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Rising Shot

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Description

Fires a bullet that launches the target high in the air.


Details

  • Command Input: Rightkey.pngZ.png
  • Cool Time: 4 seconds
  • The motion of quick drawing a gun before fire counts as a melee attack. Its damage increases along with skill level. However the damage is trivial compared to the actual damage that the bullet inflicts.
  • Level 5 or above will send an opponent high enough for an easy aerial combo.
  • Rangers who have learned Triple Clutch can chain this skill after a Mach Kick if Wind Mill was used before the Mach Kick.

Gunner(M)

Lv Lv Req SP MP Physical Weapon
Attack Strength
Launch Strength
1 - - 6 200%+347 100.0%
2 3 15 7 228%+389 103.4%
3 5 9 255%+438 106.9%
4 7 11 283%+488 110.3%
5 9 13 310%+538 113.7%
6 11 15 338%+579 117.1%
7 13 17 366%+629 120.6%
8 15 19 393%+678 124.0%
9 17 21 421%+728 127.7%
10 19 23 448%+770 131.1%
11 21 25 476%+819 134.6%
12 23 27 503%+869 138.0%
13 25 29 531%+919 141.4%
14 27 30 559%+960 144.9%
15 29 32 586%+1010 148.3%
16 31 34 614%+1059 151.7%
17 33 36 641%+1109 155.1%
18 35 38 669%+1150 158.6%
19 37 40 697%+1200 162.0%
20 39 42 724%+1250 165.4%
21 41 44 752%+1299 168.9%
22 43 46 779%+1341 172.3%
23 45 48 807%+1391 176.0%
24 47 50 834%+1440 179.4%
25 49 52 862%+1490 182.9%
26 51 53 890%+1531 186.3%
27 53 55 917%+1581 189.7%
28 55 57 945%+1631 193.1%
29 57 59 972%+1680 196.6%
30(M) 59 61 1000%+1722 200%

Template:NavSkillsFGunner Template:NavSkillsGunner