Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Using Mathematical Expressions for Skill Pages

Fragment of a discussion from User talk:Bah wikier
Jump to: navigation, search

Is there any limit to the SkillAttribute template? Some skills have lots of various effects and I don't know if it matters what we try to list that way.

10:30, 24 September 2018

The SkillAttribute Template can only hold two arguments, the name of the option and the value (or in this case the skill growth expression).

So in the case of Lollipop Smash, it would be something like this:

*{{SkillAttribute|Level|n}}
*{{SkillAttribute|Lv Req|80+2(n-1)}}
*{{SkillAttribute|MP|800+133.334(n-1)}}
*{{SkillAttribute|Smash Atk|{{AbsoluteDamage|364914|1265}} +{{AbsoluteDamage|37018|1265}}(n-1)}}
*{{SkillAttribute|Sugar Doll Explosion Attack|{{AbsoluteDamage|99340|1265}} +{{AbsoluteDamage|10082|1265}}(n-1)}}
*{{SkillAttribute|Boss/Named Doll Explosion Attack|{{AbsoluteDamage|233303|1265}} +{{AbsoluteDamage|23668.334|1265}}(n-1)}}
*'''{{IconLink|Blind (Status)}} Effect:'''
**{{SkillAttribute|Lv|82+2(n-1)}}
**{{SkillAttribute|Chance|50%+5(n-1)%}}
**{{SkillAttribute|Duration|2+0.5(n-1) sec}}
*'''{{IconLink|Shock (Status)}} Effect:'''
**{{SkillAttribute|Lv|82+2(n-1)}}
**{{SkillAttribute|Chance|50%+10(n-1)%}}
**{{SkillAttribute|Atk.|{{AbsoluteDamage|8626|1265}} +{{AbsoluteDamage|875.667|1265}}(n-1)}}
  • Level: n
  • Lv Req: 80+2(n-1)
  • MP: 800+133.334(n-1)
  • Smash Atk:
    288.47
    max-width:200px 100
    +
    29.26
    max-width:200px 100
    (n-1)
  • Sugar Doll Explosion Attack:
    78.53
    max-width:200px 100
    +
    7.97
    max-width:200px 100
    (n-1)
  • Boss/Named Doll Explosion Attack:
    184.43
    max-width:200px 100
    +
    18.71
    max-width:200px 100
    (n-1)
  • Blind (Status).png Blind (Status) Effect:
    • Lv: 82+2(n-1)
    • Chance: 50%+5(n-1)%
    • Duration: 2+0.5(n-1) sec
  • Electrocution (Status).png Shock (Status) Effect:
    • Lv: 82+2(n-1)
    • Chance: 50%+10(n-1)%
    • Atk.:
      6.82
      max-width:200px 100
      +
      0.69
      max-width:200px 100
      (n-1)
10:44, 24 September 2018

That doesn't look too bad. Looks nicer than my two tables squished together. I guess we could do things that way. Might make things easier to read for people using smartphones.

10:50, 24 September 2018

Looks good to me too. I suppose we can make this the new makeshift standard. I'll go inform User:Dfoplayer of the change. Let's just be sure to update the older (up-to-date) pages to this format later.

11:06, 24 September 2018
 

I would probably recommend something that allowed a "live" fiddling with the level, or at least showing the "Level 1 and Max" versions of a skill.

In addition several skills have breakpoints, where it might be better to list what's going on Lesser Spirit: Stalker.

In a perfect world, there would be a widget that had a slider where you could see breakpoints, but that's never going to happen I think.

I don't think pure mathematical expressions are useful for the average player.

11:00, 5 November 2018

Haven't seen you here in a while. Welcome back.

Originally, this was a plan to minimize the amount of editing when it came to updating these skills. After switching to this new format, the amount of editing required to update a recently patched (updated) skill takes up to 5 minutes on average compared to the hours it took before updating each individual value. But I understand what you are suggesting.

I was planning on making a widget that included all levels of the skill, but I encountered a few problems.

Ideally, it would display something similar to the per level Statistic growth as shown on the League of Legends typical champion page. When given a mathematical expression, it would solve the for the values provided, either by a for loop or by being given two values as a arguments stored as variables. However, a few problems arose.

  • I couldn't figure out how MediaWiki stores integers as values for parameters to be plugged into an upper limit for the widget or the #expr expression.
  • Certain skills such like Aerial Fire.png Aerial Fire and Lesser Spirit- Stalker.png Lesser Spirit: Stalker had set levels to which which bonuses were unlocked. I wasn't sure if the numbers were based off of the typical rounding numbers rule or by ceil or floor calculations. Additionally, other skills like G-0 Battleroid.png G-0 Battleroid doesn't seem to have a consistent growth pattern for these attributes (the Lock-On Missile Targets).
  • Other skills like Core Shield.png Core Shield, Energy Shield (Female).png Energy Shield, and Light of Divinity.png Light of Divinity do not have a consistent growth pattern when it comes to Shield Health. Most skills tend to follow some kind of arithmetic sequence, and are rarely geometric. These ones are a bit different. I viewed the growth pattern through other sequences, Fibonacci, Triangular Numbers, and Partial Sums, but they do not yield the expressions I required.

Eventually, due to these problems (mostly the latter), I just figured we just write down the expressions.

Perhaps we can meet somewhere in the middle. We could display three parts: n, Min Lv. (Base Lv 1), Max Lv. (According to Lv. Cap) and default to either n or Min Lv. We could separate the values by tabs, and manually input the Min/Max Lv. values. However, I'm worried that the SkillGrowth section may become a bit too cluttered.

12:05, 5 November 2018