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Difference between revisions of "Junk Spin"
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− | [[ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |NameTab= | ||
+ | |NameTab2= | ||
+ | |Video=2zN6yCVYu04 | ||
+ | |Video2= | ||
+ | |Gender=Female | ||
+ | |Class=Brawler | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Type2= | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=45 | ||
+ | |Command={{Right}}{{Left}}{{Right}}{{X}} (Rapidly press {{X}}) | ||
+ | |Description= | ||
+ | Throws daily commodities at surrounding enemies. These daily commodities Force-Stuns enemies with a certain amount of damage, and then [[File:Poison (Status).png]] [[Status Effects#Poison|Poisoning]] them as they are released from the Stun effect. Creates a chance of shooting special objects, e.g., handcarts and stone pillars. | ||
− | + | Can be cancelled with the Jump key inside dungeons. | |
− | == | + | |Attributes= |
− | {| | + | *{{SP per level|60}} |
− | | | + | *{{SkillAttribute|Master Level|50}} |
− | | | + | *{{SkillAttribute|Max Level|60}} |
− | + | *{{CastTime|Dungeon=Instant}} | |
+ | *{{Cooldown|Dungeon=45 sec.}} | ||
+ | *'''Arena Beginning Cooldown''': 40 sec. | ||
+ | *{{CubeCost|2}} | ||
+ | *{{Command Reduction|MP=4%|Cooldown=2%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Throwing Items|Dungeon=25|Arena=13}} | ||
+ | *{{SkillAttribute|Special Object Chance|20%}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Chance|100%}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Duration|Dungeon=3 sec.|Arena=10 sec.}} | ||
− | = | + | |Notes= |
− | * | + | *The user stays in {{IconLink|Super Armor (Status)}} with no {{IconLink|Invincibility (Status)}}. Be cautious of getting interrupted. |
− | * | + | *Regardless of skill level, any target hit is guaranteed to be Force-Stunned. |
− | * | + | *Very useful against multiple opponents, but requires good discretion and positioning. |
+ | *Can be improved with {{IconLink|Junk Spin Upgrade}}, increasing the skill's attack. | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display: none;">{{</span> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !rowspan=2|Daily Commodities<br>Atk. (Magical) | ||
+ | !rowspan=2|Special Object<br>Atk. (Magical) | ||
+ | !rowspan=2|{{IconLink|Poison (Status)}}<br>Atk. (Magical) | ||
+ | !colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | |- | ||
+ | !Daily Commodities <br>{{IconLink|Poison (Status)}} Atk. (Magical)||Special Objects <br>{{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|450|2086|30}} | ||
+ | {{!}} <!--Daily Commodities Atk.(Magical)--> {{Calc|{{#var:i}}|326|1285|30}}% | ||
+ | {{!}} <!--Special Object Atk.(Magical)--> {{Calc|{{#var:i}}|647|2555|30}}% | ||
+ | {{!}} <!--Poison Atk. (Magical)--> {{Calc|{{#var:i}}|1611|6353|30}}% | ||
+ | {{!}} <!--Daily Commodities Poison Atk. (Magical)--> {{Calc|{{#var:i}}|32|128|30}}% | ||
+ | {{!}} <!--Special Object Poison Atk. (Magical)--> {{Calc|{{#var:i}}|65|255|30}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
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− | = | + | |tab2=Arena |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !rowspan=2|Level |
− | ! | + | !rowspan=2|Lv Req |
− | ! | + | !rowspan=2|MP |
− | ! | + | !rowspan=2|Daily Commodities<br>Atk. (Magical) |
− | ! | + | !rowspan=2|Special Object<br>Atk. (Magical) |
− | ! | + | !rowspan=2|{{IconLink|Poison (Status)}}<br>Atk. (Magical) |
− | !colspan= | + | !colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) |
− | |||
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|- | |- | ||
− | | | + | !Daily Commodities <br>{{IconLink|Poison (Status)}} Atk. (Magical)||Special Objects <br>{{IconLink|Poison (Status)}} Atk. (Magical) |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 21 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|450|2086|30}} | ||
+ | {{!}} <!--Daily Commodities Atk.(Magical)--> {{Calc|{{#var:i}}|28|106|30}}% | ||
+ | {{!}} <!--Special Object Atk.(Magical)--> {{Calc|{{#var:i}}|61|234|30}}% | ||
+ | {{!}} <!--Poison Atk. (Magical)--> {{Calc|{{#var:i}}|73|370|30}}% | ||
+ | {{!}} <!--Daily Commodities Poison Atk. (Magical)--> {{Calc|{{#var:i}}|23|47|30}}% | ||
+ | {{!}} <!--Special Object Poison Atk. (Magical)--> {{Calc|{{#var:i}}|23|47|30}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | {{ | + | <span style="display: none;">}}</span> |
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 16:39, 6 January 2020
Active Skill | |
Class: | |
Command: | (Rapidly press ) |
Prerequisite Level: | 45 |
Prerequisite Skills: | None |
Description
Throws daily commodities at surrounding enemies. These daily commodities Force-Stuns enemies with a certain amount of damage, and then Poisoning them as they are released from the Stun effect. Creates a chance of shooting special objects, e.g., handcarts and stone pillars.
