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Difference between revisions of "Sample:Skill"

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m (add deprecation message)
(Remove depreciation. Made this a more useful page instead.)
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{| style="width: 80%; margin: 0 0 0 10%; border-collapse: collapse; background: #cc8e8e; border: 1px solid #885252; border-left: 10px solid #885252;"
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When constructing a new skill page, please use the [[Template:SkillPage]], or update a skill to use this template if it doesn't.
|-
 
| style="padding: 0.25em 0.5em;" | '''This page is being deprecated in favour of [[:Template:SkillPage]]'''
 
  
<small>You can still use this layout but the other one is preferred.  [[The Great Skill Metastasis Project|Join the migration]]</small>
+
== General Guidelines ==
|}
 
  
 +
* Links are good, feel free to link any game term presented!
 +
* The IconLink template is your friend, use '''<nowiki>{{IconLink|A thing}}</nowiki>''' to produce something like {{IconLink|Astral Storm}}.
 +
** This works for skills like the above
 +
** Stats like {{IconLink|HP}}
 +
** Statuses like {{IconLink|Super Armor (Status)}}
 +
** Items like {{IconLink|Clear Cube Fragment}}
  
<pre>{{FutureContent}}</pre>
+
*If this skill is yet to be implemented, the details may differ for Global version. Add the '''<nowiki>{{FutureContent}}</nowiki>''' template to warn people of this.
*If this skill is yet to be implemented/details may differ for Global version, add FutureContent tag.
+
*If this skill page is not complete, add the '''<nowiki>{{Stub}}</nowiki>''' template.
*If this skill page is not complete, add Stub tag.
+
*If this skill page requires numbers or data inputted, add the '''<nowiki>{{MissingInfo}}</nowiki>''' template.
*If this skill page is being heavily edited at the moment, add Construction(Yet to be made) tag.
+
*If this skill page was outdated due to a patch or rework recently, add the '''<nowiki>{{Outdated}}</nowiki>''' template.
*If this skill page is near complete, but requires table value adjustment, add TableReq(Yet to be made) tag.
 
*If this skill page is outdated due to a patch and requires table value adjustment, add Outdated tag.
 
  
<pre>[[Category:Skills]][[Category:Blade Master Skills]]
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== Writing Skill Tables ==
[[Category:Wiki Resources]]
 
</pre>
 
*Categorizing the page. Specifically list out class and type of skill it falls under.
 
  
<pre>{{youtube tn|Jh__kISXNcE}</pre>
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When you are writing a table, keep to the following guidelines:
*Link to an example video, if needed. For more information on how to add it, read [[:Template:Youtube_tn|here]]
 
** If you do not have a video, you can use
 
  
== Description ==
+
#'''Prefer Wiki Syntax'''<br/>It's best if we try to keep skills in wiki syntax for ease of editing. If there is a skill that has a lot going on and requires a complex header ({{IconLink|Demonize}}), use HTML tables as a last resort.
 
+
#'''Avoid inline style'''<br/>Please use templates and classes for styling the tables. This allows other editors to update the appearance of every skill table though them, and keeps things looking uniform.
<pre>[[Image:AddNameHere.gif|left]]</pre> Increase strength of the user briefly for 20 seconds.
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#'''Avoid excessive rowspans'''<br/>If you find yourself writing rowspan="32", chances are this should be in the Attributes section. If it changes, we have the technology, we can add it back in.
*Description of the skill. Can be in-game, or full translation from other official websites.
+
#'''Use [[:Template:AbsoluteDamage]] when able'''<br/>Flat numbers are bad and are different for every person. This makes it easy for you!
 
 
 
 
== Details ==
 
 
 
<pre>*'''Command Input''':{{left}}{{down}}{{right}}{{Z}}</pre>
 
*Command input of the skill based on a character facing right side. (Universal format for most fighting games)
 
 
 
<pre>*'''Manual Input''':MP -4.0% and Cooldown -2.0%</pre>
 
*Reduction bonus for manual input. If it doesn't exist, ignore it.
 
 
 
<pre>*'''Level Requirement''': 30</pre>
 
*The level the player must be to get their first level in the skill.
 
 
 
<pre>*'''Skill Level Interval''': 2</pre>
 
*How many character levels it takes to get your next skill level.
 
 
 
<pre>*'''Prerequisites''': Level 5 [[Triple Slash]], Level 1 [[Secret Slayer Technique]]</pre>
 
*Any additional prerequisites to get the skill.
 
<pre>* Casting Time: Instant
 
* Cooldown: 1.1 seconds</pre>
 
*If the casting and cooldown are fixed for all skill levels, add it here.
 
*'''Only''' put it in the table if it changes at different levels.
 
 
 
<pre>*Full Charge: 0.5 seconds</pre>
 
*If the full charge time is fixed for all skill level, add it here.
 
*Only add if the actual time is indicated in game description or from verified source.
 
 
 
<pre>*<font color="Red">This skill consumes '''1''' clear cube fragment.</font></pre>
 
*Number of clear cube fragment this skill requires. If it doesn't, ignore it.
 
 
 
<pre>
 
    * Only 3 mines are thrown for PvP.
 
    * The success rate of poison goes up as the poisoning level is higher than the target's level, and vice versa.
 
    * Invincible until the last mine explodes.
 
    * Has same animation as Mount. The speed of mine explosion depends on the attack speed of user.
 
    * Can be interrupted right after the throwing mines.
 
    * Often utilized not for offense, but for buying some time waiting for cool time of other skills.  
 
</pre>
 
 
 
*Write details about the skill, mainly whether it's percentage/fixed magical/physical damage of darkness/lightning/fire/water attribute.
 
:*Does it inflict status alignment to the target?
 
:*Does it have strength/weakness?
 
:*Does it have any additional property? Explosion/Piercing/Forceful Knockdown/etc?
 
:*Does it count as a throw move? Invincibility frames?
 
:*What's the full charge effect if it has any?
 
:*Can this skill be countered?
 
*and so on, about any useful notes.
 
 
 
== Trivia ==
 
<pre>*Gaebolg Punch was heavily criticized by the public at one point due to its close similarity to Jin Saotome's Bloodia Punch.</pre>
 
*Any off-topic note that relates to the skill. Of course, it has to be fact.
 
 
 
 
 
== Blade Master ==
 
<pre>{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|-{{Bgblue}}
 
!rowspan="1"|Lv
 
!rowspan="1"|Lv Req
 
!Slash Attack
 
|-{{SkillRow}}
 
| 1||30||450%
 
|-{{SkillRow}}
 
| 2||32||474%
 
|-{{SkillRow}}
 
| 3||34||492%
 
|-{{SkillRow}}
 
| 4||36||521%
 
|-{{SkillRow}}
 
| 5||38||545%
 
|-{{SkillRow}}
 
| 6||40||568%
 
|-{{SkillRow}}
 
| 7||42||592%
 
|-{{SkillRow}}
 
| 8||44||616%
 
|-{{SkillRow}}
 
| 9||46||639%
 
|-{{SkillRow}}
 
| 10||48||663%
 
|-{{SkillRow}}
 
| 11||50||687%
 
|-{{SkillRow}}
 
| 12||52||711%
 
|-{{SkillRow}}
 
| 13||54||734%
 
|-{{SkillRow}}
 
| 14||56||758%
 
|-{{SkillRow}}
 
| 15||58||782%
 
|-{{SkillRow}}
 
| 16||60||805%
 
|-{{SkillRow}}
 
| 17||rowspan="2"|-||829%
 
|-{{SkillRow}}
 
| 18||853%
 
|}</pre>
 
 
 
*Table for specific class. If the 1st class (Slayer/Fighter/Ranger/Mage/Priest) also has the skill, but different table values, it should be entered under different heading.
 

Revision as of 01:41, 30 August 2015

When constructing a new skill page, please use the Template:SkillPage, or update a skill to use this template if it doesn't.

General Guidelines

  • Links are good, feel free to link any game term presented!
  • The IconLink template is your friend, use {{IconLink|A thing}} to produce something like Astral Storm.png Astral Storm.
  • If this skill is yet to be implemented, the details may differ for Global version. Add the {{FutureContent}} template to warn people of this.
  • If this skill page is not complete, add the {{Stub}} template.
  • If this skill page requires numbers or data inputted, add the {{MissingInfo}} template.
  • If this skill page was outdated due to a patch or rework recently, add the {{Outdated}} template.

Writing Skill Tables

When you are writing a table, keep to the following guidelines:

  1. Prefer Wiki Syntax
    It's best if we try to keep skills in wiki syntax for ease of editing. If there is a skill that has a lot going on and requires a complex header (Demonize.png Demonize), use HTML tables as a last resort.
  2. Avoid inline style
    Please use templates and classes for styling the tables. This allows other editors to update the appearance of every skill table though them, and keeps things looking uniform.
  3. Avoid excessive rowspans
    If you find yourself writing rowspan="32", chances are this should be in the Attributes section. If it changes, we have the technology, we can add it back in.
  4. Use Template:AbsoluteDamage when able
    Flat numbers are bad and are different for every person. This makes it easy for you!