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Difference between revisions of "Multi Headshot"
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*The user stays in super armor during activation. | *The user stays in super armor during activation. | ||
*Lands hit against any mid-air, standing, and downed target. | *Lands hit against any mid-air, standing, and downed target. | ||
− | *Be aware that | + | *Be aware that each shot only lands hit on '''one''' random target within the attack range. Can be troublesome against multiple monsters. |
*Unlike normal [[Headshot]], it can get stuck. | *Unlike normal [[Headshot]], it can get stuck. | ||
*Increases duration of hit stun as the skill level rises. | *Increases duration of hit stun as the skill level rises. |
Revision as of 06:43, 15 September 2009
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Description
Fires consecutive head shot at a target. Press directional key for each shot to adjust the direction of fire. Lands maximum of 5 hits. Can't be used with a hand cannon.
Details
- Command Input:
+ Z
- This skill consumes 1 clear cube fragment.
- Fixed attack range of 600px.
- The user stays in super armor during activation.
- Lands hit against any mid-air, standing, and downed target.
- Be aware that each shot only lands hit on one random target within the attack range. Can be troublesome against multiple monsters.
- Unlike normal Headshot, it can get stuck.
- Increases duration of hit stun as the skill level rises.