Can be cancelled with the Jump key inside dungeons.
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: Instant
- Cooldown: 45 sec.
- Arena Beginning Cooldown: 40 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4% Cooldown -2% on Command
- Basic Attack Cancelable Skill
- Throwing Items: 25 (13 in Arena )
- Special Object Chance: 20%
- Poison (Status) Chance: 100%
- Poison (Status) Duration: 3 sec. (10 sec. in Arena )
Notes
- The user stays in Super Armor (Status) with no Invincibility (Status). Be cautious of getting interrupted.
- Regardless of skill level, any target hit is guaranteed to be Force-Stunned.
- Very useful against multiple opponents, but requires good discretion and positioning.
- Can be improved with Junk Spin Upgrade, increasing the skill's attack.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Daily Commodities Atk. (Magical) |
Special Object Atk. (Magical) |
Poison (Status) Atk. (Magical) |
Apply Poison Additional Poison (Status) Atk. (Magical) | |
---|---|---|---|---|---|---|---|
Daily Commodities Poison (Status) Atk. (Magical) |
Special Objects Poison (Status) Atk. (Magical) | ||||||
1 | 45 | 450 | 326% | 647% | 1611% | 32% | 65% |
2 | 47 | 506 | 359% | 713% | 1775% | 35% | 72% |
3 | 49 | 563 | 392% | 779% | 1938% | 39% | 78% |
4 | 51 | 619 | 425% | 844% | 2102% | 42% | 85% |
5 | 53 | 676 | 458% | 910% | 2265% | 45% | 91% |
6 | 55 | 732 | 491% | 976% | 2429% | 49% | 98% |
7 | 57 | 788 | 524% | 1042% | 2592% | 52% | 104% |
8 | 59 | 845 | 557% | 1108% | 2756% | 55% | 111% |
9 | 61 | 901 | 591% | 1173% | 2919% | 58% | 117% |
10 | 63 | 958 | 624% | 1239% | 3083% | 62% | 124% |
11 | 65 | 1014 | 657% | 1305% | 3246% | 65% | 131% |
12 | 67 | 1071 | 690% | 1371% | 3410% | 68% | 137% |
13 | 69 | 1127 | 723% | 1437% | 3573% | 72% | 144% |
14 | 71 | 1183 | 756% | 1502% | 3737% | 75% | 150% |
15 | 73 | 1240 | 789% | 1568% | 3900% | 78% | 157% |
16 | 75 | 1296 | 822% | 1634% | 4064% | 82% | 163% |
17 | 77 | 1353 | 855% | 1700% | 4227% | 85% | 170% |
18 | 79 | 1409 | 888% | 1765% | 4391% | 88% | 176% |
19 | 81 | 1465 | 921% | 1831% | 4554% | 92% | 183% |
20 | 83 | 1522 | 954% | 1897% | 4718% | 95% | 189% |
21 | 85 | 1578 | 987% | 1963% | 4881% | 98% | 196% |
22 | 87 | 1635 | 1020% | 2029% | 5045% | 102% | 203% |
23 | 89 | 1691 | 1054% | 2094% | 5208% | 105% | 209% |
24 | 91 | 1748 | 1087% | 2160% | 5372% | 108% | 216% |
25 | 93 | 1804 | 1120% | 2226% | 5535% | 111% | 222% |
26 | 95 | 1860 | 1153% | 2292% | 5699% | 115% | 229% |
27 | 97 | 1917 | 1186% | 2358% | 5862% | 118% | 235% |
28 | 99 | 1973 | 1219% | 2423% | 6026% | 121% | 242% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |