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Estimated Skill Growth Table
Let's just to re-confirm upon what we just discussed:
- Instead of outputting the 50/60 skill levels as shown in Flash, let's compromise. Basic class skills tables will extend only to five levels past the "Level Cap". To minimize work for the Level 95 cap coming Spring next year and to take in account of skill level bonuses from items/buffs, I will adjust the Arrays to show five additional levels past the "Level Cap." Is that okay with you?
- All primary Buff Enhancement and Passive skills tables will extend to "Max Level". Due to the overwhelming desirability of these skills by players in-game, Apocalypse and Crux of Victoria, will also be included in this list.
- Markers using the MaxSkillRow template will highlight the rows of the Level Cap, Master Level and Max Level if reached on the table.
Starting tomorrow, I will update The Great Skill Metastasis Project page and post a section to include a Current Status section similar to that of the Item Database Project.
At the moment, I have 43 out of the 59 advanced sub-classes and all 14 base classes available in-game. If all goes well, I should be able to update at least one whole set of sub-class skills within one or two days. Hopefully, we should have 57 out of the 73 class pages updated within two or three months from now. That being said, I will supervise and update any of these pages if they are changed in any future balance patches.
- I was thinking of just extending all skills 5 past level cap, so I agree with this
- Since you know the game more than me, if you think buff skills should be longer than regular skills, alright.
- Agree.
- Skill Metastasis Project section. Agree.
- You play too much. I can barely keep track of three characters back in the day. If you want to handle any skill formula updates, sure.