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Difference between revisions of "Rising Cut (Female Priest)"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|AltName=Korean: 라이징 슬래쉬
 
|Video=lrRw_Zzu6gA
 
|Video=lrRw_Zzu6gA
 
|Gender=Female
 
|Gender=Female
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*{{Cooldown|2 sec.}}
 
*{{Cooldown|2 sec.}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|MP Consumption|-}}
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*{{SkillAttribute|MP Cost|-}}
  
 
|Notes=
 
|Notes=
*Can be improved with {{IconLink|Rising Cut (Female Priest) Upgrade}}, increasing the skill's Atk.
+
*Can be improved with {{IconLink|Rising Cut (Female Priest) Upgrade}}.
 
*Has less super-armor frames compared to Male Priest's {{IconLink| Giant Weapon Launcher}}.
 
*Has less super-armor frames compared to Male Priest's {{IconLink| Giant Weapon Launcher}}.
 
*By default, this skill scales with Percent Physical Atk., but can be converted to scale with Percent Magical Atk. via {{IconLink|Conversion}}.
 
*By default, this skill scales with Percent Physical Atk., but can be converted to scale with Percent Magical Atk. via {{IconLink|Conversion}}.
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
 
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:ls|131.4,132.9,134,135.4,136.6,138,139.1,140.6,141.7,143.1,147.7,152.3,157.1,162,166.6,171.4,176.3,180.9,185.7,190.6}}
 
{{#arraydefine:ls|131.4,132.9,134,135.4,136.6,138,139.1,140.6,141.7,143.1,147.7,152.3,157.1,162,166.6,171.4,176.3,180.9,185.7,190.6}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
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{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|150|465|20}}%
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|150|465|20}}%
 
{{!}} <!--Launching Strength--> {{#arrayindex:ls| {{#expr: {{#var:i}}-1 }} }}%
 
{{!}} <!--Launching Strength--> {{#arrayindex:ls| {{#expr: {{#var:i}}-1 }} }}%
{{!}} <!--Crusader Atk.--> {{Calc2|{{#var:i}}|1238|1857|3702|10}}
+
{{!}} <!--Crusader Atk.--> {{Calc2|{{#var:i}}|100|150|465|20}}
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:ls|131.4,132.9,134,135.4,136.6,138,139.1,140.6,141.7,143.1,147.7,152.3,157.1,162,166.6,171.4,176.3,180.9,185.7,190.6}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Atk.
 
!Launching Strength
 
!Crusader Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|122|243|10}}%
 
{{!}} <!--Launching Strength--> {{#arrayindex:ls| {{#expr: {{#var:i}}-1 }} }}%
 
{{!}} <!--Crusader Atk.--> {{Calc2|{{#var:i}}|1118|967|1927|10}}
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 15:25, 8 September 2020


Rising Cut (Female Priest).png Rising Cut (Female Priest)

Active Skill
Class:

Female Priest

Command: Z.png
Prerequisite Level: 1
Prerequisite Skills: None
Alternate Names: Korean: 라이징 슬래쉬

Description

Makes a wide swing with her Giant Weapon, hitting enemies and launching them in the air.
This skill's level affects its launching strength.
Independent Atk. is applied for Crusaders.

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: Instant Cast
  • Cooldown: 2 sec.
  • Basic Attack Cancelable Skill
  • MP Cost: -

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{


Level Lv Req Atk. Launching Strength Crusader Atk.
1 1 150% 131.4%
1.5
max-width:200px 100
2 4 167% 132.9%
1.67
max-width:200px 100
3 7 183% 134%
1.83
max-width:200px 100
4 10 200% 135.4%
2
max-width:200px 100
5 13 216% 136.6%
2.16
max-width:200px 100
6 16 233% 138%
2.33
max-width:200px 100
7 19 249% 139.1%
2.49
max-width:200px 100
8 22 266% 140.6%
2.66
max-width:200px 100
9 25 283% 141.7%
2.83
max-width:200px 100
10 28 299% 143.1%
2.99
max-width:200px 100
11 31 316% 147.7%
3.16
max-width:200px 100
12 34 332% 152.3%
3.32
max-width:200px 100
13 37 349% 157.1%
3.49
max-width:200px 100
14 40 366% 162%
3.66
max-width:200px 100
15 43 382% 166.6%
3.82
max-width:200px 100
16 46 399% 171.4%
3.99
max-width:200px 100
17 49 415% 176.3%
4.15
max-width:200px 100
18 52 432% 180.9%
4.32
max-width:200px 100
19 55 448% 185.7%
4.48
max-width:200px 100
20 58 465% 190.6%
4.65
max-width:200px 100

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Female Priest Skills
Active:Choke Smash.png Choke Smash Cure.png Cure Cut-in Dash.png Cut-in Dash Healing Prayer.png Healing Prayer Heavy Sins.png Heavy Sins Holy Flash.png Holy Flash Holy Smash.png Holy Smash Punishing Cross.png Punishing Cross Raid.png Raid Rising Cut (Female Priest).png Rising Cut (Female Priest) Thunder Amulet.png Thunder Amulet Weapon Parry.png Weapon Parry
Passive:None! Please add appropriate skills to Category:Female Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism