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Difference between revisions of "User talk:Everspace"

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m (Archive till late July)
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:::::WHOA. I didn't realize that the mouse-over which can change the row color was in css. This is pretty neat and looks like the DFO Wiki might under-go a "Great Metastasis" itself. What's the purpose of the different "666" cell? --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:37, 23 August 2015 (PDT)
 
:::::WHOA. I didn't realize that the mouse-over which can change the row color was in css. This is pretty neat and looks like the DFO Wiki might under-go a "Great Metastasis" itself. What's the purpose of the different "666" cell? --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:37, 23 August 2015 (PDT)
 
::::::Yes, there's a whole bunch of more stuff you can do to make things alive-ish with CSS. The :hover pseudo-class is a simple example to make tables easier to navigate. As for the cell, it was me being silly because it's thematic with Demonize and the Avenger class ([https://en.wikipedia.org/wiki/Number_of_the_Beast]). --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 22:59, 23 August 2015 (PDT)
 
::::::Yes, there's a whole bunch of more stuff you can do to make things alive-ish with CSS. The :hover pseudo-class is a simple example to make tables easier to navigate. As for the cell, it was me being silly because it's thematic with Demonize and the Avenger class ([https://en.wikipedia.org/wiki/Number_of_the_Beast]). --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 22:59, 23 August 2015 (PDT)
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This is now resolved. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 07:32, 7 March 2016 (PST)

Latest revision as of 08:32, 7 March 2016

This page is archived at User Talk:Everspace/Archives, for any conversation that hasn't done anything in a month.

Awakening Skills- How the hell do you find the values now?

So it's come to my realization that since Awakening actives are automatically leveled, that unless you make your subclass again, you can't really find out their damage values. What do we do? --GaRgAnt (talk) 22:24, 26 May 2015 (PDT)

Cry
Leave things you don't know blank, and hope that someone levelling fills it in for you, which is sort-of the wiki way. --FMageIcon.png Everspace (talk) 16:22, 21 August 2015 (PDT)

Template:ClassSkills

Is there a reason why the boxes surrounding the skills were removed? The "feature" was asked to be added back in, so I did, as seen here. --Dfoplayer (talk) 23:25, 21 August 2015 (PDT)

To be honest, it looked ugly. Did you see it in all browsers? The biggest thing for me was using a series of <ul>'s which was bad. Is there a reason why the boxes were there in the first place? The separation provided by the boxes doesn't make much sense to me since it's just a list of skills. --FMageIcon.png Everspace (talk) 14:50, 22 August 2015 (PDT)
The lack of boxes or even pointers to categorize them looked even uglier to me. It just looks like a bunch of icons and words just floating there. Also, Why haven't we categorized them by skill level yet? Arrol (talk) 15:28, 22 August 2015 (PDT)
  • A box behind the overall thing may help with the problem determining what's what, but they're listed underneath whatever they are.
  • I was more concerned with the questionable HTML.
  • We're unable to categorize by level acquired, mainly because DPL has no way to know what level things are gotten at. Perhaps semantic wiki will be able to understand when I have time to fool around with it.
How about something like this? --FMageIcon.png Everspace (talk) 18:08, 22 August 2015 (PDT)

Active

Passive

Elementalist TP Skills

Awakening Skills

2nd Awakening Skills

That looks much better but I still think it needs bullet points Arrol (talk) 18:23, 22 August 2015 (PDT)

I don't have any preference. I used Firefox and IE as my main browsers and did not see those ul tags. Those example boxes look pretty cool and custom-like. I think it would make the DFO wiki quite different than others. --Dfoplayer (talk) 18:24, 22 August 2015 (PDT)
If I could get access to the CSS sheet, shit would look ballin. --FMageIcon.png Everspace (talk) 18:26, 22 August 2015 (PDT)
You should now have access to Mediawiki namespace, MediaWiki:Common.css, and if you want to mess around with Semantic wiki, you have access to admin functions. --Dfoplayer (talk) 17:34, 23 August 2015 (PDT)
--FMageIcon.png Everspace (talk) 19:12, 23 August 2015 (PDT)
Also, how about a gander at User:Everspace/CssTomfoolery? Removing the weird templates and inlining is my first priority.--FMageIcon.png Everspace (talk) 21:09, 23 August 2015 (PDT)
WHOA. I didn't realize that the mouse-over which can change the row color was in css. This is pretty neat and looks like the DFO Wiki might under-go a "Great Metastasis" itself. What's the purpose of the different "666" cell? --Dfoplayer (talk) 21:37, 23 August 2015 (PDT)
Yes, there's a whole bunch of more stuff you can do to make things alive-ish with CSS. The :hover pseudo-class is a simple example to make tables easier to navigate. As for the cell, it was me being silly because it's thematic with Demonize and the Avenger class ([1]). --FMageIcon.png Everspace (talk) 22:59, 23 August 2015 (PDT)

This is now resolved. --Dfoplayer (talk) 07:32, 7 March 2016 (PST)