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Hall of Eternity

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Revision as of 17:25, 13 January 2017 by Altair (talk | contribs) (Strategy)
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(UNDER CONSTRUCTION)


Hall of Eternity
Hall of Eternity.png
Location Guild Hideout
Min. Level 1
Level 1-86
Monster Level 1-86
End Boss No Icon.png Princess of Frozen Sorrow

Description

Map

{{

Map
A B C
1 Map Blank.png Map Boss.png Map Blank.png
2 Map S.png Map NE.png Map SW.png
3 Map NSE.png Map EW.png Map NSW.png
4 Map NE.png Map W.png Map N.png

Starting zones:
Boss zones:
Hell Mode:
Min. Fatigue:
Max. Fatigue:

B4
B1
A4
8
8

}}

Strategy

  • Upon entering the dungeon, players will be notified with the following statement:
"The entire castle is protected by a potent magic ward."
Ward statues in Room B2 prevent players from entering the Boss Room. Players must destroy statues located in Rooms A3 and C4 if they want to proceed to the Boss.

Room 1

Room 2

Room 3

Room 4

  • Monster(s):
  • Objective: Defeat all enemies and destroy the Statue.
  • Gimmick(s):

Room 5

Room 6

Room 7

  • Monster(s):
  • Objective: Defeat all enemies and destroy the Statue.
  • Gimmick(s):

Room 8

  • Monster(s): None

Room 9

  • Monster(s): None
  • Gimmick(s):
    • A Ward Statue blocks the way to the Boss. If not already having done so, destroy the statues in Rooms 4 and 7 to proceed to the Boss Room.

Room 10

Monsters

Notes

  • Hall of Eternity can only be unlocked and accessed if the Guild has 50% or more purification in both Cave of Grief and Maze of Betrayal.
  • Upon gaining 100% purification in Hall of Eternity, Courtier Regin appears in the Guild Hideout for a set period.