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Difference between revisions of "Fusion Craft"
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==Prerequisite== | ==Prerequisite== | ||
+ | *Level 48+ | ||
+ | *Must awaken as the Trickster | ||
*[[Befriend Pluto]] Level 2+ | *[[Befriend Pluto]] Level 2+ | ||
*[[Befriend Florae]] Level 2+ | *[[Befriend Florae]] Level 2+ |
Revision as of 06:24, 3 February 2011
Contents
Description
Uses a Familiar to use another character's skill to immobilize the enemy, then uses the Fusion Craft that deals powerful damage.
Prerequisite
- Level 48+
- Must awaken as the Trickster
- Befriend Pluto Level 2+
- Befriend Florae Level 2+
- Befriend Jack Frost Level 2+
- Befriend Jack-O'-Lantern Level 2+
Details
- The skill starts as the Witch sets out the Florae Rasa, which inflicts damage on any enemies within the area. They may also be immobilized.
- After the Florae Rasa, the Witch builds the Lantern Factory, which produces Lantern Runners that run around to confuse the enemy and also explode to inflict damage.
- After the Lantern Factory, the Frosty Spin is built. The Frosty Spin shoots out various items that inflict damage and can possibly fire a huge Frosty's Head.
- Fusion Craft finishes off with a Pluto Punch.
- Pluto Punch displaces the Witch along with any enemies, but it does not inflict damage on the Witch.
- When the user repeatedly presses the attack key or skill command key, the time is reduced to produce another Lantern Runner and to fire a Frosty's Head.
- Unlike most of the Witch's skills, Fusion Craft does not have Failure, Success, or Sleeper Success effects.
- Although, the immobilization of the Florae Rasa is based on a percentage that increases as the skill level increases.