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Difference between revisions of "Art of Poisons"
Queerchemist (talk | contribs) |
m (Now that I know how to properly format MaxLevelRow let's fix these tiny chart errors, shall we?) |
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|PrerequisiteLevel=75 | |PrerequisiteLevel=75 | ||
|Description= | |Description= | ||
− | Attacking Poisoned targets increases Physical/Magical Critical Chances and Basic/Skill Atk. | + | Attacking [[File:Poison (Status).png]] [[Status Effects#Poison|Poisoned]] targets increases Physical/Magical Critical Chances and Basic/Skill Atk. |
Also adds {{IconLink|Sand Splash}} and other Advanced skills to {{IconLink|Conversion}}. | Also adds {{IconLink|Sand Splash}} and other Advanced skills to {{IconLink|Conversion}}. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|80}} | *{{SP per level|80}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{SkillAttribute|Buff Duration|20 sec.}} | ||
+ | |||
|Notes= | |Notes= | ||
*Reapplying {{IconLink|Poison (Status)}} to an enemy refreshes the duration of the buff. | *Reapplying {{IconLink|Poison (Status)}} to an enemy refreshes the duration of the buff. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| {{SkillTableHeader}} | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | + | !Physical/Magical<br> Critical Chances | |
− | + | !Basic/Skill Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Physical/Magical Critical Chances--> +{{#expr: 10+2*({{#var:i}}-1)}}% | |
− | + | {{!}} <!--Basic/Skill Atk.--> +{{#expr: 18+2*({{#var:i}}-1)}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 23:03, 27 December 2019
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Attacking Poisoned targets increases Physical/Magical Critical Chances and Basic/Skill Atk.
Also adds Sand Splash and other Advanced skills to Conversion.
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- Buff Duration: 20 sec.
Notes
- Reapplying Poison (Status) to an enemy refreshes the duration of the buff.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical/Magical Critical Chances |
Basic/Skill Atk. |
---|---|---|---|
1 | 75 | +10% | +18% |
2 | 78 | +12% | +20% |
3 | 81 | +14% | +22% |
4 | 84 | +16% | +24% |
5 | 87 | +18% | +26% |
6 | 90 | +20% | +28% |
7 | 93 | +22% | +30% |
8 | 96 | +24% | +32% |
9 | 99 | +26% | +34% |
General TP Skills | |
---|---|
Basic Training Upgrade |