Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Ispins, The Usurped Lands

From DFO World Wiki
Revision as of 12:46, 21 June 2023 by NoirGraves (talk | contribs) (Tales Exchange System)
Jump to: navigation, search
Ispins, The Usurped Lands
Temporary Post.jpeg
Location Ispin - Temporary Post
Min. Level 110
Level 110
Monster Level 140
End Boss Varies

Lore

Ispins Synopsis:

The woman quietly stared at the parchment in her hand. Because it was suicidal to use electric devices in Bakal's palace swarming with dragons, they had to resort to paper-based communication.

The dark bloodstains crisscrossing the parchment showed how much was sacrificed for it to reach her hands. She clasped her hands and closed her eyes, praying.

She knew if there were a god who could hear her prayers, he would never have let those cruel dragons stomp this land. Still, she didn't stop praying.

She was willing to be a priestess or shaman if it could help her forces overcome their fears and fight their enemies. And she wasn't praying to some abstract entity who could one day answer her prayers. She was praying to her real gods, who'd one day grant everyone what they'd wished for, and they were...

"Irine, who are you always praying to?"

The soldier who'd been watching her pray broke the silence. Irine opened her eyes and looked at him.

"Someone who I believe will grant our wishes one day."

A puzzled look appeared on the soldier's face. Irine grinned and continued to speak.

"By the way, the Four Dragonoids have headed out to Bakal's palace. Finally, the time Rosa mentioned has come. Please tell Flo and Juvenil to get ready for the operation."

The soldier quickly nodded his head and disappeared outside her tent. Irine spoke under her breath.

"Please, let my gods return safely again this time."
[1]

Rules & Requirements

  • Availability: Ispins is opened everyday. (Monday - Sunday)
  • Level Required: 110.
  • Quest Required: Complete [Time to Extinguish the Fire] and reach 33,043 Adventurer Fame.png Adventurer Fame to gain access to the Ispins Channel.
  • Weekly Entry & Reward Count Limit: Ispins can be entered three times a week, as the extra two counts are hold overs if either you've lost connection from the game or the mission was abandoned. The rewards themselves from defeated Dragonoids can be obtained only once per run, with both counts resetting on Tuesday (9:00 UTC).
  • Player Amount: Can be ran optionally Solo (1 Player), or with 2 - 4 Players as long as they meet the Adventurer Fame requirements to particpate.
  • Area Buff: Irine's Prayer will be added.

You can create a party by speaking with NPC Commander Irine or use the "Look for Party UI" to setup a Combat Lobby for Ispins. Once everything is fully prepared, speak with Juvenil on the right side to begin the mission.

Entry Requirements

Adventurer Fame.png Adventurer Fame (Recommended via Operation Card) Main Item Option Levels
33,043 (Level 1) 50 ~ 70
36,268 (Level 2) 50 ~ 70
38,243 (Level 3) 50 ~ 70
Fatigue Points 30

Gameplay & Progression

Introduced in November 2022's Season 7 - Act 03's patch, Ispins, The Usurped Lands is the first of two Legion Dungeons which functions as a mixture between a Raid and Advanced Dungeon. Before preparing to face off against one of The Dragonoid Four in their respective dungeons, either you or a party of 2-4 players can select any of the three Operation Cards that's shown on your screen which is divided into seperate difficulties. Each card can either benefit or greatly challenge the party depending on which one was chosen, alongside the recommended Adventurer Fame to start the battle, such as increased Elemental Damage, boosting Neutralize Gauges, making Dragonoids much stronger or lowering the consumable count.

The main objective is to liberate Ispins and combat all four Dragonoid Commanders consisting of; Ash Core, Itrenok, Numak, and Neiser in a Boss Rush structure, albeit - randomized order that's changed once per week. Each Dragonoid Boss has their own attack patterns and various gimmicks throughout the fight, alongside three phases that'll make them far more stronger. Upon successfully clearing a Legion Dungeon, it'll reward players through item drops and card flips.

Level 1 Operation Cards Life Token.png Life Token x2
Powerful Reprisal Counterattack damage on Dragonoid +50%.
Sweeping Attack Elemental Damage +45% on Dragonoid.
Level 2 Operation Cards Life Token.png Life Token x0
Lightning War Defeat the Dragonoid less than 6 minutes.
Insufficient Supply Healing consumable restriction count reduced to 5.
Find Weakness +50% on Dragonoid's Neutralize gauge.
Best Defense Dragonoid's attack +15%.
Level 3 Operation Cards Life Token.png Life Token x0
Lightning War II Defeat the Dragonoid less than 4 minutes.
Block Supply Healing consumable restriction count reduced to 2.
Unfavorable Situation +150% on Dragonoid's Neutralize gauge.
Foreboding Dragonoid's attack +30%.

Restrictions

  • Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
  • You are given 30 Re-entry counts which decreases by one when entering a dungeon after retreating or dying, the run is considered a failure if all counts are used up.
  • 2 Life Token.png Life Tokens are granted for only Stage 1 Card Operations on either Solo/Party Mode. Players who've died during parties regardless of Stage Level, gets auto-resurrected with 30% of HP/MP whenever a Dragonoid boss moves into their next phase.
  • HP/MP-related Consumables have a 8-time usage limit, this can be lowered through Insufficient or Block Supply Operation Cards.
  • Failing either of the Lighting War Operation Cards, will not give out bonus rewards if the time required exceeds it's limit.
  • Animator-oriented items cannot be used here.
  • Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. (Slow Heal.png Slow Heal, Healing Prayer.png Healing Prayer and Meticulous Stitching.png Meticulous Stitching)
  • If you're not fond of the Operation Card that was chosen, you can change it up to only four times.
  • Choosing to "Abandon Mission" will not give back the Fatigue Points that were consumed upon entry, but it's possible to acquire a second chance through party play if everyone agrees to disband.

Dungeons

Dungeon Name Monster Level Dungeon Boss
Dragon's Garden Banner.png Dragon's Garden 140 Icon-Ash Core, the Flame Dragon.png Ash Core, the Flame Dragon
Tomb of Iron Banner.png Tomb of Iron 140 Icon-Itrenok, the Green Dragon.png Itrenok, the Green Dragon
Forest of Death Banner.png Forest of Death 140 Icon-Neiser, the Black Dragon.png Neiser, the Black Dragon
Traitor's Mansion Banner.png Traitor's Mansion 140 Icon-Numak, the Gold Dragon.png Numak, the Gold Dragon

Tales Exchange System (Ispins)

By interacting with either Spitfire Flo or Magar's Holy Grail of Contradiction, players are eligible to exchange those Tales of Bravery - Ispins, the Usurped Lands.png Tales of Bravery - Ispins, the Usurped Lands they've gathered into Conqueror's Token - Ispins, the Usurped Lands.png Conqueror's Token - Ispins, the Usurped Lands for a total of 90 times per week. With those Tokens, items such as Level 105 Legendary or Epic Equipment Pots, Area Epic Boxes, various Enchanting Beads towards both Dealer/Buffer classes, or can be sold for 150,000 Goldicon.png Gold each with it's own seperate limit.

Do keep in mind that unexchanged Tales of Braveries expire on Tuesdays, and certain items may have monthly or weekly purchase limitations. Total War, Bakal Raid and Archmage's Hall of Dimensions also share the same Bravery/Token/Gold exchange system.

Rewards

Upon defeating each of the Dragonoid Four, they'll have a chance to drop:

  • Level 105 Epic Equipment (Fixed Normal/Area/Custom Options)
  • 1 Legendary Ispins Monster Card

The Recapture Success Card Flips will yield the following rewards:

Operation Card Levels 1 - 3 Flips:

Gold Card Flips may yield:

  • Level 105 Sacrosanct Area Legendary Pot (Ispins)
  • Level 105 Dark Fragmented Abyss Unique Equipment (Stage 2 -3)
  • Level 105 Epic Equipment (Fixed or Custom Options, Stage 3 only)
  • 1
    max-width:300px 100

Ispins Fusion Equipment

Visit Company Doch: Flexible Armory for more info.

References

  1. [1] Ispins Story