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Difference between revisions of "Seismic Crash Upgrade"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 금강쇄 강화 | ||
|Gender=Both | |Gender=Both | ||
|Class=Fighter | |Class=Fighter | ||
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|Command= | |Command= | ||
|Description= | |Description= | ||
− | + | '''Female Fighter Description:''' | |
− | + | : Leaps higher into the air when using {{IconLink|Seismic Crash}} to deal more damage. | |
− | + | :*{{SkillAttribute|Atk. per Level|+8%}} | |
− | + | :*{{SkillAttribute|Jump Height per Level|+10%}} | |
− | *{{SkillAttribute|Atk. per Level|+8%}} | + | |
− | *{{SkillAttribute|Jump Height per Level|+10%}} | + | '''Male Fighter Description:''' |
− | + | : Leaps higher into the air when using {{IconLink|Seismic Crash}} to deal more damage. | |
− | + | :*{{SkillAttribute|Atk. per Level|+8%}} | |
− | *{{SkillAttribute|Atk. per Level|+8%}} | + | :*{{SkillAttribute|Jump Height per Level|+20%}} |
− | *{{SkillAttribute|Jump Height per Level|+20% | ||
− | }} | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Master Level|5}} | *{{SkillAttribute|Master Level|5}} | ||
*{{SkillAttribute|Max Level|7}} | *{{SkillAttribute|Max Level|7}} | ||
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|Notes= | |Notes= | ||
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|tab1=Female | |tab1=Female | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | </small><span style="display:none">}}</span> | + | </small> |
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 20:29, 21 April 2022
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | Seismic Crash Lv1 |
Alternate Names: | Korean: 금강쇄 강화 |
Description
Female Fighter Description:
- Leaps higher into the air when using Seismic Crash to deal more damage.
- Atk. per Level: +8%
- Jump Height per Level: +10%
Male Fighter Description:
- Leaps higher into the air when using Seismic Crash to deal more damage.
- Atk. per Level: +8%
- Jump Height per Level: +20%
Attributes
- TP per level: 1
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Jump Height |
---|---|---|---|
1 | 50 | +8% | +10% |
2 | 55 | +16% | +20% |
3 | 60 | +24% | +30% |
4 | 65 | +32% | +40% |
5 | 70 | +40% | +50% |
6 | 75 | +48% | +60% |
7 | 80 | +56% | +70% |
General TP Skills | |
---|---|
Basic Training Upgrade |