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Difference between revisions of "Ice Lance"

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(Updated skill info+added Arena values)
Line 5: Line 5:
 
|Class=Glacial Master
 
|Class=Glacial Master
 
|Type=Active
 
|Type=Active
|Type2=
+
|InflictElement=water
 
|PrerequisiteLevel=20
 
|PrerequisiteLevel=20
|PrerequisiteSkill=
 
 
 
|Command={{Right}}{{Down}}{{Z}}
 
|Command={{Right}}{{Down}}{{Z}}
|Description=
+
|Description=Crafts a lance from ice and lunges forward. Press directional keys to adjust movement distance and direction.
Crafts a lance from ice and lunges forward. Press directional keys to adjust movement distance and direction.
 
  
 
{{IconLink|Windmill Spear}} can be used consecutively followed by a successful hit.
 
{{IconLink|Windmill Spear}} can be used consecutively followed by a successful hit.
  
When {{IconLink|Frozen Weapon Mastery}} is learned, last hit from the spears inflicts {{IconLink|Freeze (Status)}}.
+
When {{IconLink|Frozen Weapon Mastery}} is learned, the last hit from the spears inflicts {{IconLink|Freeze (Status)}}.
  
*{{IconLink|Super Armor (Status)}} and direction change are disabled in Arena.
+
The {{IconLink|Super Armor (Status)}} and direction change are disabled in the Arena.
  
 
|Attributes=
 
|Attributes=
Line 24: Line 21:
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=3 sec}}
+
*{{Cooldown|Dungeon=3 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
Line 30: Line 27:
 
*{{SkillAttribute|Neutral Movement Distance|50 px}}
 
*{{SkillAttribute|Neutral Movement Distance|50 px}}
 
*{{SkillAttribute|Forward Key Movement Distance|250 px}}
 
*{{SkillAttribute|Forward Key Movement Distance|250 px}}
 +
 +
[ {{IconLink|Frozen Weapon Mastery}} Property ] (disabled in the Arena)
 +
*{{SkillAttribute|Freeze Level|Dungeon=varies}}
 +
*{{SkillAttribute|Freeze Chance|100%}}
 +
*{{SkillAttribute|Freeze Duration|1.2 sec.}}
 +
 
|Notes=
 
|Notes=
*When casted, you can alter the travel distance of your spear by using the arrow keys for directional input.  The maximum distance forward is 250 Px.  The minimum distance forward is 50 Px.
+
*When cast, you can alter the travel distance of your spear by using the arrow keys for directional input.  The maximum distance forward is 250 Px.  The minimum distance forward is 50 Px.
 
*This skill has considerable knockback strength. Enemies of lighter weight will be knocked back farther than heavier ones. Use the backward input to minimize knockback.
 
*This skill has considerable knockback strength. Enemies of lighter weight will be knocked back farther than heavier ones. Use the backward input to minimize knockback.
 
**This skill cannot knockback frozen, stone cursed, or spirit enemies, but rather passes through them.
 
**This skill cannot knockback frozen, stone cursed, or spirit enemies, but rather passes through them.
 
***Using the backward input while attacking frozen, stone cursed, or spirit enemies allows the player to easily land the skill's multiple hit attacks without passing through the enemies.
 
***Using the backward input while attacking frozen, stone cursed, or spirit enemies allows the player to easily land the skill's multiple hit attacks without passing through the enemies.
*Inflicts [[water]]-attribute magic damage.
+
*The freezing benefits from {{IconLink|Frozen Weapon Mastery}} are disabled in the Arena.
 
*Can be upgraded with {{IconLink|Ice Lance Upgrade}}
 
*Can be upgraded with {{IconLink|Ice Lance Upgrade}}
 +
 
|SkillGrowth=
 
|SkillGrowth=
 +
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
 
|name=Skill Growths
 
|name=Skill Growths
 
|tab1=Dungeon
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!rowspan=2|Level
!rowspan="2"|Lv Req
+
!rowspan=2|Lv Req
!rowspan="2"|MP
+
!rowspan=2|MP
!rowspan="2"|Ice Spear Atk.
+
!rowspan=2|Ice Spear Atk.
!colspan="3"|{{IconLink|Freeze (Status)}}
+
!colspan=1|{{IconLink|Frozen Weapon Mastery}} Property
 
|-
 
|-
!Lv||Chance||Duration
+
![[File:Freeze (Status).png]] [[Status Effects#Freeze|Freeze]] Level
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||20||20||311%||22||rowspan="41"|100%||rowspan="41"|1.2 sec
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| 2||22||23||343%||24
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
| 3||24||26||374%||26
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|20|123|33}}%
|-{{SkillRow}}
+
{{!}} <!--Atk--> {{Calc|{{#var:i}}|32|139|33}}%
| 4||26||29||406%||28
+
{{!}} <!--Freeze--> {{#expr: 27+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}}-
| 5||28||32||438%||30
+
}}
|-{{SkillRow}}
 
| 6||30||36||469%||32
 
|-{{SkillRow}}
 
| 7||32||39||501%||34
 
|-{{SkillRow}}
 
| 8||34||42||532%||36
 
|-{{SkillRow}}
 
| 9||36||45||564%||38
 
|-{{SkillRow}}
 
| 10||38||48||596%||40
 
|-{{SkillRow}}
 
| 11||40||52||627%||42
 
|-{{SkillRow}}
 
| 12||42||55||659%||44
 
|-{{SkillRow}}
 
| 13||44||58||690%||46
 
|-{{SkillRow}}
 
| 14||46||61||722%||48
 
|-{{SkillRow}}
 
| 15||48||65||754%||50
 
|-{{SkillRow}}
 
| 16||50||68||785%||52
 
|-{{SkillRow}}
 
| 17||52||71||817%||54
 
|-{{SkillRow}}
 
| 18||54||74||849%||56
 
|-{{SkillRow}}
 
| 19||56||77||880%||58
 
|-{{SkillRow}}
 
| 20||58||81||912%||60
 
|-{{SkillRow}}
 
| 21||60||84||943%||62
 
|-{{SkillRow}}
 
| 22||62||87||975%||64
 
|-{{SkillRow}}
 
| 23||64||90||1007%||66
 
|-{{SkillRow}}
 
| 24||66||94||1038%||68
 
|-{{SkillRow}}
 
| 25||68||97||1070%||70
 
|-{{SkillRow}}
 
| 26||70||100||1101%||72
 
|-{{SkillRow}}
 
| 27||72||103||1133%||74
 
|-{{SkillRow}}
 
| 28||74||106||1165%||76
 
|-{{SkillRow}}
 
| 29||76||110||1196%||78
 
|-{{SkillRow}}
 
| 30||78||113||1228%||80
 
|-{{SkillRow}}
 
| 31||80||116||1259%||82
 
|-{{SkillRow}}
 
| 32||82||119||1291%||84
 
|-{{SkillRow}}
 
| 33||84||123||1323%||86
 
|-{{SkillRow}}
 
| 34||86||126||1354%||88
 
|-{{SkillRow}}
 
| 35||88||129||1386%||90
 
|-{{SkillRow}}
 
| 36||90||132||1418%||92
 
|-{{SkillRow}}
 
| 37||92||135||1449%||94
 
|-{{MaxSkillRow}}
 
| 38||94||139||1481%||96
 
|-{{SkillRow}}
 
| 39||96||142||1512%||98
 
|-{{SkillRow}}
 
| 40||98||145||1544%||100
 
|-{{SkillRow}}
 
| 41||100||148||1576%||102
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!Level
!rowspan="2"|Lv Req
+
!Lv Req
!rowspan="2"|MP
+
!MP
!rowspan="2"|Ice Spear Atk.
+
!Ice Spear Atk.
!colspan="3"|{{IconLink|Freeze (Status)}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Lv||Chance||Duration
+
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 1||20||20||32%||rowspan="33"|0||rowspan="33"|0%||rowspan="36"|0 sec
+
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|20|123|33}}%
| 2||22||23||36%
+
{{!}} <!--Atk--> {{Calc|{{#var:i}}|32|139|33}}%
|-{{SkillRow}}
+
{{!}}-
| 3||24||26||40%
+
}}
|-{{SkillRow}}
 
| 4||26||29||42%
 
|-{{SkillRow}}
 
| 5||28||32||46%
 
|-{{SkillRow}}
 
| 6||30||36||49%
 
|-{{SkillRow}}
 
| 7||32||39||53%
 
|-{{SkillRow}}
 
| 8||34||42||56%
 
|-{{SkillRow}}
 
| 9||36||45||59%
 
|-{{SkillRow}}
 
| 10||38||48||62%
 
|-{{SkillRow}}
 
| 11||40||52||66%
 
|-{{SkillRow}}
 
| 12||42||55||70%
 
|-{{SkillRow}}
 
| 13||44||58||72%
 
|-{{SkillRow}}
 
| 14||46||61||76%
 
|-{{SkillRow}}
 
| 15||48||65||79%
 
|-{{SkillRow}}
 
| 16||50||68||83%
 
|-{{SkillRow}}
 
| 17||52||71||86%
 
|-{{SkillRow}}
 
| 18||54||74||90%
 
|-{{SkillRow}}
 
| 19||56||77||92%
 
|-{{SkillRow}}
 
| 20||58||81||96%
 
|-{{SkillRow}}
 
| 21||60||84||100%
 
|-{{SkillRow}}
 
| 22||62||87||103%
 
|-{{SkillRow}}
 
| 23||64||90||106%
 
|-{{SkillRow}}
 
| 24||66||94||109%
 
|-{{SkillRow}}
 
| 25||68||97||113%
 
|-{{SkillRow}}
 
| 26||70||100||116%
 
|-{{SkillRow}}
 
| 27||72||103||120%
 
|-{{SkillRow}}
 
| 28||74||106||122%
 
|-{{SkillRow}}
 
| 29||76||110||126%
 
|-{{SkillRow}}
 
| 30||78||113||130%
 
|-{{SkillRow}}
 
| 31||80||116||133%
 
|-{{SkillRow}}
 
| 32||82||119||137%
 
|-{{MaxSkillRow}}
 
| 33||84||123||123%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 14:29, 8 January 2020


Ice Lance.png Ice Lance

Active Skill
Class:

Glacial Master

Command: Rightkey.pngDownkey.pngZ.png
Prerequisite Level: 20
Prerequisite Skills: None

Description

Crafts a lance from ice and lunges forward. Press directional keys to adjust movement distance and direction.

Windmill Spear.png Windmill Spear can be used consecutively followed by a successful hit.

When Frozen Weapon Mastery.png Frozen Weapon Mastery is learned, the last hit from the spears inflicts Frozen (Status).png Freeze (Status).

The Super Armor (Status).png Super Armor (Status) and direction change are disabled in the Arena.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-Hit Count: 5 (4 in Arena )
  • Neutral Movement Distance: 50 px
  • Forward Key Movement Distance: 250 px

[ Frozen Weapon Mastery.png Frozen Weapon Mastery Property ] (disabled in the Arena)

  • Freeze Level: varies
  • Freeze Chance: 100%
  • Freeze Duration: 1.2 sec.

Notes

  • When cast, you can alter the travel distance of your spear by using the arrow keys for directional input. The maximum distance forward is 250 Px. The minimum distance forward is 50 Px.
  • This skill has considerable knockback strength. Enemies of lighter weight will be knocked back farther than heavier ones. Use the backward input to minimize knockback.
    • This skill cannot knockback frozen, stone cursed, or spirit enemies, but rather passes through them.
      • Using the backward input while attacking frozen, stone cursed, or spirit enemies allows the player to easily land the skill's multiple hit attacks without passing through the enemies.
  • The freezing benefits from Frozen Weapon Mastery.png Frozen Weapon Mastery are disabled in the Arena.
  • Can be upgraded with Ice Lance Upgrade.png Ice Lance Upgrade

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Ice Spear Atk. Frozen Weapon Mastery.png Frozen Weapon Mastery Property
Frozen (Status).png Freeze Level
1 20 20% 32% 27
2 22 23% 35% 29
3 24 26% 39% 31
4 26 30% 42% 33
5 28 33% 45% 35
6 30 36% 49% 37
7 32 39% 52% 39
8 34 43% 55% 41
9 36 46% 59% 43
10 38 49% 62% 45
11 40 52% 65% 47
12 42 55% 69% 49
13 44 59% 72% 51
14 46 62% 75% 53
15 48 65% 79% 55
16 50 68% 82% 57
17 52 72% 86% 59
18 54 75% 89% 61
19 56 78% 92% 63
20 58 81% 96% 65
21 60 84% 99% 67
22 62 88% 102% 69
23 64 91% 106% 71
24 66 94% 109% 73
25 68 97% 112% 75
26 70 100% 116% 77
27 72 104% 119% 79
28 74 107% 122% 81
29 76 110% 126% 83
30 78 113% 129% 85
31 80 117% 132% 87
32 82 120% 136% 89
33 84 123% 139% 91
34 86 126% 142% 93
35 88 129% 146% 95
36 90 133% 149% 97
37 92 136% 152% 99
38 94 139% 156% 101
39 96 142% 159% 103
40 98 146% 162% 105
41 100 149% 166% 107
42 102 152% 169% 109
43 104 155% 172% 111
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Glacial Master Skills
Active:Blizzard Storm.png Blizzard Storm Broken Arrow.png Broken Arrow Grand Shatter.png Grand Shatter Ice Body.png Ice Body Ice Crash.png Ice Crash Ice Hammer.png Ice Hammer Ice Lance.png Ice Lance Ice Trap.png Ice Trap Path of Frost.png Path of Frost Resonance (Glacial Master).png Resonance (Glacial Master) Windmill Spear.png Windmill Spear
Passive:Crystal Blade.png Crystal Blade Frozen Weapon Mastery.png Frozen Weapon Mastery Insight.png Insight Pinpoint Rush.png Pinpoint Rush
Awakening:Frozen Soul.png Frozen Soul Ice Chain.png Ice Chain Ice Field.png Ice Field Ice Orb.png Ice Orb
2nd Awakening:Ice Craft.png Ice Craft Judecca the Eternal.png Judecca the Eternal Over Freeze- Extension.png Over Freeze: Extension Shard Magnum.png Shard Magnum
Neo: Awakening:Eternity- Nastrond.png Eternity: Nastrond Frost Hunt.png Frost Hunt Glacies.png Glacies

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism