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Difference between revisions of "Emission"

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Thrusts his sword into the ground and releases his Core Energy, inflicting multi-hit damage on surrounding enemies. This skill causes a small explosion at the end. The multi-hit/explosion attacks Hold their targets.
 
Thrusts his sword into the ground and releases his Core Energy, inflicting multi-hit damage on surrounding enemies. This skill causes a small explosion at the end. The multi-hit/explosion attacks Hold their targets.
  
'''{{IconLink|Intension}} Mode:'''<br>
+
'''[ {{IconLink|Intension}} Mode]'''<br>
 
How to Use Intension: Press the skill key or Z.<br>
 
How to Use Intension: Press the skill key or Z.<br>
 
Can be activated during Emission.
 
Can be activated during Emission.
  
Intension Effect: Increases the explosion attack's hold duration.
+
Intension Effect: Increases the explosion attack's Hold duration.
 
|Attributes=
 
|Attributes=
 
*{{SP per level|40}}
 
*{{SP per level|40}}
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=20 sec.}}
+
*{{Cooldown|Dungeon=20 sec|Arena=30 sec}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
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**{{SkillAttribute|Explosion Attack Hold Duration|+1 sec.}}
 
**{{SkillAttribute|Explosion Attack Hold Duration|+1 sec.}}
 
**{{SkillAttribute|Intension Stack Cost|1}}
 
**{{SkillAttribute|Intension Stack Cost|1}}
 +
 +
|Notes=
 +
*Can be improved with {{IconLink|Emission Upgrade}}, increasing the skill's Atk. and range.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|145|636|28}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|145|636|28}}
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|907|3394|28}}%
+
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|934|3780|31}}%
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|1945|7274|28}}%
+
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|2003|8102|31}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Multi-hit Atk.
 +
!Explosion Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|145|636|28}}
 +
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|36|128|26}}%
 +
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|78|275|26}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
  
 
[[Category:Specialist Skills]]
 
[[Category:Specialist Skills]]

Revision as of 23:54, 10 November 2019


Emission.png Emission

No Video
Active Skill
Class:

Specialist (Subclass)

Command: Rightkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 35
Prerequisite Skills: Electric Pillar.png Electric Pillar Lv1

Description

Thrusts his sword into the ground and releases his Core Energy, inflicting multi-hit damage on surrounding enemies. This skill causes a small explosion at the end. The multi-hit/explosion attacks Hold their targets.

[ Intension.png Intension Mode]
How to Use Intension: Press the skill key or Z.
Can be activated during Emission.

Intension Effect: Increases the explosion attack's Hold duration.

Attributes

  • SP per level: 40
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 20 sec (30 sec in Arena )
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-hit Count: 5
  • Energy Release Hold Duration: 1 sec.
  • Explosion Attack Hold Duration: 1.5 sec.
  • Intension Mode:
    • Explosion Attack Hold Duration: +1 sec.
    • Intension Stack Cost: 1

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Multi-hit Atk. Explosion Atk.
1 35 145 934% 2003%
2 37 163 1029% 2206%
3 39 181 1124% 2410%
4 41 200 1219% 2613%
5 43 218 1313% 2816%
6 45 236 1408% 3020%
7 47 254 1503% 3223%
8 49 272 1598% 3426%
9 51 290 1693% 3629%
10 53 309 1788% 3833%
11 55 327 1883% 4036%
12 57 345 1978% 4239%
13 59 363 2072% 4443%
14 61 381 2167% 4646%
15 63 400 2262% 4849%
16 65 418 2357% 5053%
17 67 436 2452% 5256%
18 69 454 2547% 5459%
19 71 472 2642% 5662%
20 73 491 2736% 5866%
21 75 509 2831% 6069%
22 77 527 2926% 6272%
23 79 545 3021% 6476%
24 81 563 3116% 6679%
25 83 581 3211% 6882%
26 85 600 3306% 7086%
27 87 618 3401% 7289%
28 89 636 3495% 7492%
29 91 654 3590% 7695%
30 93 672 3685% 7899%
31 95 691 3780% 8102%
32 97 709 3875% 8305%
33 99 727 3970% 8509%
34 101 745 4065% 8712%
35 103 763 4159% 8915%
36 105 781 4254% 9119%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Specialist (Subclass) Skills
Active:Attract Ammunition.png Attract Ammunition Core Praxis.png Core Praxis Divide Earth.png Divide Earth Electric Pillar.png Electric Pillar Electricshock Gun.png Electricshock Gun Emission.png Emission Exocet.png Exocet Lightning Slash.png Lightning Slash Rotation Wave.png Rotation Wave Squarely.png Squarely
Passive:Core Blade Mastery.png Core Blade Mastery Injection.png Injection Intension.png Intension
Awakening:Burst Field.png Burst Field Dispulsion.png Dispulsion Energy Bounce.png Energy Bounce Intensify.png Intensify
2nd Awakening:Brandish Light.png Brandish Light CEAB-2.png CEAB-2 Core Paradigm.png Core Paradigm Exceed.png Exceed

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism