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Difference between revisions of "Chain Drive"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Type2= 2nd Awakening | |Type2= 2nd Awakening | ||
|PrerequisiteLevel= 75 | |PrerequisiteLevel= 75 | ||
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|Command={{right}}{{left}}{{right}}{{z}} | |Command={{right}}{{left}}{{right}}{{z}} | ||
+ | |Description=Thrusts a chain into the ground and spins it, launching surrounding enemies into the air with Magical and {{IconLink|Bleeding (Status)}} damage, and then grabs and throws them to the ground. Use the directional keys before throwing to adjust your throwing direction. The {{Up}} key throws enemies the farthest, and the Forward key throws them at the chain's location. The other keys throw them at the area in front of you.<br>A separate damage formula is applied to enemies that cannot be thrown. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|80}} | *{{SP per level|80}} | ||
*{{Cooldown|Dungeon=40 sec}} | *{{Cooldown|Dungeon=40 sec}} | ||
*{{CubeCost|3}} | *{{CubeCost|3}} | ||
+ | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Bleeding Chance|100%}} | ||
+ | *{{SkillAttribute|Bleeding Duration|3 sec}} | ||
+ | |||
|Notes= | |Notes= | ||
− | * | + | *Enemies in {{IconLink|Super Armor (Status)}} and enemies that cannot be grabbed will take damage by the initial yank but will not be pulled in. They will also take damage by the shock wave attack from the throwing attack. |
− | |||
*If no enemies are pulled in then the Male Brawler will not perform the throwing attack. | *If no enemies are pulled in then the Male Brawler will not perform the throwing attack. | ||
− | + | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Ground-flipping Atk. | ||
+ | !Grab-immune Enemy Atk. | ||
+ | !Ground Collision Explosion Atk. | ||
+ | !Bleed Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|580|1786|13}} | ||
+ | {{!}} <!--Ground Flip--> {{Calc|{{#var:i}}|21231|47078|13}}% | ||
+ | {{!}} <!--Grab-immune--> {{Calc|{{#var:i}}|33969|75324|13}}% | ||
+ | {{!}} <!--Explosion--> {{Calc|{{#var:i}}|12739|28247|13}}% | ||
+ | {{!}} <!--Bleed--> {{Calc|{{#var:i}}|8492|18831|13}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 18:18, 6 December 2019
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Thrusts a chain into the ground and spins it, launching surrounding enemies into the air with Magical and Bleeding (Status) damage, and then grabs and throws them to the ground. Use the directional keys before throwing to adjust your throwing direction. The key throws enemies the farthest, and the Forward key throws them at the chain's location. The other keys throw them at the area in front of you.
A separate damage formula is applied to enemies that cannot be thrown.
Attributes
- SP per level: 80
- Cooldown: 40 sec
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Bleeding Chance: 100%
- Bleeding Duration: 3 sec
Notes
- Enemies in Super Armor (Status) and enemies that cannot be grabbed will take damage by the initial yank but will not be pulled in. They will also take damage by the shock wave attack from the throwing attack.
- If no enemies are pulled in then the Male Brawler will not perform the throwing attack.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ground-flipping Atk. | Grab-immune Enemy Atk. | Ground Collision Explosion Atk. | Bleed Atk. |
---|---|---|---|---|---|---|
1 | 75 | 580 | 21231% | 33969% | 12739% | 8492% |
2 | 77 | 681 | 23385% | 37415% | 14031% | 9354% |
3 | 79 | 781 | 25539% | 40862% | 15324% | 10215% |
4 | 81 | 882 | 27693% | 44308% | 16616% | 11077% |
5 | 83 | 982 | 29847% | 47754% | 17908% | 11938% |
6 | 85 | 1083 | 32001% | 51200% | 19201% | 12800% |
7 | 87 | 1183 | 34155% | 54647% | 20493% | 13662% |
8 | 89 | 1284 | 36308% | 58093% | 21785% | 14523% |
9 | 91 | 1384 | 38462% | 61539% | 23078% | 15385% |
10 | 93 | 1485 | 40616% | 64985% | 24370% | 16246% |
11 | 95 | 1585 | 42770% | 68432% | 25662% | 17108% |
12 | 97 | 1686 | 44924% | 71878% | 26955% | 17969% |
13 | 99 | 1786 | 47078% | 75324% | 28247% | 18831% |
14 | 101 | 1887 | 49232% | 78770% | 29539% | 19693% |
15 | 103 | 1987 | 51386% | 82217% | 30832% | 20554% |
16 | 105 | 2088 | 53540% | 85663% | 32124% | 21416% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |