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User talk:JunEcho

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Contents

Thread titleRepliesLast modified
Requiem dungeon names216:04, 3 April 2016
Monster template2521:44, 24 March 2016
Future Skill Revamp313:53, 19 February 2016
Awakening skills are still subcategories of their class's skills.100:40, 12 February 2016
Revolvers119:51, 10 February 2016
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Requiem dungeon names

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"EX: Reshpon, Village of Pain"‎ and "EX: City of Noire Ferra‎" are actually not their names. The only thing that uses those names is the dungeon images, but everywhere else (quest book, DFOpedia, dungeon message etc.) the dungeons are referred to as "EX: Reshipone, the Village of Pain" and "EX: Noire Ferra" respectively.

15:48, 3 April 2016
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Okay, I guess if you want to switch the redirect and the data, go ahead. But from looking at the Ancient Dungeon names, at the very least it should definitely be EX: Reshpon, and not "Reshipone." EX: Noire Ferra is arguable. But either way we'll need a redirect and a data page, and I guess it doesn't matter too much in the end which one is which as long as we have both.

15:53, 3 April 2016
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The thing with "Reshpon" is that Neople is terribly inconsistent with it. Ancient dungeon uses Reshpon, requiem version uses Reshipone, some quest texts use both Reshpon and Reshipon and I forgot where, but Leshpon is in use, too. It's ridiculous lol.

I'll switch them around again and keep the redirects. Putting a note on the page regarding the name would probably not be too bad either in this case...

16:04, 3 April 2016
 
 

Monster template

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Hey, it's me once again lol.

As I mentioned in another thread, I was working on making the wiki work as a database (if you're interested, there's a discussion on this on DFO Nexus. As part of that, I wanted to rework the Monster pages because the current format is kind of unwieldly. Since you are the only one working with monster pages right now, I'd like to get some feedback from you.

Infobox - That's the main monster template. Compared to the DataTemplate template, there's a lot of stuff not in there. Family is left out completely because that's something that hasn't been used in years ingame and there's no real way to find out the family without guessing. Images are automatically resized, so there's no need to specify a sprite size. Cards would be an entirely different (item) page, so they're not included.

Spawns - The template used on dungeon pages if a monster appears there. If you use that, the dungeon will automatically be listed on the monster page, including if the monster is a boss or named monster.

Drops - The template for item drops of the monster. Using that is the main reason I want to improve the monster pages. That's needed for the monster to automatically appear on the item page if it drops that item.

Nilvas Gracia is an example monster if you want to see how it'd look in action. Tell me what you think and could be improved upon.

20:44, 17 March 2016
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In terms of basic logic and layout, those are fairly solid. The whole idea behind family I feel is so that one can click it and look at other monsters that are obviously of the same race/enemy type/group etc., but if you do not include it in your template we can still manually add categories to each monster page and it'd work functionally the same way.

If we look a bit more in-depth, it's just nitpicking. Like Nilvas Gracia already written under a Boss: section in the Monster section, then behind the name Nilvas Gracia it includes (Boss)? While I understand this is so that monsters that are Bosses in some dungeons may be just Special mobs in some other, I feel changing the text color and bolding it like we have right now with FormatMonster Icon+Name works better, both visually and textually. But that is just for aesthetic. We can change that whenever the templates are functionally ready.

Some more things. Currently your Sprite needs to be specified while Icon defaults to PAGENAME. But the way I have been uploading Sprites and Icons are the opposite: Sprites is PAGENAME.png while Icon is Icon-PAGENAME.png. Also, while omitting Card is understandable (the current FormatMonster Page does not display it anyways; only viewed through the FormatMonster Data), I feel like having Portrait built in to the template is definitely useful. What more, you can make it so we can include more than one Portrait, like your Type logic, to make cases like Nilvas work. Because currently FormatMonster Data has only 1 Portrait field. Definitely a limitation I've ran into already.

Overall, and once again, definitely looking forward to your work. I'm currently mainly just uploading Sprites and Models, and only WHILE in the process am I using DataMonster and FormatMonster templates to update our horribly outdated pages. So as long as you flip the Sprite and Icon logic, then the transmission between DataMonster templates and your templates would be super smooth.

21:05, 17 March 2016
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Also, I'm definitely for having the monsters' portraits on their own pages. I don't really like it clumping up the sides of the Dungeon page.

21:06, 17 March 2016
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Also one more thing to add about Families: they make it pretty clear about some enemies' families, if you have access to the game files. Also, it's pretty easy to recognize which monsters belong to the same family, simply by how they look like.

21:09, 17 March 2016
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Sorry for all these chain replies. Thoughts are just popping into my head XD

For the Sprite and Icon logic, I was mostly referring to the PAGENAME logic. Sprite can definitely differ between PNG and GIF depending on animation, so Sprite should still require the file extension specification. But for Icons, I hope you can default it to Icon-PAGENAME.png at least. Would make our transition so much easier. (meant transition instead of transmission earlier XD)

21:21, 17 March 2016
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Okay, I changed the default value for icon to Icon-{{PAGENAME}}.png. I've also added a family property back.

I've also added two portrait properties, they are separate since filenames may include commas and semicolons. I'm not really happy with that though, the portraits (even when it's just one) make the infobox look 'really' crowded. I think it'd work better if they were added to a gallery. Nilvas Gracia has both the portraits in the infobox and in a gallery section so you can see how both options look.

Oh, and I've removed the (Boss) for boss encounters on the Spawns template, it's just a colored link now.

14:40, 19 March 2016
 
 
 
 
 

Future Skill Revamp

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Hey JunEcho. I noticed from your character pool that you have a Soul Bender, Glacial Master, Female Mechanic, Female Ranger, and Male Ranger as well. Most of these classes will have a huge update/revamp coming this January, changing many of the skill values. Of course, this in turn makes the wiki become out of date and will probably lead to a major work overhaul. I was wondering, since we have these classes in common, how about we work together on updating these pages after the New Year?

03:21, 12 December 2015
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Sure. I frequent this wiki and definitely wish for its information to be eventually up to date. So I'm definitely interested in working on updating them with you after the New Years update. Once they're out of date, if you can just mark the skills that are outdated with the MissingInfo tag, I'll definitely be able to see it, cuz I'm basically working off of the Great Skill Metastatsis Project page's MissingInfo Skills section.

Glad to see someone noticed me on this wiki XD

03:27, 12 December 2015
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Ok, so the Glacial Master skill pages are done, with exclusion to Ice Chain.png Ice Chain's missing mana costs. I can help you finish up the Ranger skill pages if you want. I'll check skills not listed here and see if any skills are outdated due to changes in MP cost. Afterward, I'll start updating both M./F. Ranger's Death Hawk.png Death Hawk. We can split skills from there. If you want to split value-type responsibility, such as one person does dungeon values while the other does arena values, I'm okay with that as well.

12:39, 19 February 2016
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Thanks for your work on Glacial Master! Yeah I'd appreciate it if you can do the F.Ranger, and I will focus on M.Ranger. That will probably let me focus my efforts a bit more, instead of going to the Great Metastasis Project page and ponder on what to work on.

Thanks again!

13:53, 19 February 2016
 
 
 

Awakening skills are still subcategories of their class's skills.

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This is not a mistake.

20:19, 11 February 2016
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Okay thanks for catching my mistake.

00:40, 12 February 2016
 
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Hey, I saw that you were working on getting the revolvers updated here on the wiki. Would you mind putting that on hold for now? I'm currently working on setting up some things so that we can search for equipment more effectively, and that would make manual data input on the weapon pages themselves unnecessary. I'd hate to have your effort go to waste!

19:50, 10 February 2016
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I see. Thanks for the heads up! Was mostly just annoyed that Silver Bullet and Lord of Ranger wasn't there >.>

I look forward to your work!

19:51, 10 February 2016
 
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