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Sample:Skill
When constructing a new skill page, please use the Template:SkillPage, or update a skill to use this template if it doesn't.
General Guidelines
- Links are good, feel free to link any game term presented!
- The IconLink template is your friend, use {{IconLink|A thing}} to produce something like Astral Storm.
- This works for skills like the above
- Use {{IconLink|(skill name)|(gender)}} to display the skill icon of an alternate gender like Tiger Flash.
- Stats like HP
- Status Effects like Super Armor (Status)
- Items like Clear Cube Fragment
- Items can now use {{Item|(item name)}} for additional functionalities, such as item name alias like Reinforcement fodder. See Template:Item for details.
- This works for skills like the above
- If this skill is yet to be implemented, the details may differ for Global version. Add the {{FutureContent}} template to warn people of this.
- If this skill page is not complete, add the {{Stub}} template.
- If this skill page requires numbers or data inputted, or was outdated due to a patch or rework recently, add the {{MissingInfo|(insert detail here)}} template.
Writing Skill Tables
When you are writing a table, keep to the following guidelines:
- Prefer Wiki Syntax
It's best if we try to keep skills in wiki syntax for ease of editing. If there is a skill that has a lot going on and requires a complex header ( Demonize), use HTML tables as a last resort. - Avoid inline style
Please use templates and classes for styling the tables. This allows other editors to update the appearance of every skill table though them, and keeps things looking uniform. - Avoid excessive rowspans
If you find yourself writing rowspan="32", chances are this should be in the Attributes section. If it changes, we have the technology, we can add it back in. - Use Template:AbsoluteDamage when able
Flat numbers are bad and are different for every person. This makes it easy for you!