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Skill Expressions for Dragoon

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Hey Arrol, is there a particular reason why you removed the scalar percentage growth values for the Dragoon skill pages?

22:34, 27 April 2018

I was curious about them. I assumed they were something left over from editing. I'll bring them back

23:03, 27 April 2018

Yeah, sorry about that. I messaged Dfoplayer earlier if we could use some mathematical expressions to show skill growth value. If we manually inputted each individual value with each balance patch, the editors would probably go insane.

Although, right now it looks a bit rough... We can find a better solution later.

Also, you might notice that some of the base mana, mana growth, and cooldown values might be different than those listed in-game. This is most likely due to the Beam Spear attributes increasing Magic Skill MP costs by +15% and Magic Skill Cooldowns by 5%. I used a Long Lance to get the base mana values since it only increases Physical Mana costs/cooldowns.

23:28, 27 April 2018

Why not just unequip the weapon and do the calculations without any altercations?

23:44, 27 April 2018

I'm afraid to say it doesn't necessarily work for all cases. It depends heavily on the skill's damage property (Physical/Magic) and what the class's base weapon is. Apparently, even if you don't have a weapon equipped, the skill's mana/cooldown is changed accordingly with the base weapon.

For the Magical subclasses: Dragoon and Impaler, it's fine to just unequip the weapon since the D. Lancer's base weapon is a Long Lance. However, when you get to the Physical Subclasses: Skirmisher and Vanguard, you need to use a Beam Spear for the weapon since all other weapons tend to skew data slightly.

This applies to all other classes as well. However, the one exception is the Thief class which has no weapon that reveals base mana cost/cooldown. In this case, it requires a little mathematics.

00:03, 28 April 2018

oh, I see now.

00:51, 28 April 2018