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Difference between revisions of "Spin Kick"

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m (Descriptive update.)
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*Cast time: Instant
 
*Cast time: Instant
 
*Cool down: 50 seconds
 
*Cool down: 50 seconds
*Super Armor effect
+
*There is no Super Armor effect, the striker can be interrupted during the skill during the "winding" effect before the kick.
 
*<font color="red">'''Costs 2 Clear Cube Fragments'''</font>
 
*<font color="red">'''Costs 2 Clear Cube Fragments'''</font>
 +
 +
 +
*This skill has excellent damage, range and cast speed.
 +
**The first part of the damage hits enemies in a generous area in front and slightly to the back of the striker.
 +
**The second part of the kick sends out an explosion (the first kick does not necessarily need to connect to cause this explosion), that has a long lingering time and enemies who walk into it can still be hit by the explosion.
  
 
==Skill Growth==
 
==Skill Growth==

Revision as of 08:05, 9 June 2015

Description

Kicks widely while powerfully spinning using the power of centripetal force. Enemies in the way are knocked down and flown across the field.

Details

Spin Kick

  • Requires level 5 Flame Tornado Kick
  • Max level: 1
  • Cost: 120 SP
  • Cast time: Instant
  • Cool down: 50 seconds
  • There is no Super Armor effect, the striker can be interrupted during the skill during the "winding" effect before the kick.
  • Costs 2 Clear Cube Fragments


  • This skill has excellent damage, range and cast speed.
    • The first part of the damage hits enemies in a generous area in front and slightly to the back of the striker.
    • The second part of the kick sends out an explosion (the first kick does not necessarily need to connect to cause this explosion), that has a long lingering time and enemies who walk into it can still be hit by the explosion.

Skill Growth

Lv Lv Req MP Cost 1st hit Attack Strength 2nd hit Attack Strength Total Attack Strength
1(M) 70 935 2200% 4400% 6600%
2 - 1167 2428% 4855% 7283%

Template:NavSkillsMStriker