Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Tiger Chain Strike"
m |
|||
Line 1: | Line 1: | ||
+ | {{MissingInfo|Unknown female info}} | ||
+ | |||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 11: | Line 13: | ||
|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=10 | |PrerequisiteLevel=10 | ||
− | + | |Command=(While Casting a Dash Attack) {{X}} | |
− | |||
− | |Command=(While Casting a Dash Attack) X | ||
|Description= | |Description= | ||
{{tabs | {{tabs | ||
|name=gendersDescription | |name=gendersDescription | ||
− | |||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
Line 26: | Line 23: | ||
|tab2=Male | |tab2=Male | ||
− | |contents2= | + | |contents2=Delivers up to two quick strikes after a dash attack (shoulder bump).<p>Learning this skill keeps the enemy standing after landing a dash attack (shoulder bump).<p>Pressing {{X}} or the skill hotkey performs multiple strikes against the enemy at the cost of MP.<br>After the Fighter learns [[File:Tiger's Roar (Male).png]] [[Tiger's Roar]], this skill can hit up to 2 additional times. |
− | |||
}} | }} | ||
Line 33: | Line 29: | ||
{{tabs | {{tabs | ||
|name=gendersAttr | |name=gendersAttr | ||
− | |||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
Line 44: | Line 39: | ||
|contents2= | |contents2= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|Dungeon=2 sec}} | *{{Cooldown|Dungeon=2 sec}} | ||
− | |||
}} | }} | ||
Line 56: | Line 52: | ||
|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | <span style="display:none">{{</span><small> |
− | |||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
|tab1=Female | |tab1=Female | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | |||
{{tabs | {{tabs | ||
|name=Skill Growths1 | |name=Skill Growths1 | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} |
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} |
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | <span style="display:none">}}</span> | ||
− | |||
|tab2=Male | |tab2=Male | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | |||
{{tabs | {{tabs | ||
|name=Skill Growths2 | |name=Skill Growths2 | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {| {{SkillTableHeader}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !1st Strike Atk. | |
− | ! | + | !2nd Strike Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|53|46}} | |
− | + | {{!}} <!--1st--> {{Calc|{{#var:i}}|351|1985|46}}% | |
− | + | {{!}} <!--2nd--> {{Calc|{{#var:i}}|390|2206|46}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {| {{SkillTableHeader}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !1st Strike Atk. | |
− | ! | + | !2nd Strike Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|8|53|46}} | |
− | + | {{!}} <!--1st--> {{Calc|{{#var:i}}|35|215|38}}% | |
− | + | {{!}} <!--2nd--> {{Calc|{{#var:i}}|52|316|38}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
}} | }} | ||
− | + | {{TableNote}}</small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 09:02, 10 December 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown female info |
Active Skill | |
Class: | |
Command: | (While Casting a Dash Attack) |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Delivers up to two quick strikes after a dash attack (shoulder bump). Learning this skill keeps the enemy standing after landing a dash attack (shoulder bump).
Pressing "X" or the skill hotkey performs multiple strikes against the enemy at the cost of MP. Tiger's Roar enables this skill to hit up to 4 times.
Pressing "X" or the skill hotkey performs multiple strikes against the enemy at the cost of MP. Tiger's Roar enables this skill to hit up to 4 times.
Attributes
- SP per level: 15
- Casting Time: Instant Cast
- Cooldown: 2 sec
- Number of Hits: 2 (4 with Tiger's Roar)
Notes
- Useful for multi-hit combo, but leaves an opening for counterattack between activation of the skill and dash attack.
- Getting this skill allows you to use cancel skills with your dash attack
- Can be improved with Tiger Chain Strike Upgrade (F. Fighter only)
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 1 | ||
2 | 3 | ||
3 | 5 | ||
4 | 7 | ||
5 | 9 | ||
6 | 11 | ||
7 | 13 | ||
8 | 15 | ||
9 | 17 | ||
10 | 19 | ||
11 | 21 | ||
12 | 23 | ||
13 | 25 | ||
14 | 27 | ||
15 | 29 | ||
16 | 31 | ||
17 | 33 | ||
18 | 35 | ||
19 | 37 | ||
20 | 39 | ||
21 | 41 | ||
22 | 43 | ||
23 | 45 | ||
24 | 47 | ||
25 | 49 | ||
26 | 51 | ||
27 | 53 | ||
28 | 55 | ||
29 | 57 | ||
30 | 59 | ||
31 | 61 | ||
32 | 63 | ||
33 | 65 | ||
34 | 67 | ||
35 | 69 | ||
36 | 71 | ||
37 | 73 | ||
38 | 75 | ||
39 | 77 | ||
40 | 79 | ||
41 | 81 | ||
42 | 83 | ||
43 | 85 | ||
44 | 87 | ||
45 | 89 | ||
46 | 91 | ||
47 | 93 | ||
48 | 95 | ||
49 | 97 | ||
50 | 99 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |