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Difference between revisions of "Target Shooting Upgrade"
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{{IconLink|Target Shooting}} Lv10 | {{IconLink|Target Shooting}} Lv10 | ||
|Description= | |Description= | ||
− | Increases | + | Increases {{IconLink|Target Shooting}} Atk. |
+ | *{{SkillAttribute|Atk. per Level|+10%}} | ||
|Attributes= | |Attributes= | ||
+ | *{{TP per level|2}} | ||
*{{SkillAttribute|Master Level|5}} | *{{SkillAttribute|Master Level|5}} | ||
*{{SkillAttribute|Max Level|7}} | *{{SkillAttribute|Max Level|7}} | ||
− | |||
− | |||
|Notes= | |Notes= | ||
Line 23: | Line 23: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Atk. | + | !Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 65+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | |
− | |-{{ | + | {{!}}- |
− | | | + | }} |
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 03:15, 13 November 2018
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 65 |
Prerequisite Skills: | Target Shooting Lv10 |
Description
Increases Target Shooting Atk.
- Atk. per Level: +10%
Attributes
- TP per level: 2
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. |
---|---|---|
1 | 65 | +10% |
2 | 70 | +20% |
3 | 75 | +30% |
4 | 80 | +40% |
5 | 85 | +50% |
6 | 90 | +60% |
7 | 95 | +70% |
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |