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Tower of Despair
Tower of Despair | |
---|---|
Location | Valley of Fallen Souls |
Min. Level | ? |
Level | 70 |
Monster Level | Varies |
End Boss | None |
Contents
Description
Like the other towers, it is a special gauntlet area where you must defeat all of the opponents on the floor to move on. However unlike the others, this tower contains 100 floors filled with very gimmicky APCs. Only one floor can be completed a day, and no items may be used. You may use a Life Token if you die; however, doing so will result in the APC being fully healed as as a result. The main reason for attempting the Tower is that upon completion of it, you can receive an item that will allow you to purchase a special Pot that will give you an Epic item based on your class.
It's interesting to note that many APCs in here will have abilities they cannot normally have. Also, while the starting floors look like an ancient ruin, they become increasingly more futuristic-looking as you make your way up.
Restrictions
- Restricted to one entry a day.
- Can only use up to 3 Life Tokens. (Note: Using a Life Token will fully heal the Enemy.)
- Can not use any consumable items
Enemies
- The tower contains APCs that are capable of using EX skills, other subclass skills, and skills they normally couldn't have.
- In short, be prepared for ANYTHING.
Floor 1~10
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
1F | 70 | Incompetent Benayoun | A crusader, he sports an infinite LoD and RoL. He will also use Blades of Purity and throw oil and bombs, very anti physical |
2F | 70 | Village Leader G | Another crusader, less of a pain though. This one will use EX and regular flash sphere as well as EX deflection wall. Deflection walls seem to deal more damage to targets in the air. His Deflection wall has a short casting time, deceptive range and little to no cooldown, though he rarely uses it twice in a row. He will also almost always cast EX Deflection Wall at the beginning of the match. |
3F | 70 | Downfallen Ashil | This floor features a gimmicky spitfire. He primarily will cast leap, a high level ice bullet, and a high level g-14. His AI is sort of stupid because he will nade then jump and spam ice bullet, meaning QR could potentially help out here. He will occasionally use mech drop, though the area it covers is pretty small. Spams shock waves while being juggled. |
4F | 70 | Long-Haired Motoro | A launcher, he uses some pretty annoying skills. He will use a steyr which has no cooldown as well as the EX skill, Icethrower. He also uses quantum bomb which has a very short cooldown. He casts silver bullet but doesn't appear to ever actually attack with his cannon. He will shoot 5-6 Steyrs in a row, but will stop early if you are near him, dropping a Quantum Bomb in your area. |
5F | 70 | Knife Wielding Bashieu | On this floor you will fight a rogue. She doesn't really have a gimmick, though it appears that she occasionally generates a shockwave. Other than that she uses many rogue skills, especially hurricane. |
6F | 70 | Blond Tyler | A female ranger. She has an infinite (or at the very least, a very short cooldown) awakening. She has a few other gimmicks as well like a no cooldown Marilyn rose and spriggan. Her topspin also appears to have a very short cooldown, she occasionally attacks with her regular attack. |
7F | 70 | Artillery Scout Junon | This room is... hard to describe. There is a gunner here, but the first thing you will notice about this room is there are a number of small projectiles landing (marked by a yellow circle) and exploding constantly. The gunner himself will make use of quantum bomb, jack spike, and mach kick. He also uses a modified mech drop, the difference is that missiles will be dropped instead of robots. |
8F | 70 | Gandharva Tina | This floor contains a striker. She has permanent super armor which could prove a challenge to some classes. Other than that she will use seismic punch quite often as well as bone crusher and low kick. She occasionally uses one inch punch (?). |
9F | 70 | Gunner Nana | Not really any gimmicks here, just a female ranger. Utilizes Marilyn rose, flamethrower, moving shot, death hawk, topspin, spriggan, rising shot, and possibly headshot. Her Sonic Spike after connecting a hit with Topspin explodes if all hits connect. |
10F | 70 | (User APC) | APC is changed weekly. |
Floor 11~20
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
11F | 70 | King's Woman Rai | This floor contains another rogue. She uses many of the high level rogue skills that will potentially deal massive damage. She occasionally will throw a kunai. Another thing to note is that there is an ice crystal similar to the one found in King's Relic that will follow you and freeze you. However it does not appear to be there the entire fight, it is most likely a proc from something the rogue is wearing. |
12F | 30 | Kuran, Age 30 | Asura; he will use wave radiation and will throw out multiple oils and bombs in patterns similar to arsonist Bentick. He also appears to summon a meteor from time to time. |
13F | 70 | Dark Elf Woodsmen Tirano | Exorcist, he uses GWL, Chaos hammer, and a very powerful atomic smash. (He also uses a new exorcist skill not in our version) |
14F | 70 | Yanus, Maker of Indigestion Medicine | A witch that has a very powerful gimmick. She will occasionally attack with dragon fang but the largest worry in this room is her poison cloud. She will throw a bag of poison in front of her, it will spread out and cover a fairly large area, The poison is stupidly strong and can achieve damage upwards of 2k per tick. Another thing to mention is she will cause the screen to go completely black every once in a while |
15F | 70 | Monk: Samzang Launcher: 2nd Best Leedanggah Grappler: Water Demon Ojung Battle Mage: Stone Monkey Ogong |
Probably the hardest floor up to this point, it consists of 3 stages.
|
16F | 70 | Power Hungry Mutisha | A male fighter. He uses lots of super armor, low kicks, and a spinning tornado move. He also utilizes a very fast spinning spiral nen move. It has a lot of range and can hit you several times because of its move speed. |
17F | 70 | Glamorous Niel | Contains another male fighter. This time a grappler. He uses shoulder tackle, tornado kick, and various aerial grab attacks. |
18F | 70 | Shriek Wave Soho | In this room there is an asura. He will always have murderous wave activated and likes to use a lot of circular hit zone attacks. He will most commonly use ashe fork or wave radiation (both of which have a very short cooldown). When he uses ground quaker, be careful not to get caught or it may easily drain 70-90% of your health. |
19F | 70 | Stinky Folia | A gimmicky brawler. She will often try to confine you into corners of the stage by throwing down large fields of poison. Her normal forms of attack are using tornado kick and junk spin. She will sometimes use camoflage to turn invisible. When this happens just stay out of her poison areas and wait for her to come to you. Just don't get trapped in the junk spin. |
20F | 70 | (User APC) | Changes every week |
Floor 21~30
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
21F | 70 | Angry Buyong | Champion (Awakened female Striker) |
22F | 70 | Fashionable Riquelme | Fast (?) Male Ranger |
23F | 70 | Monk of Exorcism Myungho | Uses White Tiger and Red Phoenix Amulet |
24F | 70 | Agent Amina | Three female launchers of the same name |
25F | 70 | Maple Logicstar Birch Teonia Winter Pine Cubre Magnolia Rhapanpan |
Consists of four rooms, each with a Witch (that focuses on one element?). |
26F | 70 | Ultimate Ghost Orb Ruho | An Asura; beware of his Ghost Orb because it suctions and then explodes. |
27F | 70 | Dark Shadow Woorannu | A Thief who uses Eraser and Ankle Cut. |
28F | 70 | Empress of Shadowless Kick | Uses Ankle Cut and possibly (?) Rogue skills |
29F | 70 | Roberto of the Mach | A male Ranger who fires bullets that explode in Aerial Fire. Also uses Mach Kick and can escape if attacked too much. |
30F | 70 | (User APC) | Changed every week |
Floor 31~40
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
31F | 70 | Master of Seals Yeomyung | An Exorcist who uses barriers to attack. |
32F | 70 | Super Speed Ball Randious | A male Fighter who throws balls, casts a lightning bolt on himself, and sometimes uses common male Fighter skills. |
33F | 70 | Final Evolution Meewoo Meewoo | Female Brawler/Striker hybrid with regenerative health. Uses Lightning Dance, Venom Mine, Tornado Kick. She stops regenerating health at random times (cause unknown). |
34F | 70 | Sprinter Sill | Rogue. Gimmick is invisibility. She becomes visible for very brief periods of time. Seems to utilize Shining Cut, Shadow Cut, and Eraser as her main skills. |
35F | 70 | Mother Bear Pikuping Father Bear Mawoong Baby Bear Dodolas |
Crusader, Monk, and what appears to be a Soul Bender. Crusader uses Cure, Divine Invocation, and Healing Wind. Offensive moves are Revenge of Light, normal attacks followed by Blades of Purity. Monk uses Duck/Sway skills and Hurricane n' Roll. Soul Bender uses Triple Slash, Moonlight Slash, Ghost Slash, and dash attacks. Crusader luckily doesn't use Revenge of Light on other APCs. |
36F | 70 | Come and Go Kaleia | Female Mechanic |
37F | 70 | N/A | TBD |
38F | 70 | N/A | TBD |
39F | 70 | N/A | TBD |
40F | 70 | (User APC) | Changed every week |
Floor 41~50
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
41F | 70 | N/A | TBD |
42F | 70 | N/A | TBD |
43F | 70 | N/A | TBD |
44F | 70 | N/A | TBD |
45F | 70 | N/A | TBD |
46F | 70 | N/A | TBD |
47F | 70 | N/A | A male brawler who uses Needle Throw and Needle Spin |
48F | 70 | N/A | A Crusader who heals himself and uses Fountain of Life, Phoenix Hammer, Spear of Victory, Giant Weapon Launcher, and Smasher. Also has lightning bolts (not Revenge of Light, though) come down if attacked. |
49F | 70 | 베스트 드라이버 소뇨 (Best Driver Sonyo?) | Uses a little-to-no-cooldown Mega Drill. Also uses Phase Shift. |
50F | 70 | (User APC) | Changes every week |
Floor 51~60
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
51F | 70 | N/A | You encounter a floating female Mage who summons homing meteorites and landing Black Holes. (If clarified, she could lose HP over time.) |
52F | 70 | N/A | Fast-attacking female spitfire |
53F | 70 | N/A | A Gaia (Awakened Summoner) |
54F | 70 | N/A | An Asura who summons insect type monsters |
55F | 70 | N/A | This floor consists of two stages, each with a Monk. |
56F | 70 | N/A | Contains a small Rogue. |
57F | 70 | N/A | Contains a big Male Fighter. |
58F | 70 | N/A | TBD |
59F | 70 | N/A | TBD |
60F | 70 | (User APC) | Changes every week |
Floor 61~70
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
61F | 70 | N/A | TBD |
62F | 70 | N/A | TBD |
63F | 70 | N/A | TBD |
64F | 70 | N/A | TBD |
65F | 70 | N/A | TBD |
66F | 70 | N/A | TBD |
67F | 70 | N/A | TBD |
68F | 70 | N/A | TBD |
69F | 70 | N/A | TBD |
70F | 70 | (User APC) | Changes every week |
Floor 71~80
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
71F | 70 | N/A | TBD |
72F | 70 | N/A | TBD |
73F | 70 | N/A | TBD |
74F | 70 | N/A | TBD |
75F | 70 | N/A | TBD |
76F | 70 | N/A | TBD |
77F | 70 | N/A | TBD |
78F | 70 | N/A | TBD |
79F | 70 | N/A | TBD |
80F | 70 | (User APC) | Changes every week |
Floor 81~90
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
81F | 70 | N/A | TBD |
82F | 70 | N/A | TBD |
83F | 70 | N/A | TBD |
84F | 70 | N/A | TBD |
85F | 70 | N/A | TBD |
86F | 70 | N/A | TBD |
87F | 70 | N/A | TBD |
88F | 70 | N/A | TBD |
89F | 70 | N/A | TBD |
90F | 70 | (User APC) | Changes every week |
Floor 91~100
Floor | Monster Information | Notes | |
---|---|---|---|
Lv | Name | ||
91F | 70 | N/A | TBD |
92F | 70 | N/A | TBD |
93F | 70 | N/A | TBD |
94F | 70 | N/A | TBD |
95F | 70 | N/A | TBD |
96F | 70 | N/A | TBD |
97F | 70 | N/A | TBD |
98F | 70 | N/A | TBD |
99F | 70 | N/A | TBD |
100F | 70 | N/A | TBD |