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Difference between revisions of "Hidden Stinger"

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m (Now that I know how to properly format MaxLevelRow let's fix these tiny chart errors, shall we?)
(Added missing pre-req. level, fixed Command Reduction info, added Arena info.)
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|Type2=
 
|Type2=
 
|Type3=
 
|Type3=
|PrerequisiteLevel=
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|PrerequisiteLevel=20
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
  
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|Description=
 
|Description=
 
[[File: {{PAGENAME}}.png]]
 
[[File: {{PAGENAME}}.png]]
Violently injects the enemy with a muscle-stiffening chemical that decreases {{IconLink|Hit Recovery}}. Injection has a chance to cause {{IconLink|Bleeding (Status)}}, {{IconLink|Slow (Status)}}, and {{IconLink|Poison (Status)}}. Hit Recovery returns to normal once the enemy is launched or knocked down. Slow and Poison are disabled in the Arena.
+
Violently injects the enemy with a muscle-stiffening chemical that decreases {{IconLink|Hit Recovery}}. Injection has a chance to cause {{IconLink|Bleeding (Status)}}, {{IconLink|Slow (Status)}}, and {{IconLink|Poison (Status)}}. {{IconLink|Hit Recovery}} returns to normal once the enemy is launched or knocked down. {{IconLink|Slow (Status)}} and {{IconLink|Poison (Status)}} are disabled in the Arena.
  
 
|Attributes=
 
|Attributes=
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*{{CastTime|Dungeon=Instant|Arena=Instant}}
 
*{{CastTime|Dungeon=Instant|Arena=Instant}}
 
*{{Cooldown|Dungeon=6 sec.|Arena=7 sec.}}
 
*{{Cooldown|Dungeon=6 sec.|Arena=7 sec.}}
*{{Command Reduction|MP=1%|Cooldown=2%}}
+
*{{Command Reduction|MP=2%|Cooldown=1%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Number of Hits|Dungeon=1|Arena=1}}
 
 
*{{SkillAttribute|{{IconLink|Bleeding (Status)}} / {{IconLink|Slow (Status)}} / {{IconLink|Poison (Status)}} Chance|100%}}
 
*{{SkillAttribute|{{IconLink|Bleeding (Status)}} / {{IconLink|Slow (Status)}} / {{IconLink|Poison (Status)}} Chance|100%}}
*{{SkillAttribute|Hit Recovery|-1000}}
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*{{SkillAttribute|Hit Recovery|Dungeon=-1000|Arena=-200}}
 
*{{SkillAttribute|Hit Recovery Reduction Duration Conversion Rate|}}
 
*{{SkillAttribute|Hit Recovery Reduction Duration Conversion Rate|}}
 
**{{SkillAttribute|Named/Boss|50%}}
 
**{{SkillAttribute|Named/Boss|50%}}
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{tabs
 +
|name=Skill Growths
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|tab1=Dungeon
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|contents1=<span style="display: none;">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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!Atk. (Magical)
 
!Atk. (Magical)
 
!{{IconLink|Hit Recovery}} <br/>Reduction Duration
 
!{{IconLink|Hit Recovery}} <br/>Reduction Duration
!{{IconLink|Slow (Status)}} Level
+
!{{IconLink|Slow (Status)}}<br> Level
 
!{{IconLink|Bleeding (Status)}} / <br/>{{IconLink|Poison (Status)}} Atk. (Magical)
 
!{{IconLink|Bleeding (Status)}} / <br/>{{IconLink|Poison (Status)}} Atk. (Magical)
 
!{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical)
 
!{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical)
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
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{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
{{!}} <!--Lv Req--> {{#expr: 18+2*({{#var:i}}-0)}}
+
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|50|325|45}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|50|325|45}}
 
{{!}} <!--Atk.(Magical)--> {{Calc|{{#var:i}}|815|4453|45}}%
 
{{!}} <!--Atk.(Magical)--> {{Calc|{{#var:i}}|815|4453|45}}%
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}}
 
}}
 
|}
 
|}
</small>
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 +
<span style="display: none;">}}</span>
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|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Atk. (Magical)
 +
!{{IconLink|Hit Recovery}} <br/>Reduction Duration
 +
!{{IconLink|Slow (Status)}}<br> Level
 +
!{{IconLink|Bleeding (Status)}}<br> Atk. (Magical)
 +
!{{IconLink|Poison (Status)}}<br> Atk. (Magical)
 +
!{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical)
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|50|325|45}}
 +
{{!}} <!--Atk.(Magical)--> {{Calc|{{#var:i}}|47|262|45}}%
 +
{{!}} <!--Hit Recovery Reduction Duration--> {{Calc|{{#var:i}}|2|6.6|45|1|1}}
 +
{{!}} <!--Slow Level--> {{#expr: 20+2*({{#var:i}}-0)}}
 +
{{!}} <!--Bleed Atk. (Magical)--> {{Calc|{{#var:i}}|66|364|45}}%
 +
{{!}} <!--Poison Atk. (Magical)--> {{Calc|{{#var:i}}|6|33|45}}%
 +
{{!}} <!--Apply Poison Additional Poison Atk. (Magical)--> {{Calc|{{#var:i}}|17|74|45}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 15:45, 2 January 2020


Hidden Stinger.png Hidden Stinger

Active Skill
Class:

Female Brawler

Command: Rightkey.pngRightkey.pngZ.png
Prerequisite Level: 20
Prerequisite Skills: None

Description

Hidden Stinger.png Violently injects the enemy with a muscle-stiffening chemical that decreases Hit Recovery.png Hit Recovery. Injection has a chance to cause Bleeding (Status).png Bleeding (Status), Slow Down (Status).png Slow (Status), and Poison (Status).png Poison (Status). Hit Recovery.png Hit Recovery returns to normal once the enemy is launched or knocked down. Slow Down (Status).png Slow (Status) and Poison (Status).png Poison (Status) are disabled in the Arena.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant (Instant in Arena )
  • Cooldown: 6 sec. (7 sec. in Arena )
  • MP -2% Cooldown -1% on Command

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk. (Magical) Hit Recovery.png Hit Recovery
Reduction Duration
Slow Down (Status).png Slow (Status)
Level
Bleeding (Status).png Bleeding (Status) /
Poison (Status).png Poison (Status) Atk. (Magical)
Apply Poison.png Apply Poison Additional
Poison (Status).png Poison (Status) Atk. (Magical)
1 20 50 815% 2 22 791% 239%
2 22 56 898% 2.1 24 871% 263%
3 24 63 980% 2.2 26 951% 288%
4 26 69 1063% 2.3 28 1032% 312%
5 28 75 1146% 2.4 30 1112% 336%
6 30 81 1228% 2.5 32 1192% 361%
7 32 88 1311% 2.6 34 1272% 385%
8 34 94 1394% 2.7 36 1353% 409%
9 36 100 1476% 2.8 38 1433% 434%
10 38 106 1559% 2.9 40 1513% 458%
11 40 113 1642% 3 42 1593% 482%
12 42 119 1725% 3.2 44 1674% 507%
13 44 125 1807% 3.3 46 1754% 531%
14 46 131 1890% 3.4 48 1834% 555%
15 48 138 1973% 3.5 50 1914% 580%
16 50 144 2055% 3.6 52 1994% 604%
17 52 150 2138% 3.7 54 2075% 628%
18 54 156 2221% 3.8 56 2155% 653%
19 56 163 2303% 3.9 58 2235% 677%
20 58 169 2386% 4 60 2315% 701%
21 60 175 2469% 4.1 62 2396% 726%
22 62 181 2551% 4.2 64 2476% 750%
23 64 188 2634% 4.3 66 2556% 775%
24 66 194 2717% 4.4 68 2636% 799%
25 68 200 2799% 4.5 70 2716% 823%
26 70 206 2882% 4.6 72 2797% 848%
27 72 213 2965% 4.7 74 2877% 872%
28 74 219 3047% 4.8 76 2957% 896%
29 76 225 3130% 4.9 78 3037% 921%
30 78 231 3213% 5 80 3118% 945%
31 80 238 3295% 5.1 82 3198% 969%
32 82 244 3378% 5.2 84 3278% 994%
33 84 250 3461% 5.3 86 3358% 1018%
34 86 256 3544% 5.5 88 3439% 1042%
35 88 263 3626% 5.6 90 3519% 1067%
36 90 269 3709% 5.7 92 3599% 1091%
37 92 275 3792% 5.8 94 3679% 1115%
38 94 281 3874% 5.9 96 3759% 1140%
39 96 288 3957% 6 98 3840% 1164%
40 98 294 4040% 6.1 100 3920% 1188%
41 100 300 4122% 6.2 102 4000% 1213%
42 102 306 4205% 6.3 104 4080% 1237%
43 104 313 4288% 6.4 106 4161% 1261%
44 106 319 4370% 6.5 108 4241% 1286%
45 108 325 4453% 6.6 110 4321% 1310%
46 110 331 4536% 6.7 112 4401% 1334%
47 112 338 4618% 6.8 114 4481% 1359%
48 114 344 4701% 6.9 116 4562% 1383%
49 116 350 4784% 7 118 4642% 1407%
50 118 356 4866% 7.1 120 4722% 1432%
51 120 363 4949% 7.2 122 4802% 1456%
52 122 369 5032% 7.3 124 4883% 1480%
53 124 375 5114% 7.4 126 4963% 1505%
54 126 381 5197% 7.5 128 5043% 1529%
55 128 388 5280% 7.6 130 5123% 1553%
56 130 394 5363% 7.8 132 5204% 1578%
57 132 400 5445% 7.9 134 5284% 1602%
58 134 406 5528% 8 136 5364% 1626%
59 136 413 5611% 8.1 138 5444% 1651%
60 138 419 5693% 8.2 140 5524% 1675%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Female Brawler Skills
Active:Apply Poison.png Apply Poison Brick Buster.png Brick Buster Double Throw.png Double Throw Ground Kick.png Ground Kick Heaven's Net.png Heaven's Net Hidden Stinger.png Hidden Stinger Junk Spin.png Junk Spin Mount (Female).png Mount Taunt.png Taunt Venom Mine.png Venom Mine
Passive:Brawler Heavy Armor Mastery.png Brawler Heavy Armor Mastery Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Block Bomb.png Block Bomb Deadly Blood.png Deadly Blood Poison Mist.png Poison Mist Poisonous Explosive Hook.png Poisonous Explosive Hook
2nd Awakening:Art of Poisons.png Art of Poisons Compact Explosive Poison.png Compact Explosive Poison Disease Queen - Poison Mine.png Disease Queen - Poison Mine Explosive Poison.png Explosive Poison Forbidden Art- Viper Den.png Forbidden Art: Viper Den Snake Stance.png Snake Stance
Neo: Awakening:Arcane Venomology.png Arcane Venomology Pain Killer.png Pain Killer Viper Strike.png Viper Strike

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism