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Ice Chain

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Revision as of 03:12, 19 February 2015 by Altair (talk | contribs)
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Description

Ice Chain.png The Hell Freezer's awakening where he sends out three mini ice rings that target enemies in this order, Boss > Champion > Regular, after a short while the three rings will come together and form a giant ice ring that is thrown in front of the Hell Freezer and exploding, causing major damage.


This skill consists of 3 parts:

  • Stage 1: The Hell Freezer releases 3 mini ice shuriken that home in on nearby targets that deals minimal constant damage for 5 seconds.
  • Stage 2: The Hell Freezer retracts the 3 mini shuriken to create large shuriken that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds.
  • Stage 3: The Hell Freezer then throws the large shuriken colliding with the first enemy hit dealing massive damage to all enemies within the explosion range.


Prerequisite

  • Glacial Master level 50+
  • Must have awakened as Hell Freezer


Details

  • Command Input: Upkey.pngUpkey.pngDownkey.pngDownkey.pngZ.png
  • Casting Time: Instant
  • Downtime: 160 seconds
  • This skill consumes 5 clear cube fragments.
  • MP Consumption: -4.0%
  • Downtime: -2.0%
  • The Glacial Master has super armor throughout the entire duration of the skill.
  • Note: The following information is somewhat ambiguous due to translation issues. Plan your expectations accordingly.
    • When this skill reaches skill ranks it gains bonus properties:
      • Level 3: The number of mini ice rings increase by 1.
      • Level 6: The giant ice ring in Stage 2 has a significantly stronger vacuum effect, but in exchange, suffers damage reduction.
      • Level 9: Stage 2 deals more hits within the time interval, but in exchange, the explosion damage in Stage 3 suffers damage reduction.


Notes

  • If skill is used when no monsters are in the visible range, the three ice rings will be removed promptly after being sent out.
  • The big ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger immortality, when the three rings come back together.


Skill Growth

  • Note: The information below is subject to change. The data below is from an outdated version of JPN DnF during which the level cap was 85.
  • Note: According to this source, instead of the required 80 SP per level, the Awakening Skills no longer have an SP cost. Plan your expectations accordingly.
Lv Lv Req SP Mana Cost Small Ice Ring Multi-Hit Damage Large Ice Ring Multi-Hit Damage Large Ring Explosion Damage
Dungeon PvP Dungeon PvP Dungeon PvP
1 50 - 1200 MP 350% 50% 700% 100% 2450% 350%
2 55 0 1381 MP 441% 55% 881% 110% 3084% 386%
3 60 1562 MP 531% 60% 1063% 121% 3717% 422%
4 65 1743 MP 622% 66% 1243% 131% 4351% 459%
5 70 1924 MP 713% 71% 1424% 141% 4984% 495%
6 75 2106 MP 802% 76% 1606% 152% 5057% 531%
7 80 2287 MP 893% 81% 1786% 162% 5627% 567%
8 85 2468 MP 984% 86% 1967% 172% 6196% 603%