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Difference between revisions of "Shadow Cut Upgrade"

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m (Added Master&Max level attribute)
 
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
 
|NameTab2=
 
|Video=
 
|Video2=
 
|Gender=
 
 
|Class=Thief
 
|Class=Thief
 
|Class2=
 
|Class2=
 
|Type=Passive
 
|Type=Passive
 
|Type2=TP
 
|Type2=TP
|Type3=
 
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
|PrerequisiteSkill=
+
|PrerequisiteSkill={{IconLink|Shadow Cut}} Lv1
*{{IconLink|Shadow Cut}} Level 10
+
|Description=At Level 1, this skill increases {{IconLink|Shadow Cut}}'s Atk., Immobility duration, and cooldown. Starting at Level 2, it only increases the skill's Atk.<p>
|Command=
+
 
|Description=
+
[Level 1]
Increase the Attack Strength of Shadow Cut and also increases the duration of the enemy's immobility.
+
*{{SkillAttribute|Enemy Immobility Duration|+50%}}
 +
*{{SkillAttribute|Cooldown|+50%}}
 +
*{{SkillAttribute|Atk. per Level|8%}}
 +
 
 +
[Level 2+]
 +
*{{SkillAttribute|Atk. per Level|8%}}
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|1}}
 
*{{TP per level|1}}
 
+
*{{SkillAttribute|Master Level|5}}
|Notes=
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*{{SkillAttribute|Max Level|7}}
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| {{SkillTableHeader}}
+
<small>
!Lv
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 
!Lv Req
 
!Lv Req
!Attack Strength
+
!Atk.
!Immobility Duration
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1 || 50 || +8% || +5%
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 2 || 55 || +16% || +10%
+
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}%
| 3 || 60 || +24% || +15%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 4 || 65 || +32% || +20%
 
|-{{MaxSkillRow}}
 
| 5 || 70 || +40% || +25%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 20:50, 3 December 2019


Shadow Cut Upgrade.png Shadow Cut Upgrade

No Video
TP Passive Skill
Class:

Thief

Command: None
Prerequisite Level: 50
Prerequisite Skills: Shadow Cut.png Shadow Cut Lv1

Description

At Level 1, this skill increases Shadow Cut.png Shadow Cut's Atk., Immobility duration, and cooldown. Starting at Level 2, it only increases the skill's Atk.

[Level 1]

  • Enemy Immobility Duration: +50%
  • Cooldown: +50%
  • Atk. per Level: 8%

[Level 2+]

  • Atk. per Level: 8%

Attributes

  • TP per level: 1
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk.
1 50 +8%
2 55 +16%
3 60 +24%
4 65 +32%
5 70 +40%
6 75 +48%
7 80 +56%

}}

Thief TP Skills
Ankle Cut Upgrade.png Ankle Cut Upgrade Bone Shield Upgrade.png Bone Shield Upgrade Curse Spear Upgrade.png Curse Spear Upgrade Dark Soul Upgrade.png Dark Soul Upgrade Diving Arrow Upgrade.png Diving Arrow Upgrade Eraser Upgrade.png Eraser Upgrade Flame Cut Upgrade.png Flame Cut Upgrade Flying Squirrel Upgrade.png Flying Squirrel Upgrade Kunai Throw Upgrade.png Kunai Throw Upgrade Rising Cut Upgrade.png Rising Cut Upgrade Shadow Cut Upgrade.png Shadow Cut Upgrade Shining Cut Upgrade.png Shining Cut Upgrade Slicer Upgrade.png Slicer Upgrade Transformation- Molting Upgrade.png Transformation: Molting Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade