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Difference between revisions of "Emission"
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Thrusts his sword into the ground and releases his Core Energy, inflicting multi-hit damage on surrounding enemies. This skill causes a small explosion at the end. The multi-hit/explosion attacks Hold their targets. | Thrusts his sword into the ground and releases his Core Energy, inflicting multi-hit damage on surrounding enemies. This skill causes a small explosion at the end. The multi-hit/explosion attacks Hold their targets. | ||
− | '''{{IconLink|Intension}} Mode | + | '''[ {{IconLink|Intension}} Mode]'''<br> |
How to Use Intension: Press the skill key or Z.<br> | How to Use Intension: Press the skill key or Z.<br> | ||
Can be activated during Emission. | Can be activated during Emission. | ||
− | Intension Effect: Increases the explosion attack's | + | Intension Effect: Increases the explosion attack's Hold duration. |
|Attributes= | |Attributes= | ||
*{{SP per level|40}} | *{{SP per level|40}} | ||
Line 19: | Line 19: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=20 sec | + | *{{Cooldown|Dungeon=20 sec|Arena=30 sec}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 29: | Line 29: | ||
**{{SkillAttribute|Explosion Attack Hold Duration|+1 sec.}} | **{{SkillAttribute|Explosion Attack Hold Duration|+1 sec.}} | ||
**{{SkillAttribute|Intension Stack Cost|1}} | **{{SkillAttribute|Intension Stack Cost|1}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Emission Upgrade}}, increasing the skill's Atk. and range. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 46: | Line 53: | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|145|636|28}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|145|636|28}} | ||
− | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|934|3780|31}}% |
− | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|2003|8102|31}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Multi-hit Atk. | ||
+ | !Explosion Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|145|636|28}} | ||
+ | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|36|128|26}}% | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|78|275|26}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
[[Category:Specialist Skills]] | [[Category:Specialist Skills]] |
Revision as of 23:54, 10 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | Electric Pillar Lv1 |
Description
Thrusts his sword into the ground and releases his Core Energy, inflicting multi-hit damage on surrounding enemies. This skill causes a small explosion at the end. The multi-hit/explosion attacks Hold their targets.
[ Intension Mode]
How to Use Intension: Press the skill key or Z.
Can be activated during Emission.
Intension Effect: Increases the explosion attack's Hold duration.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec (30 sec in Arena )
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Multi-hit Count: 5
- Energy Release Hold Duration: 1 sec.
- Explosion Attack Hold Duration: 1.5 sec.
- Intension Mode:
- Explosion Attack Hold Duration: +1 sec.
- Intension Stack Cost: 1
Notes
- Can be improved with Emission Upgrade, increasing the skill's Atk. and range.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 35 | 145 | 934% | 2003% |
2 | 37 | 163 | 1029% | 2206% |
3 | 39 | 181 | 1124% | 2410% |
4 | 41 | 200 | 1219% | 2613% |
5 | 43 | 218 | 1313% | 2816% |
6 | 45 | 236 | 1408% | 3020% |
7 | 47 | 254 | 1503% | 3223% |
8 | 49 | 272 | 1598% | 3426% |
9 | 51 | 290 | 1693% | 3629% |
10 | 53 | 309 | 1788% | 3833% |
11 | 55 | 327 | 1883% | 4036% |
12 | 57 | 345 | 1978% | 4239% |
13 | 59 | 363 | 2072% | 4443% |
14 | 61 | 381 | 2167% | 4646% |
15 | 63 | 400 | 2262% | 4849% |
16 | 65 | 418 | 2357% | 5053% |
17 | 67 | 436 | 2452% | 5256% |
18 | 69 | 454 | 2547% | 5459% |
19 | 71 | 472 | 2642% | 5662% |
20 | 73 | 491 | 2736% | 5866% |
21 | 75 | 509 | 2831% | 6069% |
22 | 77 | 527 | 2926% | 6272% |
23 | 79 | 545 | 3021% | 6476% |
24 | 81 | 563 | 3116% | 6679% |
25 | 83 | 581 | 3211% | 6882% |
26 | 85 | 600 | 3306% | 7086% |
27 | 87 | 618 | 3401% | 7289% |
28 | 89 | 636 | 3495% | 7492% |
29 | 91 | 654 | 3590% | 7695% |
30 | 93 | 672 | 3685% | 7899% |
31 | 95 | 691 | 3780% | 8102% |
32 | 97 | 709 | 3875% | 8305% |
33 | 99 | 727 | 3970% | 8509% |
34 | 101 | 745 | 4065% | 8712% |
35 | 103 | 763 | 4159% | 8915% |
36 | 105 | 781 | 4254% | 9119% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |