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Difference between revisions of "User talk:Everspace"

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== Skill Row Troubles ==
+
This page is archived at [[User Talk:Everspace/Archives]], for any conversation that hasn't done anything in a month.
  
{| {{SkillTableHeader}}
+
== Awakening Skills- How the hell do you find the values now? ==
|- {{Bgblue}}
 
!Test1
 
!Test2
 
|- {{SkillRow}}
 
| - || -
 
|}
 
----
 
Running into some issues with the template. I was having issues earlier with [[Template:SkillTblLeft]] and [[Template:SkillTblRight]] but fixed them after a lot of testing :|. [[User:Blakdoxaduo|Blakdoxaduo]] ([[User talk:Blakdoxaduo|talk]]) 19:34, 28 March 2015 (PDT)
 
  
- I think that anything more than class=wikitable is probably unnecessary, and we should transition to be such. [[User:Everspace|Everspace]] ([[User talk:Everspace|talk]]) 19:47, 28 March 2015 (PDT)
+
So it's come to my realization that since Awakening actives are automatically leveled, that unless you make your subclass again, you can't really find out their damage values. What do we do?
::Ok I'll just create div containers for the specific tables (skills with gender differences). I just figured it would be a lot easier to have the skills on one page. [[User:Blakdoxaduo|Blakdoxaduo]] ([[User talk:Blakdoxaduo|talk]]) 21:24, 28 March 2015 (PDT)
+
--[[User:GaRgAnt|GaRgAnt]] ([[User talk:GaRgAnt|talk]]) 22:24, 26 May 2015 (PDT)
 
+
:Cry
== Template:AtSchool ==
 
 
 
I use the template. As for level of usefulness, low. It could be deleted. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 00:20, 5 April 2015 (PDT)
 
 
 
I'm fine with a general usage "I'm not here" template. I've copied the current one to [[Template:UserAway]] --[[User:Everspace|Everspace]] ([[User talk:Everspace|talk]]) 00:50, 5 April 2015 (PDT)
 
 
 
== Data Templates ==
 
 
 
Is it possible to have the template have an edit link that links directly to template? There is no edit link in [[Ink He'etako]], except the top right, which edits the whole page, not Data Template. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 08:50, 9 April 2015 (PDT)
 
:I didn't personally make those, but I can add one similar to the SkillData ones I'm working on. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 12:27, 9 April 2015 (PDT)
 
::I just attempted to convert another skill into data template. I tried to use the current icon file name, Hodor.gif but the template doesn't take it. [[:Template:SkillData Hired Summon: Panzer Hodor]]. Also, is there a reason why you used html tag for skillgrowth instead of copy and paste old wikitable from skill page? --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 22:48, 11 April 2015 (PDT)
 
:::I fixed the file name problem. Still, I am curious why copy and paste old wikitable into skillgrowth does not work. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 12:16, 12 April 2015 (PDT)
 
:::EDIT: I found another file name problem. Templates Icon Link and Skill Link. The problem is mainly the skill title does not have a the same skill name file, like [[:File:NightHollow.gif]] is for [[Black Hole]].--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 12:27, 12 April 2015 (PDT)
 
::::*'''Skill data and WikiTables''': I tried doing it with a regular table before, but it causes the data to get confused. It was also hellish to edit due to needing to use the {!} template. I was also reworking the previous [[Needle Throw]] table anyway (number changes among other things) so I thought I could do everything all at once.
 
::::*'''Skill Icons''': I also had tried allowing the SkillData to handle skill icons and linking them, but this caused a template loop which is bad. I think that we should move the icons instead to be the name of the skill that they are attached to. This is especially true for things like [[:File:NenSpirit.png]] which is actually the icon for [[Overstrain]], but you would never know from the name. And like items, I think skills should mirror each other.
 
::::--[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 18:37, 12 April 2015 (PDT)
 
:::::I was able to fix the [[:Template:FormatSkill Page]] and [[:Template:FormatSkill Data]] ‎so that if the user specifies '''Icon=''' the template will use those. Otherwise, it will default to <name of skill>.png. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 18:50, 12 April 2015 (PDT)
 
::::::The intention was to remove those, if the icons are named wrong they should be corrected and not patched over. If they are not aligned they should be fixed. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 18:52, 12 April 2015 (PDT)
 
 
 
== Using SkillTableHeader ==
 
 
 
Might be something wrong with using the wiki table class because the borders are gone. :| [[Shield Uppercut]] - [[User:Blakdoxaduo|Blakdoxaduo]] ([[User talk:Blakdoxaduo|talk]]) 22:41, 21 April 2015 (PDT)
 
:Apparently, the template requires
 
<pre> {| {{SkillTableHeader}} </pre>
 
:and not
 
<pre>
 
{|
 
|- {{SkillTableHeader}}</pre>
 
:Because of this, Bgblue does not work when you have '''|- Bgblue''', unless we change SkillTableHeader to include it. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 22:49, 21 April 2015 (PDT)
 
::Thanks! I was thinking I might have forgotten something. Been a little bit since I've been on here. - [[User:Blakdoxaduo|Blakdoxaduo]] ([[User talk:Blakdoxaduo|talk]]) 22:53, 21 April 2015 (PDT)
 
:::Please don't modify it unless it's absolutely crucial. I would like all the skill tables to be unified in appearance and controlled from a master CSS (or at least a template!), and this was to get rid of different appearances and people inlining everything. The <nowiki>{{MasterRow}}</nowiki> or whatever it is sill works like that though. If you expand the templates, it makes more sense as to why this happens. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 13:02, 22 April 2015 (PDT)
 
::::Yes. For consistency reasons, I attempted to add blue to the tableheader using a new css, bluetable. However, while it fixed the skills, other pages that required tableheader became all blue. I was thinking of making a new template, SkillTableHeader2 with '''border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"''' or '''class=bluetable'''. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 13:07, 22 April 2015 (PDT)
 
:::::I like the approach of class=skilltable more than anything. I don't understand why you want to set border, cell-padding or spacing, which are all very old, and no longer supported in HTML5. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 13:12, 22 April 2015 (PDT)
 
 
 
== Wiki markup for tables ==
 
 
 
Is there a reason why we can not insert wiki tables into a template? I noticed it would not paste in your FormatSkill Page, and now I can't paste a table into the [[:Template:tabs]]. [wqsedsa wants to create tabs for PvE and PvP skill growth. The template:tabs works, just can not paste a skill table. On IRC, btw.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:52, 22 April 2015 (PDT)
 
 
 
== Extensions ==
 
 
 
The admin added DPL. She also said all string functions are in ParserFunctions. However, DPL had those undefined properties at the top, so I'm not sure if you want to add DPL to other pages. I already asked her if she could look into this.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 18:39, 23 April 2015 (PDT)
 
:Coolio. I'm going to hold off until I see them gone, but I've started the prep work to auto generate the skill links (if you haven't noticed). I can wait! --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 18:41, 23 April 2015 (PDT)
 
::In the mean time, can you see if we can replace the ":" with "-" for those skill icons.png using parser? --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 18:52, 23 April 2015 (PDT)
 
:::<nowiki>{{#replace:Colon Summon: That guy|:|-}}</nowiki>, seems legit. I also found out you can just make a redirect like with [[:File:Elemental Mastery: Light.png]] --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 19:09, 23 April 2015 (PDT)
 
::DPL should be fixed now.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 10:20, 10 May 2015 (PDT)
 
:::So close! Just need that pipe replace extension now, then I'll start rolling it out --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 21:35, 10 May 2015 (PDT)
 
::::What were you planning for pipe escape? admin said to check out [http://wiki.mabinogiworld.com/index.php?title=Talent/Talent_Tables&action=edit&section=T-1 This page] and it seems like
 
<pre><span style="display: none;">{{</span>
 
{| class="wikitable" style="width: 100%;"
 
//skill table
 
|}
 
<span style="display: none;">}}</span>
 
</pre>
 
::::will escape the pipes in tabs for skill tables. However, on my user page, the skill table takes up the whole page.  --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 22:12, 10 May 2015 (PDT)
 
:::::Don't include the style="width:100%" part on the wikitable :P. I think this method is very hacky, I would preferably like the pipe escape extension: [http://www.mediawiki.org/wiki/Extension:Pipe_Escape] instead. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 22:29, 10 May 2015 (PDT)
 
::::::If you can provide a valid reason for the extension, then I'll tell the admin. Otherwise, see if you can use the <nowiki><span></nowiki> format. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 15:52, 12 May 2015 (PDT)
 
:::::::If media wiki changes how they handle the parsing of "bad" templates, then we have to change all the pages. It seems like unintended behaviour that we're taking advantage of and that's just terrible things waiting to happen. What if those characters throw off something else? We're not getting rid of them, they're still there and it's not very apparent why when you go to edit. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 15:58, 12 May 2015 (PDT)
 
:I don't think that's a valid reason, but if you need to dispute, head over on #mabinogi on IRC and message Kadalyn. In the mean time, I understand "side effects" but I am just going to use what we have to get the job done. If you want to html some things, that's fine with me. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 22:08, 12 May 2015 (PDT)
 
 
 
== Variables ==
 
 
 
I saw what you posted on on [[Wheel of Fate]]. I left it like that because the values are going to vary based on whatever weapon you have equipped. So no matter what the values are going to be different. I think it's easier to put out a heads up instead of having definite values in the table. Otherwise you'll have people constantly changing the values based on their current weapon. - [[User:Blakdoxaduo|Blakdoxaduo]] ([[User talk:Blakdoxaduo|talk]]) 00:27, 24 April 2015 (PDT)
 
:Then we should include those values rather than have it be unspecified. Perhaps in another table. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 01:34, 24 April 2015 (PDT)
 
 
 
== Flat Skill Values ==
 
 
 
Ah, yes. I wasn't sure if that had been phased out in a previous update (base attack affecting skill tooltips). I should just stick with percent-based skills, for the time being.
 
 
 
--[[User:Cdjblue|Cdjblue]] ([[User talk:Cdjblue|talk]]) 17:40, 25 April 2015 (PDT)
 
 
 
== Regarding Male Brawler Icons ==
 
We already have icons for Male Brawler skills that are in good condition, you don't have to upload new ones. It seems like a needless effort
 
--[[User:CitricCurrent|CitricCurrent]] ([[User talk:CitricCurrent|talk]]) 00:14, 11 May 2015 (PDT)
 
:I thought the series were in .jpg format (some of the other classes were like that), my bad. I do however think the names that were used are no longer applicable, and would have to move them anyway. I will request the old ones to be deleted, and refrain from that in the future. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 00:18, 11 May 2015 (PDT)
 
::I see, though I'd like to ask that you don't replace the level 60 and 70 skill icons for now. For some reason, only Male Fighters have their level 60 and 70 skill icons with ex still on them. It's possible that this may be something Neople overlooked--[[User:CitricCurrent|CitricCurrent]] ([[User talk:CitricCurrent|talk]]) 01:16, 11 May 2015 (PDT)
 
:::If they're changed, I can just upload a new version. It's not a big deal. They're probably not going to bother until the Male 2nd Awakening goes out --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 01:29, 11 May 2015 (PDT)
 
 
 
== Spoiler Table ==
 
 
 
If you don't mind I'm going to use that spoiler-like table you created. I've been trying to figure out how to add actual spoilers but I believe that requires [https://www.mediawiki.org/wiki/Extension:Spoilers Extension:Spoilers]. The table you have seems workable so I'll figure out what to do with it somehow. - [[User:Blakdoxaduo|Blakdoxaduo]] ([[User talk:Blakdoxaduo|talk]]) 10:38, 17 May 2015 (PDT)
 
:What spoilers are you talking about? The admin does not like to install unnecessary extensions so something close to spoilers is HiddenTextHeader and Footer:
 
{{HiddenTextHeader
 
|Title=Act 1 patch (Spoilers)
 
}}
 
Act 1 patch data.
 
{{HiddenTextFooter}}--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 19:36, 17 May 2015 (PDT)
 
::Alright, I can use this instead. Just didn't know if there was anything else like the spoiler tags. - [[User:Blakdoxaduo|Blakdoxaduo]] ([[User talk:Blakdoxaduo|talk]]) 19:55, 17 May 2015 (PDT)
 
 
 
== SkillNav ==
 
 
 
Is the [[:Template:SkillNav]] not including the page itself? On [[Hired Summon: Panzer Hodor]], I do not see Hodor on the SkillNav. Also, are we removing general passive and general active from the SkillNav? --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 22:45, 18 May 2015 (PDT)
 
 
 
:Seems like it. Probably just a config option I forgot and will add in.
 
 
:
 
:
:I didn't think to include it for the base classes (this requires quite a bit of fandangling if it's the case), nor do I think we should as they're common to all classes. <nowiki>{{SkillNav|General}}</nowiki> should suffice on pages that warrant it. They aren't "Female Mage" skills, as much as Elemental Burn is not an Elementalist skill.
+
:Leave things you don't know blank, and hope that someone levelling fills it in for you, which is sort-of the wiki way. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 16:22, 21 August 2015 (PDT)
:--[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 01:48, 19 May 2015 (PDT)
 
 
 
== Skills that do not use Template:SkillPage ==
 
 
 
Whatever you or I did, the subclass page shows up in the DPL generator. [[Skills_that_do_not_use_Template:SkillPage#Female Mage|For example]] Elementalist and Witch have their class Banner now. At least, for me, I see the banners.--[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 09:49, 24 May 2015 (PDT)
 
:This is because the [[:Category:Female Mage Skills]] was added to that Mage/Skills page, and then not "noincluded". So when it transcribed in, it also added the category to each of the classes. The reason for that page (and the others like it) doesn't make much sense anymore because they can be dynamically generated with DPL instead. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 09:53, 24 May 2015 (PDT)
 
::Now I understand. Makes sense. Lots of moving to do. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 09:56, 24 May 2015 (PDT)
 
 
 
== About Absolute Damage ==
 
 
 
Yea, I'm still confused on the whole Absolute Damage and how to use the templates. [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]])
 
:Absolute damage is the new in-game name for Fixed Damage. What happens is you look at the tooltip that is shown for the skill, putting that number in the |Tooltip=#### part. Then you look at your My Status screen, and put in the Independent Attack number from there in the |IndependantAttack=####}} part. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 22:24, 24 May 2015 (PDT)
 
 
 
And I do this without a weapon or sub weapon on? [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 21:08, 25 May 2015 (PDT)
 
:You just have to put in the numbers, and the template does the math for you. It doesn't matter what you have on, as long as the numbers are there. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 23:11, 25 May 2015 (PDT)
 
 
 
== EX skills and type 2 ==
 
  
How does one add more than one type 2 to a skill? Mostly wondering this for ex skill since they are also only available after awakening.--[[User:Lokd|Lokd]] ([[User talk:Lokd|talk]]) 19:23, 24 May 2015 (PDT)
+
== Template:ClassSkills ==
:EX skills are no longer a "thing", so should be of type Awakening, since they require the Awakening to learn. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 22:25, 24 May 2015 (PDT)
 
::OK. I got confused because the template page for skill page mentions EX as one of the options for type 2. Then what about for say deadly blood for fbrawlers or arsenal reinforcement for fspitfires. Those are both toggleable as well as being an awakening passive.--[[User:Lokd|Lokd]] ([[User talk:Lokd|talk]]) 23:38, 24 May 2015 (PDT)
 
:::Arrrg. I knew this would happen. I would just use awakening for now, and Toggleable can be something else I implement down the road. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 00:00, 25 May 2015 (PDT)
 
  
== the status page? ==
+
Is there a reason why the boxes surrounding the skills were removed? The "feature" was asked to be added back in, so I did, as seen [[User_talk:Dfoplayer#What_why|here]]. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 23:25, 21 August 2015 (PDT)
 +
:To be honest, it looked ugly. Did you see it in all browsers? The biggest thing for me was using a series of &lt;ul&gt;'s which was bad. Is there a reason why the boxes were there in the first place? The separation provided by the boxes doesn't make much sense to me since it's just a list of skills. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 14:50, 22 August 2015 (PDT)
 +
::The lack of boxes or even pointers to categorize them looked even uglier to me. It just looks like a bunch of icons and words just floating there. Also, Why haven't we categorized them by skill level yet? [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 15:28, 22 August 2015 (PDT)
 +
:::*A box behind the overall thing may help with the problem determining what's what, but they're listed underneath whatever they are.
 +
:::*I was more concerned with the questionable HTML.
 +
:::*We're unable to categorize by level acquired, mainly because DPL has no way to know what level things are gotten at. Perhaps semantic wiki will be able to understand when I have time to fool around with it.
  
I didn't understand what you meant when you edited the [[Status Effect]] page. Could you clarify? - [[User:Blakdoxaduo]] 20:37, 25 May 2015 (PDT)
+
:::How about something like this? --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 18:08, 22 August 2015 (PDT)
:I turned the status effects into headers with the ==Syntax==. Now I can link to them like so: [[Status Effect#Super Armor]]. When they were in the table, you couldn't link directly to them. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 23:15, 25 May 2015 (PDT)
+
:::<table style="border:none">
 +
<tr>
 +
<td valign="top" style="border:1px #333 solid;padding:0px 10px 10px 10px;border-radius:5px">
 +
<h4>Active</h4>
 +
<ul style="list-style-image:none;list-style-type:none;">
 +
<li>{{IconLink|Arctic Burst}}</li>
 +
<li>{{IconLink|Black Hole}}</li>
 +
<li>{{IconLink|Halloween Buster}}</li>
 +
<li>{{IconLink|Lightning Strike}}</li>
 +
</ul>
 +
</td>
 +
<td valign="top" style="border:1px #333 solid;padding:0px 10px 10px 10px;border-radius:5px">
 +
<h4>Passive</h4>
 +
<ul style="list-style-image:none;list-style-type:none;">
 +
<li>{{IconLink|Elemental Mastery: Fire}}</li>
 +
<li>{{IconLink|Memorize}}</li>
 +
<li>{{IconLink|Mobile Cast}}</li>
 +
</ul>
 +
</td>
 +
<td valign="top" style="border:1px #333 solid;padding:0px 10px 10px 10px;border-radius:5px">
 +
<h4>Elementalist TP Skills</h4>
 +
<ul style="list-style-image:none;list-style-type:none;">
 +
<li>{{IconLink|Arctic Burst Upgrade}}</li>
 +
<li>{{IconLink|Black Hole Upgrade}}</li>
 +
<li>{{IconLink|Fire Pillar Upgrade}}</li>
 +
<li>{{IconLink|Halloween Buster Upgrade}}</li>
 +
</ul>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign="top" style="border:1px #333 solid;padding:0px 10px 10px 10px;border-radius:5px">
 +
<h4>Awakening Skills</h4>
 +
<ul style="list-style-image:none;list-style-type:none;">
 +
<li>{{IconLink|Astral Storm}}</li>
 +
<li>{{IconLink|Elemental Focus}}</li>
 +
<li>{{IconLink|Flame Void Volcano}}</li>
 +
<li>{{IconLink|Shining Ice Fence}}</li>
 +
</ul>
 +
</td>
 +
<td valign="top" style="border:1px #333 solid;padding:0px 10px 10px 10px;border-radius:5px">
 +
<h4>2nd Awakening Skills</h4>
 +
<ul style="list-style-image:none;list-style-type:none;">
 +
<li>{{IconLink|Elemental Potential}}</li>
 +
<li>{{IconLink|Sesto Elemento}}</li>
 +
<li>{{IconLink|The Gate}}</li>
 +
<li>{{IconLink|Transcendence Runes}}</li>
 +
</ul>
 +
</td>
 +
<td></td>
 +
</tr>
 +
</table>
  
== Skill page and TP skills ==
+
That looks much better but I still think it needs bullet points [[User:Arrol|Arrol]] ([[User talk:Arrol|talk]]) 18:23, 22 August 2015 (PDT)
 +
:I don't have any preference. I used Firefox and IE as my main browsers and did not see those ul tags. Those example boxes look pretty cool and custom-like. I think it would make the DFO wiki quite different than others. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 18:24, 22 August 2015 (PDT)
 +
::If I could get access to the CSS sheet, shit would look ballin. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 18:26, 22 August 2015 (PDT)
 +
:::You should now have access to Mediawiki namespace, [[MediaWiki:Common.css]], and if you want to mess around with Semantic wiki, you have access to [[Special:SMWAdmin|admin functions]]. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 17:34, 23 August 2015 (PDT)
 +
:::: {{youtube_tn|P3ALwKeSEYs}}
 +
::::--[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 19:12, 23 August 2015 (PDT)
 +
:::: Also, how about a gander at [[User:Everspace/CssTomfoolery]]? Removing the weird templates and inlining is my first priority.--[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 21:09, 23 August 2015 (PDT)
 +
:::::WHOA. I didn't realize that the mouse-over which can change the row color was in css. This is pretty neat and looks like the DFO Wiki might under-go a "Great Metastasis" itself. What's the purpose of the different "666" cell? --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:37, 23 August 2015 (PDT)
 +
::::::Yes, there's a whole bunch of more stuff you can do to make things alive-ish with CSS. The :hover pseudo-class is a simple example to make tables easier to navigate. As for the cell, it was me being silly because it's thematic with Demonize and the Avenger class ([https://en.wikipedia.org/wiki/Number_of_the_Beast]). --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 22:59, 23 August 2015 (PDT)
  
The skill page template is not correctly categorizing tp skills as the specific class' tp skills. This causes the navmenu from skill page template to display no TP skills even if TP is entered for type 2. See the berserker TP skills. We have to specify in type 2 which class the TP belongs to eg. Berserker TP. Are you going to modify anything to fix this or should I go ahead and add that to all the berserker tp skills?--[[User:Lokd|Lokd]] ([[User talk:Lokd|talk]]) 14:12, 26 May 2015 (PDT)
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This is now resolved. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 07:32, 7 March 2016 (PST)

Latest revision as of 08:32, 7 March 2016

This page is archived at User Talk:Everspace/Archives, for any conversation that hasn't done anything in a month.

Awakening Skills- How the hell do you find the values now?

So it's come to my realization that since Awakening actives are automatically leveled, that unless you make your subclass again, you can't really find out their damage values. What do we do? --GaRgAnt (talk) 22:24, 26 May 2015 (PDT)

Cry
Leave things you don't know blank, and hope that someone levelling fills it in for you, which is sort-of the wiki way. --FMageIcon.png Everspace (talk) 16:22, 21 August 2015 (PDT)

Template:ClassSkills

Is there a reason why the boxes surrounding the skills were removed? The "feature" was asked to be added back in, so I did, as seen here. --Dfoplayer (talk) 23:25, 21 August 2015 (PDT)

To be honest, it looked ugly. Did you see it in all browsers? The biggest thing for me was using a series of <ul>'s which was bad. Is there a reason why the boxes were there in the first place? The separation provided by the boxes doesn't make much sense to me since it's just a list of skills. --FMageIcon.png Everspace (talk) 14:50, 22 August 2015 (PDT)
The lack of boxes or even pointers to categorize them looked even uglier to me. It just looks like a bunch of icons and words just floating there. Also, Why haven't we categorized them by skill level yet? Arrol (talk) 15:28, 22 August 2015 (PDT)
  • A box behind the overall thing may help with the problem determining what's what, but they're listed underneath whatever they are.
  • I was more concerned with the questionable HTML.
  • We're unable to categorize by level acquired, mainly because DPL has no way to know what level things are gotten at. Perhaps semantic wiki will be able to understand when I have time to fool around with it.
How about something like this? --FMageIcon.png Everspace (talk) 18:08, 22 August 2015 (PDT)

Active

Passive

Elementalist TP Skills

Awakening Skills

2nd Awakening Skills

That looks much better but I still think it needs bullet points Arrol (talk) 18:23, 22 August 2015 (PDT)

I don't have any preference. I used Firefox and IE as my main browsers and did not see those ul tags. Those example boxes look pretty cool and custom-like. I think it would make the DFO wiki quite different than others. --Dfoplayer (talk) 18:24, 22 August 2015 (PDT)
If I could get access to the CSS sheet, shit would look ballin. --FMageIcon.png Everspace (talk) 18:26, 22 August 2015 (PDT)
You should now have access to Mediawiki namespace, MediaWiki:Common.css, and if you want to mess around with Semantic wiki, you have access to admin functions. --Dfoplayer (talk) 17:34, 23 August 2015 (PDT)
--FMageIcon.png Everspace (talk) 19:12, 23 August 2015 (PDT)
Also, how about a gander at User:Everspace/CssTomfoolery? Removing the weird templates and inlining is my first priority.--FMageIcon.png Everspace (talk) 21:09, 23 August 2015 (PDT)
WHOA. I didn't realize that the mouse-over which can change the row color was in css. This is pretty neat and looks like the DFO Wiki might under-go a "Great Metastasis" itself. What's the purpose of the different "666" cell? --Dfoplayer (talk) 21:37, 23 August 2015 (PDT)
Yes, there's a whole bunch of more stuff you can do to make things alive-ish with CSS. The :hover pseudo-class is a simple example to make tables easier to navigate. As for the cell, it was me being silly because it's thematic with Demonize and the Avenger class ([1]). --FMageIcon.png Everspace (talk) 22:59, 23 August 2015 (PDT)

This is now resolved. --Dfoplayer (talk) 07:32, 7 March 2016 (PST)