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Talk:The Great Skill Metastasis Project
Many of the skill tables don't have either the cast time or cool time (cooldown) on them. Are we going to include this information in the table or on the page? Imho, I think they should be put in the table... but any other say on the matter? - Blakdoxaduo (talk) 19:40, 23 May 2015 (PDT)
- Hard to say really. User Talk:Dfoplayer#Consistency. I would prefer in "attributes" but if the cooldown/cast time changes, it should go into the table. But then for consistency reasons, we should keep everything in the table for all skills. --Dfoplayer (talk) 19:48, 23 May 2015 (PDT)
- Thanks for the link I was looking for that discussion and glanced over your page too fast! On another quick note, are we switching to the new skill page layout now and where can I find an example/guide to go off of? - Blakdoxaduo (talk) 19:53, 23 May 2015 (PDT)
- Best one would be Spirit Summon: Wisp. Make sure you include
- Thanks for the link I was looking for that discussion and glanced over your page too fast! On another quick note, are we switching to the new skill page layout now and where can I find an example/guide to go off of? - Blakdoxaduo (talk) 19:53, 23 May 2015 (PDT)
<span style="display: none;">{{</span> //skill table <span style="display: none;">}}</span>
- since templates hate pipes "|" and we use that to "hide" the pipes in skill tables. Otherwise, we would need {{!}}{{!}} for every "||" which looks likes "butts". User_talk:Everspace#Extensions --Dfoplayer (talk) 20:03, 23 May 2015 (PDT)
- So many butts. Personally, I don't care for rowspan="58"|15 littered about the wiki pages, because that value doesn't grow or change. The table should be about being able to compare how a skill changes as it progresses. Should all skills have a "rowspan=32|Instant" for their cast time component? I don't think so.
- -- Everspace (talk) 20:07, 23 May 2015 (PDT)
- since templates hate pipes "|" and we use that to "hide" the pipes in skill tables. Otherwise, we would need {{!}}{{!}} for every "||" which looks likes "butts". User_talk:Everspace#Extensions --Dfoplayer (talk) 20:03, 23 May 2015 (PDT)
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Contents
Thread title | Replies | Last modified |
---|---|---|
The All-in-One Patch this coming January | 2 | 22:32, 24 December 2015 |
Stuff in Attributes; Damage Type Indication | 6 | 20:15, 8 September 2015 |
Hey fellow Wiki-ers. If you guys don't know, DFOG will be receiving a HUGE patch this coming January (Probably after Jan. 19, 2016). Link The link provided only lists a few of the mentioned changes. Other Link We will be receiving more 2nd Awakenings, dungeon revamps, etc. Be prepared. A lot is going to change and a lot of pages are going to be out of date, particularly skill pages.
I think what we need now is a plan to prepare for this event. Do you guys have any suggestions?
So on some pages we currently have, things like SP cost per level and CD are listed within the skill table itself, such as with High Kick. Others have them listed in the attributes section Spirit Summon: Flame Hulk. Is there a certain way we want to be doing it?
Also, I was thinking it could be a good idea to represent the type of damage the skills do in some way (if applicable). We could include what type of damage the skill does (Physical/Magical/Neutral?/Elemental Type?) in the Attributes section (describing multiple damage cases when necessary of course). Another option would be that we could color code the damage types. In this second case, ex: Shock Wave. We could reduce the table headings to just "Sword Swing's Attack Strength", "Shockwave Multihit's Attack Strength", and the values themselves could be colored for physical/magical. It could get messy for all the elemental types though. We'd have to think up of a color chart to represent everything. And make a key.
Edit: Trying out the "Add Topic" button. Didn't know it would do this.
Well, this new threads should be for the better. May take sometime to get used to it. Also, signature is no longer required. Unless one edits someone else's post, which one should not be doing.
1) I believe we are going to try to push everything in attributes and remove rowspan.
2) I think color coding with in-line html is going to be messy.
So fancy!
- I'm not against rowspan itself. I'm against rowspans for things that never change (like how much SP something costs). Even for 2nd Awakening with it's 500 initial and 200 afterwards scheme, you can better express it in the attributes section.
- I think mentioning the type of damage is a good idea (like The Void is dark element, but only the smash of the floor of Hammer of Repentance is light damage). This should not on the skill table itself.
I'm currently thinking of how I want to handle colouring things like item rarity, or the elements across the wiki (probably something like <font/span class="Dark">). A big problem is that all the colours chosen are for viewing on a dark background (which doesn't makes sense on the default white wiki) so I've sortof just been collecting colours before I implement anything. Semantic wiki (so many nifty things!) has been taking up more of my spare time outside of job hunting.
Ok. One downside to using this thread box is that you don't get emails for updates (at least I haven't). The signature happens automatically too, so no changing that.
- My original question was actually the same as the first topic at the top of the pace, just noticed. Will try and keep static things in attributes, since I agree with the sentiment that some tables are wide enough with all they have going on without the extra clutter.
- Regarding the colors thing, it's just a suggestion, so if it doesn't work out it's fine. Honestly I think the simplistic statement of if the hits do Physical/Magical damage in Attributes works just fine. @Everspace: Since it sounds like you've been looking into it though, you've probably come across this stuff already but in case you haven't, a quick google search brings up http://www.tedmontgomery.com/tutorial/clrnmsWH.html. And tangentially you can use always use Paletton and/or Adobe Kuler to find similar colors and find variations that might work better.
That can be solved. It's going to be in your Preferences, under "user profile" tab. Unfortunately, we also have this "new messages" button on the very top. That also tell you all the threads you have been watching. [Example].
I like to think of it as "The Skill Growth table is only for things that grow or change with the skill".
The biggest problem is Common, Unique, and Light attributes since they're all quite bright.