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Difference between revisions of "Blood Memory"
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| 12||81||+79||+1.3%||-40 | | 12||81||+79||+1.3%||-40 | ||
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− | | 13||84||+8||+85||+1.4%||-43 | + | | 13||84||rowspan="2"|+8||+85||+1.4%||-43 |
+ | |- | ||
+ | | 14||87||+89||+1.5%||-45 | ||
+ | |- | ||
+ | | 15||90||+9||+95||+1.6%||-48 | ||
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Revision as of 10:01, 12 July 2015
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Icnrease the Bleed level of Blood type skills. Also increases Strength and Hit Rate when enemies or allies near the Berserker are Bleeding. Strength and Hit rare bonuses increase depending on the number of Bleeding characters around the Berserker. When an enemy is attacked with a skill that causes Bleeding, the opponent's Bleeding resistance is decreased.
Attributes
- SP per level: 45
- Automatically obtain level 1 for free upon awakening.
- Strength and Hit Rate Bonus Range: 1000px
- Max Effect Stacks: 5
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Bleeding Level Bonus | Strength Bonus | Hit Rate Bonus | Bleeding Resistance Decrease |
---|---|---|---|---|---|
1 | - | +2 | +31 | +0.2% | -13 |
2 | 51 | +35 | +0.3% | -15 | |
3 | 54 | +3 | +37 | +0.4% | -18 |
4 | 57 | +42 | +0.5% | -20 | |
5 | 60 | +4 | +46 | +0.6% | -23 |
6 | 63 | +50 | +0.7% | -25 | |
7 | 66 | +5 | +55 | +0.8% | -28 |
8 | 69 | +59 | +0.9% | -30 | |
9 | 72 | +6 | +64 | +1% | -33 |
10 | 75 | +70 | +1.1% | -35 | |
11 | 78 | +7 | +74 | +1.2% | -38 |
12 | 81 | +79 | +1.3% | -40 | |
13 | 84 | +8 | +85 | +1.4% | -43 |
14 | 87 | +89 | +1.5% | -45 | |
15 | 90 | +9 | +95 | +1.6% | -48 |
General TP Skills | |
---|---|
Basic Training Upgrade |