Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Rolling Spike"
(Format conversion to new Template:SkillPage) |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |||
− | |||
|Video=_EBvPeXNK-0 | |Video=_EBvPeXNK-0 | ||
− | |||
|Gender=Male | |Gender=Male | ||
|Class=Grappler | |Class=Grappler | ||
− | |||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=40 | |PrerequisiteLevel=40 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|Slam Kick}} Lv1 |
− | |||
|Command={{Left}}{{Right}}{{Right}}{{Z}} | |Command={{Left}}{{Right}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | + | Shoulder-throws an enemy in front, making him bounce off the ground, generating a shockwave, and then performs a roundhouse kick that send the enemy flying, spinning. | |
− | |||
+ | The enemy attacks other enemies in his path as he flies, and generates a shockwave upon landing inflicting damage on surrounding enemies. | ||
+ | |||
+ | You can use the Up/Forward and Middle/Down keys to adjust the enemy's flying distance. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|50}} | *{{SP per level|50}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
− | *{{CubeCost| | + | *{{CastTime|Instant Cast}} |
− | *{{Command Reduction|MP= | + | *{{Cooldown|25 sec.}} |
+ | *{{CubeCost|1}} | ||
+ | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | |||
− | |||
|Notes= | |Notes= | ||
− | |||
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | {| | + | {|{{SkillTableHeader}} |
− | | | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Shoulder Throw Atk. |
− | + | !Shoulder Throw Shockwave Atk. | |
− | ! | + | !Roundhouse Kick Atk. |
− | ! | + | !Landing Shockwave Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (178+((738-178)/(26-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Shoulder Throw Atk.--> {{#expr: 1937+((6851-1937)/(26-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Shoulder Throw Shockwave Atk.--> {{#expr: 1144+((4048-1144)/(26-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Roundhouse Kick Atk.--> {{#expr: 3082+((10899-3082)/(26-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Landing Shockwave Atk.--> {{#expr: 1761+((6228-1761)/(26-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 14:29, 30 April 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 40 |
Prerequisite Skills: | Slam Kick Lv1 |
Description
Shoulder-throws an enemy in front, making him bounce off the ground, generating a shockwave, and then performs a roundhouse kick that send the enemy flying, spinning.
The enemy attacks other enemies in his path as he flies, and generates a shockwave upon landing inflicting damage on surrounding enemies.
You can use the Up/Forward and Middle/Down keys to adjust the enemy's flying distance.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 25 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shoulder Throw Atk. | Shoulder Throw Shockwave Atk. | Roundhouse Kick Atk. | Landing Shockwave Atk. |
---|---|---|---|---|---|---|
1 | 40 | 187 | 1937% | 1144% | 3082% | 1761% |
2 | 42 | 211 | 2134% | 1260% | 3395% | 1940% |
3 | 44 | 235 | 2330% | 1376% | 3707% | 2118% |
4 | 46 | 258 | 2527% | 1492% | 4020% | 2297% |
5 | 48 | 282 | 2723% | 1609% | 4333% | 2476% |
6 | 50 | 305 | 2920% | 1725% | 4645% | 2654% |
7 | 52 | 329 | 3116% | 1841% | 4958% | 2833% |
8 | 54 | 352 | 3313% | 1957% | 5271% | 3012% |
9 | 56 | 376 | 3509% | 2073% | 5583% | 3190% |
10 | 58 | 400 | 3706% | 2189% | 5896% | 3369% |
11 | 60 | 423 | 3903% | 2306% | 6209% | 3548% |
12 | 62 | 447 | 4099% | 2422% | 6521% | 3726% |
13 | 64 | 470 | 4296% | 2538% | 6834% | 3905% |
14 | 66 | 494 | 4492% | 2654% | 7147% | 4084% |
15 | 68 | 517 | 4689% | 2770% | 7460% | 4263% |
16 | 70 | 541 | 4885% | 2886% | 7772% | 4441% |
17 | 72 | 565 | 5082% | 3003% | 8085% | 4620% |
18 | 74 | 588 | 5279% | 3119% | 8398% | 4799% |
19 | 76 | 612 | 5475% | 3235% | 8710% | 4977% |
20 | 78 | 635 | 5672% | 3351% | 9023% | 5156% |
21 | 80 | 659 | 5868% | 3467% | 9336% | 5335% |
22 | 82 | 683 | 6065% | 3583% | 9648% | 5513% |
23 | 84 | 706 | 6261% | 3700% | 9961% | 5692% |
24 | 86 | 730 | 6458% | 3816% | 10274% | 5871% |
25 | 88 | 753 | 6654% | 3932% | 10586% | 6049% |
26 | 90 | 777 | 6851% | 4048% | 10899% | 6228% |
27 | 92 | 800 | 7048% | 4164% | 11212% | 6407% |
28 | 94 | 824 | 7244% | 4280% | 11524% | 6585% |
29 | 96 | 848 | 7441% | 4396% | 11837% | 6764% |
30 | 98 | 871 | 7637% | 4513% | 12150% | 6943% |
31 | 100 | 895 | 7834% | 4629% | 12462% | 7121% |
32 | 102 | 918 | 8030% | 4745% | 12775% | 7300% |
33 | 104 | 942 | 8227% | 4861% | 13088% | 7479% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |