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Difference between revisions of "Junk Spin"

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m (Added NavSkillsBrawler)
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[[Category:Skills]][[Category:Brawler Skills]]
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{{SkillPage
{{youtube_tn|2zN6yCVYu04}}
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|Name={{PAGENAME}}
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|NameTab=
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|NameTab2=
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|Video=2zN6yCVYu04
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|Video2=
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|Gender=Female
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|Class=Brawler
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|Class2=
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|Type=Active
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|Type2=
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|Type3=
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|PrerequisiteLevel=45
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|Command={{Right}}{{Left}}{{Right}}{{X}} (Rapidly press {{X}})
 +
|Description=
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Throws daily commodities at surrounding enemies. These daily commodities Force-Stuns enemies with a certain amount of damage, and then [[File:Poison (Status).png]] [[Status Effects#Poison|Poisoning]] them as they are released from the Stun effect. Creates a chance of shooting special objects, e.g., handcarts and stone pillars.
  
__TOC__
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Can be cancelled with the Jump key inside dungeons.
  
== Description ==
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|Attributes=
{|
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*{{SP per level|60}}
|valign="top"|[[Image:JunkSpin.png|left]]
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*{{SkillAttribute|Master Level|50}}
|Throws random junk around you. Enemies hit by the junk will receive damage, become stunned, and then be poisoned once the Stun effect expires. Unique objects such as a car bumper or a stone pillar may be dropped at a set rate.
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*{{SkillAttribute|Max Level|60}}
|}
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*{{CastTime|Dungeon=Instant}}
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*{{Cooldown|Dungeon=45 sec.}}
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*'''Arena Beginning Cooldown''': 40 sec.
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*{{CubeCost|2}}
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*{{Command Reduction|MP=4%|Cooldown=2%}}
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*{{Cancelable}}
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*{{SkillAttribute|Throwing Items|Dungeon=25|Arena=13}}
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*{{SkillAttribute|Special Object Chance|20%}}
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*{{SkillAttribute|{{IconLink|Poison (Status)}} Chance|100%}}
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*{{SkillAttribute|{{IconLink|Poison (Status)}} Duration|Dungeon=3 sec.|Arena=10 sec.}}
  
== Prerequisite ==
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|Notes=
*[[Brawler]] level 45+
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*The user stays in {{IconLink|Super Armor (Status)}} with no {{IconLink|Invincibility (Status)}}. Be cautious of getting interrupted.
*[[Hidden Stinger]] level 5+
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*Regardless of skill level, any target hit is guaranteed to be Force-Stunned.
*[[Brick Buster]] level 5+
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*Very useful against multiple opponents, but requires good discretion and positioning.
 +
*Can be improved with {{IconLink|Junk Spin Upgrade}}, increasing the skill's attack.
  
== Details ==
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|SkillGrowth=
*Command Input: {{right}}{{left}}{{right}}{{X}} (Rapidly press {{X}})
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<span style="display:none">{{</span>
*<font color="Red">This skill consumes '''2''' clear cube fragment</font>
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<small>
*The user stays in super armor with no invincibility frame. Be cautious of interruption.
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{{tabs
*Regardless of skill level, any collided target gets stunned 100%.
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|name=Skill Growths
*Very useful against multiple opponents, but requires good discretion.
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|tab1=Dungeon
* Can be improved with [[Junk Spin Upgrade]]
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|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
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!rowspan=2|Level
 +
!rowspan=2|Lv Req
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!rowspan=2|MP
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!rowspan=2|Daily Commodities<br>Atk. (Magical)
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!rowspan=2|Special Object<br>Atk. (Magical)
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!rowspan=2|{{IconLink|Poison (Status)}}<br>Atk. (Magical)
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!colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical)
 +
|-
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!Daily Commodities <br>{{IconLink|Poison (Status)}} Atk. (Magical)||Special Objects <br>{{IconLink|Poison (Status)}} Atk. (Magical)
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|450|2086|30}}
 +
{{!}} <!--Daily Commodities Atk.(Magical)--> {{Calc|{{#var:i}}|326|1285|30}}%
 +
{{!}} <!--Special Object Atk.(Magical)--> {{Calc|{{#var:i}}|647|2555|30}}%
 +
{{!}} <!--Poison Atk. (Magical)--> {{Calc|{{#var:i}}|1611|6353|30}}%
 +
{{!}} <!--Daily Commodities Poison Atk. (Magical)--> {{Calc|{{#var:i}}|32|128|30}}%
 +
{{!}} <!--Special Object Poison Atk. (Magical)--> {{Calc|{{#var:i}}|65|255|30}}%
 +
{{!}}-
 +
}}
 +
|}
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<span style="display: none;">}}</span>
  
==Skill Growth==
 
  
* Rebirth values
 
  
===Dungeon===
 
{| class="wikitable" style="background-color: #fff; text-align:center;"
 
