Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Thread history
Time | User | Activity | Comment |
---|---|---|---|
No results |
I disregarded the if check on your user page for coding rowspans, cause new editors might have a hard time reading the wikicode. But if it's working for you, the table does look much better IMO.
The tables themselves never bothered me in the first place. To be honest, I actually preferred the tables. The issue was that it was taking too long to manually update each value for every page.
Anyway, for consistency reasons, should we extend the table only to its Level cap value, the Master Level value, or the Max Level value?
"for consistency reasons." I believe we should stop at level cap of character. I haven't played DFO in sometime so I don't know what "master level" is.
Assume for a second that max character level is 70. In Seismic Crash look at Female PVE skill table. We have a row lv29, but when you can only achieve lv28. Is this data collected by a TP skill that raises skill levels, or maybe an equipment set bonus? Trying to record all the possibilities of going over level cap character could take sometime. (as i think my summoner can increase some skills by +3)
I think people would be okay with the skill table stopping at level cap, as anything above that should be considered a bonus...
Alright, sounds good. I'll get right to updating the pages as soon as I finish a reference guide for the new skill table format. You can view it here on my User page. Right now, I'm working on special cases that involve #ifexpr:
statements or uses of rowspan or colspan
for users who are interested in coding or table formatting.
Anyway, the terms "Master Level" and "Max Level" are relatively new.
- Master Level refers to a soft cap on skill levels. It controls the maximum amount of levels that can be obtained while adding points through the Skill Tree Window. Additional skill points can be added via items or effects, but cannot exceed the Max Level.
- Max Level refers to a hard cap on skill levels.