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Difference between revisions of "Coolheadedness"
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The Executioner keeps his cool, achieving higher Physical Critical Chance and Critical Atk. This skill also decreases {{IconLink|Romantic Dash}}'s cooldown, and enables you to cast {{IconLink|Evasion}} with Z or the Romantic Dash key if attacked while standing. | The Executioner keeps his cool, achieving higher Physical Critical Chance and Critical Atk. This skill also decreases {{IconLink|Romantic Dash}}'s cooldown, and enables you to cast {{IconLink|Evasion}} with Z or the Romantic Dash key if attacked while standing. | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|80}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | |||
*{{SkillAttribute|Romantic Dash Cooldown Reduction|1 sec.}} | *{{SkillAttribute|Romantic Dash Cooldown Reduction|1 sec.}} | ||
|Notes= | |Notes= | ||
Line 27: | Line 27: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 32: | Line 34: | ||
!Additional Physical Critical Chance | !Additional Physical Critical Chance | ||
!Additional Critical Atk. | !Additional Critical Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Additional Physical Critical Chance--> +{{#expr: 5+((11-5)/(7-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Additional Critical Atk.--> +{{#expr: 24+((36-24)/(7-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 02:49, 13 November 2018
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Highly trained agents never lose their composure. They accomplish their mission, no matter how tough their situation.
The Executioner keeps his cool, achieving higher Physical Critical Chance and Critical Atk. This skill also decreases Romantic Dash's cooldown, and enables you to cast
Evasion with Z or the Romantic Dash key if attacked while standing.
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- Romantic Dash Cooldown Reduction: 1 sec.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Additional Physical Critical Chance | Additional Critical Atk. |
---|---|---|---|
1 | 75 | +5% | +24% |
2 | 78 | +6% | +26% |
3 | 81 | +7% | +28% |
4 | 84 | +8% | +30% |
5 | 87 | +9% | +32% |
6 | 90 | +10% | +34% |
7 | 93 | +11% | +36% |
8 | 96 | +12% | +38% |
9 | 99 | +13% | +40% |
10 | 102 | +14% | +42% |
11 | 105 | +15% | +44% |
12 | 108 | +16% | +46% |
13 | 111 | +17% | +48% |
14 | 114 | +18% | +50% |
15 | 117 | +19% | +52% |
16 | 120 | +20% | +54% |
17 | 123 | +21% | +56% |
18 | 126 | +22% | +58% |
19 | 129 | +23% | +60% |
20 | 132 | +24% | +62% |
21 | 135 | +25% | +64% |
22 | 138 | +26% | +66% |
23 | 141 | +27% | +68% |
24 | 144 | +28% | +70% |
25 | 147 | +29% | +72% |
26 | 150 | +30% | +74% |
27 | 153 | +31% | +76% |
28 | 156 | +32% | +78% |
29 | 159 | +33% | +80% |
30 | 162 | +34% | +82% |
31 | 165 | +35% | +84% |
32 | 168 | +36% | +86% |
33 | 171 | +37% | +88% |
34 | 174 | +38% | +90% |
35 | 177 | +39% | +92% |
36 | 180 | +40% | +94% |
37 | 183 | +41% | +96% |
38 | 186 | +42% | +98% |
39 | 189 | +43% | +100% |
40 | 192 | +44% | +102% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
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Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
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