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Level
 
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Lv Req
 
!width="75" rowspan="2" style="background-color: #fcbbdc;" |SP
 
!width="75" rowspan="2" style="background-color: #fcbbdc;" |MP
 
!width="100" rowspan="2" style="background-color: #fcbbdc;" |Junk Items
 
!width="100" rowspan="2" style="background-color: #fcbbdc;" |General Item Physical Dmg
 
!width="100" rowspan="2" style="background-color: #fcbbdc;" |Special Item Physical Dmg
 
!width="100" rowspan="2" style="background-color: #fcbbdc;" |Special Item Chance
 
!colspan="4" style="background-color: #fcbbdc;" |Poison
 
|-{{Bgblue}}
 
|width="100" |Rate ||width="100"|Level ||width="100"|Duration ||width="100"|Damage
 
|-
 
|1 || 45 || rowspan="8"| 60 || 450 || rowspan="10"|25 || 918 || 1836 || rowspan="10"|20% || rowspan="10"|100% || 48 || rowspan="10"|10s || 3033
 
|-
 
|2 || 47 || X || X || X || 50 || X
 
|-
 
|3 || 49 || X || X || X || 52 || X
 
|-
 
|4 || 51 || X || X || X || 54 || X
 
|-
 
|5 || 53 || X || X || X || 56 || X
 
|-
 
|6 || 55 || X || X || X || 58 || X
 
|-
 
|7 || 57 || X || X || X || 60 || X
 
|-
 
|8 || 59 || X || X || X || 62 || X
 
|-
 
|9 || rowspan="2"|- || rowspan="2"|- || X|| X || X || 64 || X
 
|-
 
|10 || X|| X|| X|| 66|| X
 
|}
 
  
===PvP===
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|tab2=Arena
{| class="wikitable" style="background-color: #fff; text-align:center;"
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|contents2=<span style="display: none;">{{</span>
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Level
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!width="75" rowspan="2" style="background-color: #fcbbdc;" |Lv Req
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{|{{SkillTableHeader}}
!width="75" rowspan="2" style="background-color: #fcbbdc;" |SP
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!rowspan=2|Level
!width="75" rowspan="2" style="background-color: #fcbbdc;" |MP
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!rowspan=2|Lv Req
!width="100" rowspan="2" style="background-color: #fcbbdc;" |Junk Items
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!rowspan=2|MP
!width="100" rowspan="2" style="background-color: #fcbbdc;" |General Item Physical Dmg
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!rowspan=2|Daily Commodities<br>Atk. (Magical)
!width="100" rowspan="2" style="background-color: #fcbbdc;" |Special Item Physical Dmg
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!rowspan=2|Special Object<br>Atk. (Magical)
!width="100" rowspan="2" style="background-color: #fcbbdc;" |Special Item Chance
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!rowspan=2|{{IconLink|Poison (Status)}}<br>Atk. (Magical)
!colspan="4" style="background-color: #fcbbdc;" |Poison
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!colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical)
|-{{Bgblue}}
 
|width="100" |Rate ||width="100"|Level ||width="100"|Duration ||width="100"|Damage
 
|-
 
|1 || 45 || rowspan="8"|60 || 450 || rowspan="10"|13 || X || X || rowspan="10"|20% || rowspan="10"|100% || 45 || rowspan="10"|10s || X
 
|-
 
|2 || 47 || X || X || X || 47 || X
 
|-
 
|3 || 49 || X || X || X || 49 || X
 
|-
 
|4 || 51 || X || X || X || 51 || X
 
|-
 
|5 || 53 || X || X || X || 53 || X
 
|-
 
|6 || 55 || X || X || X || 55 || X
 
|-
 
|7 || 57 || X || X || X || 57 || X
 
|-
 
|8 || 59 || X || X || X || 59 || X
 
 
|-
 
|-
|9 || rowspan="2"|- || rowspan="2"|- || X || X || X || 61 || X
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!Daily Commodities <br>{{IconLink|Poison (Status)}} Atk. (Magical)||Special Objects <br>{{IconLink|Poison (Status)}} Atk. (Magical)
|-
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|10 || X || X || X || 63 || X
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
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{{!}}- {{#ifexpr: {{#var:i}} = 21 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|450|2086|30}}
 +
{{!}} <!--Daily Commodities Atk.(Magical)--> {{Calc|{{#var:i}}|28|106|30}}%
 +
{{!}} <!--Special Object Atk.(Magical)--> {{Calc|{{#var:i}}|61|234|30}}%
 +
{{!}} <!--Poison Atk. (Magical)--> {{Calc|{{#var:i}}|73|370|30}}%
 +
{{!}} <!--Daily Commodities Poison Atk. (Magical)--> {{Calc|{{#var:i}}|23|47|30}}%
 +
{{!}} <!--Special Object Poison Atk. (Magical)--> {{Calc|{{#var:i}}|23|47|30}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
{{NavSkillsBrawler|open|closed}}
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<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 16:39, 6 January 2020


Junk Spin.png Junk Spin

Active Skill
Class:

Female Brawler

Command: Rightkey.pngLeftkey.pngRightkey.pngX.png (Rapidly press X.png)
Prerequisite Level: 45
Prerequisite Skills: None

Description

Throws daily commodities at surrounding enemies. These daily commodities Force-Stuns enemies with a certain amount of damage, and then Poison (Status).png Poisoning them as they are released from the Stun effect. Creates a chance of shooting special objects, e.g., handcarts and stone pillars.

Can be cancelled with the Jump key inside dungeons.

Attributes

  • SP per level: 60
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant
  • Cooldown: 45 sec.
  • Arena Beginning Cooldown: 40 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4% Cooldown -2% on Command
  • Basic Attack Cancelable Skill
  • Throwing Items: 25 (13 in Arena )
  • Special Object Chance: 20%
  • Poison (Status).png Poison (Status) Chance: 100%
  • Poison (Status).png Poison (Status) Duration: 3 sec. (10 sec. in Arena )

Notes

  • The user stays in Super Armor (Status).png Super Armor (Status) with no Invincibility (Status).png Invincibility (Status). Be cautious of getting interrupted.
  • Regardless of skill level, any target hit is guaranteed to be Force-Stunned.
  • Very useful against multiple opponents, but requires good discretion and positioning.
  • Can be improved with Junk Spin Upgrade.png Junk Spin Upgrade, increasing the skill's attack.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Daily Commodities
Atk. (Magical)
Special Object
Atk. (Magical)
Poison (Status).png Poison (Status)
Atk. (Magical)
Apply Poison.png Apply Poison Additional
Poison (Status).png Poison (Status) Atk. (Magical)
Daily Commodities
Poison (Status).png Poison (Status) Atk. (Magical)
Special Objects
Poison (Status).png Poison (Status) Atk. (Magical)
1 45 450 326% 647% 1611% 32% 65%
2 47 506 359% 713% 1775% 35% 72%
3 49 563 392% 779% 1938% 39% 78%
4 51 619 425% 844% 2102% 42% 85%
5 53 676 458% 910% 2265% 45% 91%
6 55 732 491% 976% 2429% 49% 98%
7 57 788 524% 1042% 2592% 52% 104%
8 59 845 557% 1108% 2756% 55% 111%
9 61 901 591% 1173% 2919% 58% 117%
10 63 958 624% 1239% 3083% 62% 124%
11 65 1014 657% 1305% 3246% 65% 131%
12 67 1071 690% 1371% 3410% 68% 137%
13 69 1127 723% 1437% 3573% 72% 144%
14 71 1183 756% 1502% 3737% 75% 150%
15 73 1240 789% 1568% 3900% 78% 157%
16 75 1296 822% 1634% 4064% 82% 163%
17 77 1353 855% 1700% 4227% 85% 170%
18 79 1409 888% 1765% 4391% 88% 176%
19 81 1465 921% 1831% 4554% 92% 183%
20 83 1522 954% 1897% 4718% 95% 189%
21 85 1578 987% 1963% 4881% 98% 196%
22 87 1635 1020% 2029% 5045% 102% 203%
23 89 1691 1054% 2094% 5208% 105% 209%
24 91 1748 1087% 2160% 5372% 108% 216%
25 93 1804 1120% 2226% 5535% 111% 222%
26 95 1860 1153% 2292% 5699% 115% 229%
27 97 1917 1186% 2358% 5862% 118% 235%
28 99 1973 1219% 2423% 6026% 121% 242%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Female Brawler Skills
Active:Apply Poison.png Apply Poison Brick Buster.png Brick Buster Double Throw.png Double Throw Ground Kick.png Ground Kick Heaven's Net.png Heaven's Net Hidden Stinger.png Hidden Stinger Junk Spin.png Junk Spin Mount (Female).png Mount Taunt.png Taunt Venom Mine.png Venom Mine
Passive:Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Block Bomb.png Block Bomb Deadly Blood.png Deadly Blood Poison Mist.png Poison Mist Poisonous Explosive Hook.png Poisonous Explosive Hook
2nd Awakening:Art of Poisons.png Art of Poisons Compact Explosive Poison.png Compact Explosive Poison Disease Queen - Poison Mine.png Disease Queen - Poison Mine Explosive Poison.png Explosive Poison Forbidden Art- Viper Den.png Forbidden Art: Viper Den Snake Stance.png Snake Stance
Neo: Awakening:Arcane Venomology.png Arcane Venomology Pain Killer.png Pain Killer Viper Strike.png Viper Strike

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism