Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Thread history
Time | User | Activity | Comment |
---|---|---|---|
No results |
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with 30 values--> {|{{SkillTableHeader}} !Level !Lv Req !MP !Melee Atk. !Lance Tip Atk. {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} {{!}} <!--Level--> {{#var:i}} {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} {{!}} <!--MP--> {{#expr: 6+0.568*({{#var:i}}-1) round 0}} {{!}} <!--Melee Atk.--> {{#expr: 781+79.273*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage| {{#expr: 1.95+0.198*({{#var:i}}-1) }} | 1 }} {{!}} <!--Lance Tip Atk.--> {{#expr: 1027+104.273*({{#var:i}}-1) round 0}}% + {{AbsoluteDamage| {{#expr: 2.57+0.261*({{#var:i}}-1) }} | 1 }} {{!}}- }}
The main point to "simulate a loop" is to create an array with integers. Then when you call #arrayprint, it will loop through the whole array and move each item to a specified symbol, which I called "@@@@". To make your code work, I assigned "@@@@" to var 'i' and the formula you had displays.
Be sure to change the if check on MaxSkillRow.
We will lose some stuff, like rowspan="10"
for common columns. But we can put that outside in the attributes section, or hard code the column in the loop.
Now that you brought Extension:Variables to my attention, i think I can fix the semantic errors in NPC and dungeon info boxes. Thanks!
Quick Punto Skill table
Level | Lv Req | MP | Melee Atk. | Lance Tip Atk. |
---|---|---|---|---|
1 | 1 | 6 | 781% + 1.95 max-width:200px 100
|
1027% + 2.57 max-width:200px 100
|
2 | 3 | 7 | 860% + 2.15 max-width:200px 100
|
1131% + 2.83 max-width:200px 100
|
3 | 5 | 7 | 940% + 2.35 max-width:200px 100
|
1236% + 3.09 max-width:200px 100
|
4 | 7 | 8 | 1019% + 2.54 max-width:200px 100
|
1340% + 3.35 max-width:200px 100
|
5 | 9 | 8 | 1098% + 2.74 max-width:200px 100
|
1444% + 3.61 max-width:200px 100
|
6 | 11 | 9 | 1177% + 2.94 max-width:200px 100
|
1548% + 3.88 max-width:200px 100
|
7 | 13 | 9 | 1257% + 3.14 max-width:200px 100
|
1653% + 4.14 max-width:200px 100
|
8 | 15 | 10 | 1336% + 3.34 max-width:200px 100
|
1757% + 4.4 max-width:200px 100
|
9 | 17 | 11 | 1415% + 3.53 max-width:200px 100
|
1861% + 4.66 max-width:200px 100
|
10 | 19 | 11 | 1494% + 3.73 max-width:200px 100
|
1965% + 4.92 max-width:200px 100
|
11 | 21 | 12 | 1574% + 3.93 max-width:200px 100
|
2070% + 5.18 max-width:200px 100
|
12 | 23 | 12 | 1653% + 4.13 max-width:200px 100
|
2174% + 5.44 max-width:200px 100
|
13 | 25 | 13 | 1732% + 4.33 max-width:200px 100
|
2278% + 5.7 max-width:200px 100
|
14 | 27 | 13 | 1812% + 4.52 max-width:200px 100
|
2383% + 5.96 max-width:200px 100
|
15 | 29 | 14 | 1891% + 4.72 max-width:200px 100
|
2487% + 6.22 max-width:200px 100
|
16 | 31 | 15 | 1970% + 4.92 max-width:200px 100
|
2591% + 6.49 max-width:200px 100
|
17 | 33 | 15 | 2049% + 5.12 max-width:200px 100
|
2695% + 6.75 max-width:200px 100
|
18 | 35 | 16 | 2129% + 5.32 max-width:200px 100
|
2800% + 7.01 max-width:200px 100
|
19 | 37 | 16 | 2208% + 5.51 max-width:200px 100
|
2904% + 7.27 max-width:200px 100
|
20 | 39 | 17 | 2287% + 5.71 max-width:200px 100
|
3008% + 7.53 max-width:200px 100
|
21 | 41 | 17 | 2366% + 5.91 max-width:200px 100
|
3112% + 7.79 max-width:200px 100
|
22 | 43 | 18 | 2446% + 6.11 max-width:200px 100
|
3217% + 8.05 max-width:200px 100
|
23 | 45 | 18 | 2525% + 6.31 max-width:200px 100
|
3321% + 8.31 max-width:200px 100
|
24 | 47 | 19 | 2604% + 6.5 max-width:200px 100
|
3425% + 8.57 max-width:200px 100
|
25 | 49 | 20 | 2684% + 6.7 max-width:200px 100
|
3530% + 8.83 max-width:200px 100
|
26 | 51 | 20 | 2763% + 6.9 max-width:200px 100
|
3634% + 9.1 max-width:200px 100
|
27 | 53 | 21 | 2842% + 7.1 max-width:200px 100
|
3738% + 9.36 max-width:200px 100
|
28 | 55 | 21 | 2921% + 7.3 max-width:200px 100
|
3842% + 9.62 max-width:200px 100
|
29 | 57 | 22 | 3001% + 7.49 max-width:200px 100
|
3947% + 9.88 max-width:200px 100
|
30 | 59 | 22 | 3080% + 7.69 max-width:200px 100
|
4051% + 10.14 max-width:200px 100
|
I didn't know about the #arrayprint
option. I suppose it's a lot safer than having to worry about the consequences of an infinite loop.
I'll do some experimentation on skills like Core Shield and Blade Dance to test if I can hard code some of the columns into the table.
I disregarded the if check on your user page for coding rowspans, cause new editors might have a hard time reading the wikicode. But if it's working for you, the table does look much better IMO.
The tables themselves never bothered me in the first place. To be honest, I actually preferred the tables. The issue was that it was taking too long to manually update each value for every page.
Anyway, for consistency reasons, should we extend the table only to its Level cap value, the Master Level value, or the Max Level value?
"for consistency reasons." I believe we should stop at level cap of character. I haven't played DFO in sometime so I don't know what "master level" is.
Assume for a second that max character level is 70. In Seismic Crash look at Female PVE skill table. We have a row lv29, but when you can only achieve lv28. Is this data collected by a TP skill that raises skill levels, or maybe an equipment set bonus? Trying to record all the possibilities of going over level cap character could take sometime. (as i think my summoner can increase some skills by +3)
I think people would be okay with the skill table stopping at level cap, as anything above that should be considered a bonus...
Alright, sounds good. I'll get right to updating the pages as soon as I finish a reference guide for the new skill table format. You can view it here on my User page. Right now, I'm working on special cases that involve #ifexpr:
statements or uses of rowspan or colspan
for users who are interested in coding or table formatting.
Anyway, the terms "Master Level" and "Max Level" are relatively new.
- Master Level refers to a soft cap on skill levels. It controls the maximum amount of levels that can be obtained while adding points through the Skill Tree Window. Additional skill points can be added via items or effects, but cannot exceed the Max Level.
- Max Level refers to a hard cap on skill levels.