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Tower of Despair
Tower of Despair | |
---|---|
Location | Valley of Fallen Souls |
Min. Level | ? |
Level | 70 |
Monster Level | Varies |
End Boss | None |
Contents
Description
Like the other towers, it is a special gauntlet area where you must defeat all of the opponents on the floor to move on. However unlike the others, this tower contains 100 floors filled with very gimmicky APCs. Only one floor can be completed a day, and no items may be used. You may use a Life Token if you die; however, doing so will result in the APC being fully healed as as a result. The main reason for attempting the Tower is that upon completion of it, you can receive an item that will allow you to purchase a special Pot that will give you an Epic item based on your class.
It's interesting to note that many APCs in here will have abilities they cannot normally have. Also, while the starting floors look like an ancient ruin, they become increasingly more futuristic-looking as you make your way up.
Restrictions
- Restricted to one entry a day.
- Can only use up to 3 Life Tokens. (Note: Using a Life Token will fully heal the Enemy.)
- Can not use any consumable items
Enemies
- The tower contains APCs that are capable of using EX skills, other subclass skills, and skills they normally couldn't have.
- In short, be prepared for ANYTHING.
Floor 1~10
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
1F | 70 | Incompetent Benayoun | A crusader, he sports an infinite LoD and RoL. He will also use Blades of Purity and throw oil and bombs, very anti physical |
2F | 70 | Village Leader G | Another crusader, less of a pain though. This one will use EX and regular flash sphere as well as EX deflection wall. Deflection walls seem to deal more damage to targets in the air. His Deflection wall has a short casting time, deceptive range and little to no cooldown, though he rarely uses it twice in a row. He will also almost always cast EX Deflection Wall at the beginning of the match. |
3F | 70 | Downfallen Ashil | This floor features a gimmicky spitfire. He primarily will cast leap, a high level ice bullet, and a high level g-14. His AI is sort of stupid because he will nade then jump and spam ice bullet, meaning QR could potentially help out here. He will occasionally use mech drop, though the area it covers is pretty small. Spams shock waves while being juggled. |
4F | 70 | Long-Haired Motoro | A launcher, he uses some pretty annoying skills. He will use a steyr which has no cooldown as well as the EX skill, Icethrower. He also uses quantum bomb which has a very short cooldown. He casts silver bullet but doesn't appear to ever actually attack with his cannon. He will shoot 5-6 Steyrs in a row, but will stop early if you are near him, dropping a Quantum Bomb in your area. |
5F | 70 | Knife Wielding Bashieu | On this floor you will fight a rogue. She doesn't really have a gimmick, though it appears that she occasionally generates a shockwave. Other than that she uses many rogue skills, especially hurricane. |
6F | 70 | Blond Tyler | A female ranger. She has an infinite (or at the very least, a very short cooldown) awakening. She has a few other gimmicks as well like a no cooldown Marilyn rose and spriggan. Her topspin also appears to have a very short cooldown, she occasionally attacks with her regular attack. |
7F | 70 | Artillery Scout Junon | This room is... hard to describe. There is a gunner here, but the first thing you will notice about this room is there are a number of small projectiles landing (marked by a yellow circle) and exploding constantly. The gunner himself will make use of quantum bomb, jack spike, and mach kick. He also uses a modified mech drop, the difference is that missiles will be dropped instead of robots. |
8F | 70 | Gandharva Tina | This floor contains a striker. She has permanent super armor which could prove a challenge to some classes. Other than that she will use seismic punch quite often as well as bone crusher and low kick. She occasionally uses one inch punch and Mount. Wears a Screaming Plant Vest and a Gileimo, sometimes summoning a Screaming Plant and reflecting some of your damage back to you. |
9F | 70 | Gunner Nana | Not really any gimmicks here, just a female ranger. Utilizes Marilyn rose, flamethrower, moving shot, death hawk, topspin, spriggan, rising shot, and possibly headshot. Her Sonic Spike after connecting a hit with Topspin explodes if all hits connect. |
10F | 70 | (User APC) | APC is changed weekly. |
Floor 11~20
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
11F | 70 | King's Woman Rai | This floor contains another rogue. She uses many of the high level rogue skills that will potentially deal massive damage. She occasionally will throw a kunai. Another thing to note is that there is an ice crystal similar to the one found in King's Relic that will follow you and freeze you. However it does not appear to be there the entire fight, it is most likely a proc from something the rogue is wearing. |
12F | 30 | Kuran, Age 30 | Asura; he will use wave radiation and will throw out multiple oils and bombs in patterns similar to arsonist Bentick. He also appears to summon a meteor from time to time. |
13F | 70 | Dark Elf Woodsmen Tirano | Exorcist, he uses GWL, Chaos hammer, and a very powerful atomic smash. (He also uses a new exorcist skill not in our version) |
14F | 70 | Yanus, Maker of Indigestion Medicine | A witch that has a very powerful gimmick. She will occasionally attack with dragon fang but the largest worry in this room is her poison cloud. She will throw a bag of poison in front of her, it will spread out and cover a fairly large area, The poison is stupidly strong and can achieve damage upwards of 2k per tick. Another thing to mention is she will cause the screen to go completely black every once in a while |
15F | 70 | Monk: Samzang Launcher: 2nd Best Leedanggah Grappler: Water Demon Ojung Battle Mage: Stone Monkey Ogong |
Probably the hardest floor up to this point, it consists of 3 stages.
|
16F | 70 | Power Hungry Mutisha | A male fighter. He uses lots of super armor, low kicks, and a spinning tornado move. He also utilizes a very fast spinning spiral nen move. It has a lot of range and can hit you several times because of its move speed. |
17F | 70 | Glamorous Niel | Contains another male fighter. This time a grappler. He uses shoulder tackle, tornado kick, and various aerial grab attacks. |
18F | 70 | Shriek Wave Soho | In this room there is an asura. He will always have murderous wave activated and likes to use a lot of circular hit zone attacks. He will most commonly use ashe fork or wave radiation (both of which have a very short cooldown). When he uses ground quaker, be careful not to get caught or it may easily drain 70-90% of your health. |
19F | 70 | Stinky Folia | A gimmicky brawler. She will often try to confine you into corners of the stage by throwing down large fields of poison. Her normal forms of attack are using tornado kick and junk spin. She will sometimes use camoflage to turn invisible. When this happens just stay out of her poison areas and wait for her to come to you. Just don't get trapped in the junk spin. |
20F | 70 | (User APC) | Changes every week |
Floor 21~30
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
21F | 70 | Angry Buyong | Champion (Awakened female Striker) |
22F | 70 | Fashionable Riquelme | Male Ranger that spams windmill frequently and has a very low cooldown headshot. |
23F | 70 | Monk of Exorcism Myungho | Exorsist that uses White Tiger and Red Phoenix Amulet. He can get out multiple white tiger very quickly and they have a decent amount of health. Red Phoenix amulet can deal quite a bit of damage. |
24F | 70 | Agent Amina | Three female launchers of the same name. They use Steyr and Flamethrower(A mobile long version and a short stationary version). |
25F | 70 | Maple Logicstar Birch Teonia Winter Pine Cubre Magnolia Rhapanpan |
Consists of four rooms, each with a Witch. Each one focuses on an element and their witch skills can have sleepers as well as fail, they also summon a familiar which are invncible and last a duration before the witch has to resummon them. You can't move to the next floor until the familiar despawns. The witches are:
|
26F | 70 | Ultimate Ghost Orb Ruho | An Asura whose gimmick is to crate a Ghost Orb that creates a strong vacuum that pulls the player in. It is strong enough for a Female Mage to move just enough so she is stationary so getting knocked down will drag you in incredible quickly. |
27F | 70 | Dark Shadow Woorannu | A Thief who uses Eraser and Ankle Cut. |
28F | 70 | Empress of Shadowless Kick | A rouge who likes to jump around using Diving Arrow and Vertical Spiral. Also utilizes Ankle Cut. |
29F | 70 | Roberto of the Mach | A male Ranger who is very gimmicky. He will jump and fire his gun, which will create circles under on the ground around you and soon after deal damage to the player (he has a fastest gun version where he will fire the shots on the ground, but it is less frequent). He has a Mach Kick where he will shoot forward similar to a mage's palm blast he will cast it often if you are close to him. He also has a skill that will do the Punisher stomp animation and create a circle at his feet that will explode soon after dealing decent damage which he also uses if you are close to him. Finally, he has a Headshot that has a small Y-axis range, he uses this infrequently. |
30F | 70 | (User APC) | Changed every week |
Floor 31~40
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
31F | 70 | Master of Seals Yeomyung | A Gimmicky Exorcist who uses barriers to attack. His first attack is quick spikes that jut out at you location, the direction the spikes travel seems to be the direction he is facing, he casts this ability often. His second attack he makes a small rectangle appear next to your character then will extent out a long distance pushing your character if they get hit this is one of his more damaging attacks.His third attack he will draw a blue rectangle under your feet, upon completion it will form a barrier around you if you are in the rectangle. It will last around five second as well as silence you, it can be destroyed. His fourth ability creates three while cubes in a triangle formation around the room with a pentagram in the middle. Until all three cubes are destroyed he takes significantly less damage. |
32F | 70 | Super Speed Ball Randious | A male Fighter who plays baseball. He will throw a curve and straight balls. He can even throw odd ones that move in a slow unpredictable fashion. His strongest ability causes him to shoot down a lightning bolt at his location knocking his enemies back, afterward he will throw a fastball. He often uses the lightning fastball attack after being knocked down. |
33F | 70 | Final Evolution Meewoo Meewoo | Female Brawler/Striker hybrid with regenerative health. Uses Lightning Dance, Venom Mine (That she activates faster than normal), Tornado Kick. She stops regenerating health at random times (cause unknown). In addition damage can causes her to "bleed" poison on the ground which if stood in can poison. |
34F | 70 | Sprinter Sill | Rogue. Gimmick is invisibility and can "teleport" along the y axis. Whe she suses abilities while invisible she is briefly shown via a white or black silhouette depending on the skill she uses. Us. She becomes visible for very brief periods of time. Seems to utilize Shining Cut, Shadow Cut, and Eraser as her main skills. |
35F | 70 | Mother Bear Pikuping Father Bear Mawoong Baby Bear Dodolas |
Crusader, Monk, and what appears to be a Soul Bender. Crusader uses Cure, Divine Invocation, and Healing Wind. Offensive moves are Revenge of Light, normal attacks followed by Blades of Purity. Monk uses Duck/Sway skills and Hurricane n' Roll. Soul Bender uses Triple Slash, Moonlight Slash, Ghost Slash, and dash attacks. Crusader luckily doesn't use Revenge of Light on other APCs. |
36F | 70 | Come and Go Kaleia | Female Mechanic who isn't too special however her landrunners have considerably more health than a typical landrunner making them harder to kill. Air Combat Mech Gale Force can do a considerable amount of damage if its attacks arn't dodged. |
37F | 70 | Iron Legs Julie | Champion; uses super armor and Beat Drive |
38F | 70 | Will Strong | A Monk who does sets out a totem in the center of he room and deals damage if stood in. His two main attack are a jump (he will go super armor before hand) and land on a target dealing considerable damage. He also utilizes a no cooldown crossmore. |
39F | 70 | Shoes On Fire Ahrie | Female Ranger who works similar to to the male ranger on floor 22 in that she will spam Topspin, she can finish off her Topspins with Sonic Spike. She also uses a slide that seems to travel longer than a normal gunner slide. Uses Needle Sobat too. |
40F | 70 | (User APC) | Changed every week |
Floor 41~50
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
41F | 70 | Sea Dragon King Carpentise | A Machinist who has very high hit recovery with quick rebound. He uses Mech Drop which as a shorter cooldown. He uses detonate which has a large range. Also uses Gaebolg Punch. |
42F | 70 | Self Duplication Spell Master Ohroto | A Necromancer who uses Cursed Spear, Dark Soul, Dead Man's Grudge, and Kunai. She can create up to two clones of herself that use Shining Cut and Kunai. The clones have as much HP as the boss's max HP, they will however disappear after some time and she will then resummon them. |
43F | 70 | Black Leopard Rodem | A Necromancer who employs Cursed Spear, Dark Soul, and Dead Man's Grudge. Melee attacks have a chance to cause he to create a black gas cloud around her that deals damage and curses. Occasionally she will turn into a panther with a new health bar that will constantly disappear, reappear along your X-axis and jump to the other side (like Pluto) and disappear again. While in panther form she can summon 3 other panther that are pitch black and will follow the same attack pattern as her, however these will explode on contact and cause poison if they hit an enemy. After the panther is defeated the necromancer will return to normal and take about 2 and half bars of health. She can apparently also have the panther appear while still being on the field. |
44F | 70 | Split It Up Mosis | Carries out Shadow-attributed splitting slashes, like Illusion Sword Dance. The slashes he creates whenever he swings his sword look similar to Spirit Crescent except they are much larger. When using one of his few rarely used skills he will not create crescents. |
45F | 70 | Manhunt Search Team | Two Metalhearts (awakened female mechanics) who use Gale Force and Corona. One of them can also use the awakening move Battleroid. |
46F | 70 | Soaring Outo | A female Striker whose Rising Fist into EX Rising Fist hurts. |
47F | 70 | Get In Line Luicheng | A male brawler who uses Knee Drop, Needle Throw, and Needle Spin |
48F | 70 | G King Rocksper | A Crusader who heals himself and uses Fountain of Life, Phoenix Hammer, Spear of Victory, Giant Weapon Launcher, and Smasher. Also has lightning bolts (not Revenge of Light, though) come down if attacked. |
49F | 70 | Best Driver Sonew | Uses a little-to-no-cooldown Mega Drill. Also uses Phase Shift. |
50F | 70 | (User APC) | Changes every week |
Floor 51~60
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
51F | 70 | Deranged Ixia | You encounter a floating female Mage who summons homing meteorites and landing Black Holes. (If clarified, she could lose HP over time.) |
52F | 70 | Golden Butterfly Jacklyn | Fast-attacking female spitfire |
53F | 80 | True Summoner Pong | A Gaia (Awakened Summoner) |
54F | 70 | Insect Master Kusano | An Asura who summons insect type monsters |
55F | 70 | Challenger Big House Champion Locky |
This floor consists of two stages, each with a Monk. The first you'll meet is Challenger Big House; the second is Champion Locky. |
56F | 70 | Tiny Shalott | A small Rogue that can use the awakening. |
57F | 70 | Unrivaled Jiganthe | A big Male Fighter, who uses Super armor constantly; very high abnormal status, it seems. |
58F | 70 | Watchman Philuckey | A Witch who uses Disenchant, Phase Shift, Flyswatter and Florae Collider. |
59F | 80 | Three Wish Japa | A Summoner who can summon three Belzyntae (the green one heals her, the red one attacks, and the blue one freezes). |
60F | 70 | (User APC) | Changes every week |
Floor 61~70
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
61F | 70 | Silent J | A very fast Templar (awakened Monk) who uses Passion Chakra and could lose hp over time (maybe?). |
62F | 70 | N/A | A fast-attacking male Nen Master who can drain your HP and stun you. |
63F | 70 | N/A | A Thief whose modified Curse Spear is made to look more like a set of daggers that spin, and a sword that dives to attack. |
64F | 70 | N/A | A Rogue who uses Necromancer skills, Vallacre included. Also summons Dark Spirits from the Ghost Train. |
65F | 70 | N/A | Five female mages who attack with a version of Frosty's Head that's made to look like a heart. Mana-shielded and little-to-no-cooldown Magic festival. One of them uses Sun Burst. |
66F | 70 | N/A | A Wildcat (awakened male Brawler) who uses attacks doubled with a knockback upon getting knocked down. He also summons Shadow damage lightning bolts. Uses Air Steiner, Brawler skills, and the awakening move. |
67F | 70 | N/A | A female fighter who has balls that have a single eye on them. She uses Ki-Hop Low Kick and Lightning Dance. |
68F | 70 | N/A | A battle mage who has an Ice Tiger, a Bloodgaru, and one of Myojin's hounds. |
69F | 70 | N/A | A fast-runnig, fast-attacking male Ranger who leaves a trail of red fairies. |
70F | 70 | (User APC) | Changes every week |
Floor 71~80
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
71F | 70 | N/A | Soul Reaper (awakened Soul Bender); uses Ice Saya Crystal and other cube circles, Ghost Step, and Keiga. Attacks with Tombstone and Blache. |
72F | 70 | N/A | Wrecking ball (awakened male Launcher); attacks with Satellite Beam and other launcher moves. |
73F | 70 | N/A | A female Ranger who one can defeat if all six of her bullets are missed. |
74F | 80 | N/A | Blazing Flower (awakened female Nen Master) |
75F | 70 | N/A | Hell Bringer (awakened Berserker); if you grab him during his Raging Fury, he gets into permanent super armor until he's grabbed again. |
76F | 70 | N/A | A floating Avenger |
77F | 70 | N/A | A Rogue who summons random enemies, consumes HP Fortune coins, and calls on Chaos Agares. Can Molt if attacked. |
78F | 70 | N/A | A male Mechanic who can summon the Black Roses with no cooldown and use grenades. |
79F | 90 | N/A | A Dark Knight (awakened Asura) |
80F | 70 | (User APC) | Changes every week |
Floor 81~90
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
81F | 80 | N/A | A female Mechanic who can attack with a hybrid between Gaebolg Punch and Battleroid. |
82F | 70 | N/A | Attack the Priest's cross, for the Priest is your ally. The cross can inflict bleed. |
83F | 80 | N/A | An Elementalist who has two invincible samiho (three-tailed foxes). |
84F | 70 | N/A | A female Brawler (Grappler hybrid?) who blinds and attacks you with sand (doesn't seem to resemble Sand Splash) and summons a sandy monster. |
85F | 70 | N/A | A Rogue who uses Bone Shield, Dark Nail, Dead Man's Grudge, and Dead Man's Obsession. Also uses attacks similar to Chaos Agares. |
86F | 70 | N/A | A fast battle mage who uses Double Swing, Stabbing Wheel, Phase Sift, and Golden Dragon Spear. |
87F | 75 | N/A | A male Striker whose Hammer Kick is more like a Draw Sword that can inflict bleeding. |
88F | 70 | N/A | In a floor with a a laser on each corner, there's a fast Blade Master who uses Ashe Fork and Full Moonlight Slash (the FMS bleeds). |
89F | 70 | N/A | Monk |
90F | 70 | (User APC) | Changes every week |
Floor 91~100
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
91F | 70 | N/A | Three Imposters and a Rogue who uses Soul Lure and Hurricane. |
92F | 90 | N/A | A Soul Bender who can inflict poison if attacked. |
93F | 70 | N/A | An Archmage (awakened Elementalist) who uses Halloween Buster and Flame Void Volcano at little to no cooldown. Also Phase Shifts. |
94F | 70 | N/A | Male Mechanic |
95F | 75 | N/A | Uses Death Dust. |
96F | 91 | N/A | Blade Master Soldoros himself... Very fast... A sword will eventually appear so one could fight it. |
97F | 80 | N/A | A female mage who summons a knight who grows big and a small version of Big Sister Louise. Also attacks with big Lantern Bombs and big Frosty Heads. |
98F | 80 | N/A | An Exorcist/Monk hybrid who can use both monk and exo moves, use Big Bang Punch and summon Black Tortise. |
99F | 90 | N/A | A female fighter who uses a few moves from all four subclasses. (To name a few, Block Bomb, Cyclone Attack, and Grand Lion's Roar; maybe some Striker moves, too.) |
100F | 92 | N/A | A Slayer who teleports. |