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Difference between revisions of "Upward Slash"

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(Updated Description; Updated Notes; Updated SkillGrowth)
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|Name=Upward Slash
 
|Name=Upward Slash
 
|Video=BlKC_I_W6lM
 
|Video=BlKC_I_W6lM
|Gender=
 
 
|Class=Male Slayer
 
|Class=Male Slayer
 
|Type=Active
 
|Type=Active
 
|Type2=
 
|Type2=
 
|Command={{Z}}
 
|Command={{Z}}
|PrerequisiteLevel=None, acquired upon character creation.
+
|PrerequisiteLevel=1
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
|Description=Slashes upward, launching the enemy into the air. Grants Super Armor while attacking.
+
|Description=Delivers a downward slash, launching enemies in the air.
 +
 
 +
Cast {{IconLink|Super Armor (Status)}}.
 +
 
 +
Independent Atk. is applied for [[Berserker]]s and [[Asura]]s.
  
 
|Attributes=
 
|Attributes=
Line 23: Line 26:
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span>
+
{{tabs
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
|name=SkillGrowths
|- {{Bgblue}}
+
|tab1=Percentage
 +
|contents1=<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
<!-- START: TABLE HEADERS -->
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!MP
+
!Physical Weapon Atk.
!Physical Atk.
+
!Launching Strength
!Launch Magnitude
+
<!-- END: TABLE HEADERS -->
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1 || - || 6
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 90% + {{AbsoluteDamage|Tooltip=132|IndependantAttack=1323}} || 131.4%
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-{{SkillRow}}
+
<!-- START: SKILL DATA EXPRESSIONS -->
| 2 || 4 || 6
+
{{!}} <!--Level--> {{#var:i}}
|| 100% + {{AbsoluteDamage|Tooltip=145|IndependantAttack=1323}} || 132.9%
+
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--Physical Weapon Atk.--> {{Calc|{{#var:i}}|78|243|20}}%
| 3 || 7 || 7
+
{{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|131.4|190.6|20|1|1}}%
|| 110% + {{AbsoluteDamage|Tooltip=158|IndependantAttack=1323}} || 134.0%
+
{{!}}-
|-{{SkillRow}}
+
<!-- END: SKILL DATA EXPRESSIONS -->
| 4 || 10 || 8
+
}}
|| 120% + {{AbsoluteDamage|Tooltip=171|IndependantAttack=1323}} || 135.4%
+
|}
|-{{SkillRow}}
+
</small>
| 5 || 13 || 8
+
<span style="display:none">}}</span>
|| 130% + {{AbsoluteDamage|Tooltip=185|IndependantAttack=1323}} || 136.6%
+
|tab2=Independent Atk.
|-{{SkillRow}}
+
|contents2=<span style="display:none">{{</span>
| 6 || 16 || 9
+
<small>
|| 140% + {{AbsoluteDamage|Tooltip=198|IndependantAttack=1323}} || 138.0%
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
|-{{SkillRow}}
+
{|{{SkillTableHeader}}
| 7 || 19 || 10
+
<!-- START: TABLE HEADERS -->
|| 150% + {{AbsoluteDamage|Tooltip=224|IndependantAttack=1323}} || 139.1%
+
!Level
|-{{SkillRow}}
+
!Lv Req
| 8 || 22 || 10
+
!Physical Weapon Atk.
|| 160% + {{AbsoluteDamage|Tooltip=238|IndependantAttack=1323}} || 140.6%
+
!Launching Strength
|-{{SkillRow}}
+
<!-- END: TABLE HEADERS -->
| 9 || 25 || 11
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|| 170% + {{AbsoluteDamage|Tooltip=251|IndependantAttack=1323}} || 141.7%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{MaxSkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
| 10 (M) || 28 || 12
+
<!-- START: SKILL DATA EXPRESSIONS -->
|| 180% + {{AbsoluteDamage|Tooltip=264|IndependantAttack=1323}} || 143.1%
+
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
 +
{{!}} <!--Physical Weapon Atk.--> {{Calc2|{{#var:i}}|2242|78|243|20}}
 +
{{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|131.4|190.6|20|1|1}}%
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 +
}}
 
|}
 
|}
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 +
}}
 
}}
 
}}

Revision as of 02:39, 18 July 2019


Upward Slash.png Upward Slash

Active Skill
Class:

Male Slayer

Command: Z.png
Prerequisite Level: 1
Prerequisite Skills: None

Description

Delivers a downward slash, launching enemies in the air.

Cast Super Armor (Status).png Super Armor (Status).

Independent Atk. is applied for Berserkers and Asuras.

Attributes

  • SP per level: 20
  • Casting Time: Instant Cast
  • Cooldown: 2 sec
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Physical Weapon Atk. Launching Strength
1 1 78% 131.4%
2 4 87% 134.5%
3 7 95% 137.6%
4 10 104% 140.7%
5 13 113% 143.9%
6 16 121% 147%
7 19 130% 150.1%
8 22 139% 153.2%
9 25 147% 156.3%
10 28 156% 159.4%
11 31 165% 162.6%
12 34 174% 165.7%
13 37 182% 168.8%
14 40 191% 171.9%
15 43 200% 175%
16 46 208% 178.1%
17 49 217% 181.3%
18 52 226% 184.4%
19 55 234% 187.5%
20 58 243% 190.6%

}}

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Bloodlust.png Bloodlust Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism