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Ascension
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Description
Activates Ascension that generates Holy Power.
Holy Power stacks every time you cast a buff on allies or attack enemies with Revelation skills. Holy Power increases your Strength, Intelligence, Vitality, and Spirit each time they stack.
1 Holy Power-stacking Skills:
- Sign of Protection, Slow Heal, Fast Heal, Healing Wind, Cure, Heaven's Melody, Heaven's Harmony, Revenge of Light, Light of Divinity, Fountain of Life, Divine Invocation, Divine Flash, and Holy Sanctuary
3 Holy Power-stacking Skills:
- Blades of Purity, Crashing Cross, Spear of Victory, Deflection Wall, Pressure Wall, Haptism, Flash Sphere, Flash Shrapnel, Hammer of Repentance, Righteous Judgment, Miracle Splitter, Doom Spear, Apocalypse, and Thunder Hammer: Jupiter
Divine Flash, if used on party members during Ascension, casts the Faith buff and helps retain Holy Power. This Faith buff can be used only once for each party member and cannot be used on yourself. The Faith buff expires after a while. The more it's cast, the greater its ability to retain Holy Power.
Cast Ascension again, and your character rises into the air and punishes enemies on the ground. The more Holy Power you have, the more severe the punishment.
Press Jump after rising to immediately deliver this skill's finishing attack.
Holy Ghost Mace increases Attack Speed, sets this skill's punishing attack count to 15, and activates the finishing attack immediately after the 15 attacks. Disables the Faith buff.
Attributes
- SP per level: 300, then 200 afterwards
- Master Level: 30
- Max Level: 40
- Casting Time: 0.5 sec.
- Cooldown: 180 sec.
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Max Holy Power: 24
- Max Holy Power Duration: 50 sec.
- Faith Buff Duration: 55 sec.
- Faith Buff Buff Check Interval: 1 sec.
- Holy Power Duration at 1 Faith Buff: 0.2 sec.
- Holy Power Duration at 2 Faith Buffs: 0.4 sec.
- Holy Power Duration at 3 Faith Buffs: 1.2 sec.
- Light Element Attribute
Notes
- Upon activating the awakening, the Saint gains a Divine Power indicator in the lower left corner of the screen that increases when other Crusader abilities are used. The amount in which it increases are as follows:
- All buff / heal abilities give one Divine Power each while solo. In a party, buffs that apply to multiple targets grant extra Divine Power depending on the number of party members and eligible targets within range which gain the buff , including APCs, assist characters, and summoned clones by other players. Heals and single-target buffs (I.E. Revenge of Light) are unchanged.
- The following buffs are eligible for extra Divine Power if upgraded to apply to multiple targets:
- Despite Cure being an ability that applies to the entire party, it is counted as a single-target buff and only grants one Divine Power on use regardless of other party members being affected by it.
- Buffs that apply to multiple targets (except Cure) must successfully be applied to allied targets in order to count as an Ascension stack. If the buff is interrupted during the casting phase, it will not increase the stack count.
- Buffs that apply to a single target will count as an Ascension stack at the exact moment that it is cast, regardless of whether or not the buff is interrupted or applied to the target.
- All damage abilities give three Divine Power each, but must successfully hit a target at least once in order to stack. Multiple hits from one skill use do not grant additional Divine Power. If the damage ability misses or fails to hit any target, the Divine Power counter does not increase. Damage abilities can still increase Divine Power if the attack lands on a damageable object in the field, such as trash cans, rock piles, or other debris.
- Apocalypse, Holy Sanctuary and Divine Flash are not considered damage abilities, regardless of whether they hit a target, and are only counted as one Divine Power.
- Crashing Cross is considered as a damage ability and counts as three Divine Power regardless of how many party members gain the buff afterward.
- Thunder Hammer: Jupiter is counted as a damage ability while on the ground, but picking up the hammer and using basic attacks do not affect the Divine Power count.
- Basic Priest abilities such as Smasher do NOT increase Divine Power, with the exception of Slow Heal.
- All buff / heal abilities give one Divine Power each while solo. In a party, buffs that apply to multiple targets grant extra Divine Power depending on the number of party members and eligible targets within range which gain the buff , including APCs, assist characters, and summoned clones by other players. Heals and single-target buffs (I.E. Revenge of Light) are unchanged.
- The maximum amount of Divine Power is capped at 24 points.
- Ascension has roughly under one minute before the indicator time runs out, during which the icon will flash for approximately 10 seconds before disappearing.
- When the indicator is flashing after running out of time, the Crusader has one last action he can take before the Ascension ends. Any group buff will not apply the increased stat boost and immediately finish the Ascension. It is also still possible to activate the punishment attack during this time.
- Switching any gear pieces, avatar pieces, or weapons while the indicator is flashing will immediately end the Ascension.
- The punishment attack strikes at entirely random spots within its area of effect and cannot be controlled. The Crusader is invincible during the entire duration of the attack, but can still be affected by special dungeon gimmicks.
- Pressing the jump key during the punishment attack will end it prematurely with the final explosion.
- While under the effects of Holy Ghost Mace, Ascension will immediately shift into the attack phase upon casting. The Saint will be fixed to 15 Divine Power and is incapable of stacking more Divine Power.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | STR/INT/VIT/SPR per Holy Power | Punishment Multi-hit Explosion Atk. | Punishment Finishing Atk. |
---|---|---|---|---|---|
1 | 85 | 2500 | +12 | 19.42 max-width:200px 100
|
874.28 max-width:200px 100
|
2 | 90 | 2564 | +15 | 23.92 max-width:200px 100
|
1077.01 max-width:200px 100
|
3 | 95 | 2628 | +17 | 28.43 max-width:200px 100
|
1279.74 max-width:200px 100
|
4 | 100 | 2692 | +20 | 32.93 max-width:200px 100
|
1482.48 max-width:200px 100
|
5 | 105 | 2756 | +22 | 37.44 max-width:200px 100
|
1685.21 max-width:200px 100
|
6 | 110 | 2820 | +25 | 41.95 max-width:200px 100
|
1887.94 max-width:200px 100
|
7 | 115 | 2884 | +27 | 46.45 max-width:200px 100
|
2090.68 max-width:200px 100
|
8 | 120 | 2948 | +30 | 50.96 max-width:200px 100
|
2293.41 max-width:200px 100
|
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |