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Difference between revisions of "Hook and Throw"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 훅 앤 쓰로우 | ||
|Video= | |Video= | ||
|Class=Demonic Lancer | |Class=Demonic Lancer | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
− | |Command={{right}}{{up}}{{z}} | + | |Command={{right}}{{up}}+{{z}} |
− | |Description=Pulls an enemy with his lance, and then throws it.<br>The enemy causes Collision damage and bounces off walls.<br>Enables [[Impaler]]s to grab multiple enemies and use certain skills in the middle of this skill. | + | |Description=Pulls an enemy with his lance, and then throws it.<br> |
+ | The enemy causes Collision damage and bounces off walls.<br> | ||
+ | Enables [[Impaler]]s to grab multiple enemies and use certain skills in the middle of this skill. | ||
'''Cancellable Skills:''' | '''Cancellable Skills:''' | ||
− | *{{IconLink|Dark Ambition}} | + | *{{IconLink|Dark Ambition}}, {{IconLink|Dark Spiral Lance}}, {{IconLink|Piercing Drive}}, {{IconLink|Killer Lance}}, {{IconLink|Diffusion}} |
− | + | <br> | |
− | + | '''[Special Function]'''<br> | |
− | + | [For Impalers]<br> | |
+ | - Enables you to grab multiple enemies.<br> | ||
+ | - Can be canceled by some other skills. | ||
|Attributes= | |Attributes= | ||
Line 19: | Line 24: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|7 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *'''Impaler Effects:''' |
+ | **{{SkillAttribute|Grabbable Enemies|5}} | ||
|Notes= | |Notes= | ||
*Enemy takes damage from the impact from hitting the ground or wall, not the grab itself. | *Enemy takes damage from the impact from hitting the ground or wall, not the grab itself. | ||
**Deals damage to enemies hit by the thrown enemy. | **Deals damage to enemies hit by the thrown enemy. | ||
− | *Can be improved with {{IconLink|Hook and Throw Upgrade}} | + | *Can be improved with {{IconLink|Hook and Throw Upgrade}}. |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|20| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|300|60}} |
− | {{!}} <!--Thrown--> {{Calc|{{#var:i}}| | + | {{!}} <!--Thrown--> {{Calc|{{#var:i}}|1659|11593|60}}% |
− | {{!}} <!--Wall/Ground--> {{Calc|{{#var:i}}| | + | {{!}} <!--Wall/Ground--> {{Calc|{{#var:i}}|1659|11594|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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{{TableNote}}</small> | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 18:14, 15 March 2021
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 훅 앤 쓰로우 |
Description
Pulls an enemy with his lance, and then throws it.
The enemy causes Collision damage and bounces off walls.
Enables Impalers to grab multiple enemies and use certain skills in the middle of this skill.
Cancellable Skills:
[Special Function]
[For Impalers]
- Enables you to grab multiple enemies.
- Can be canceled by some other skills.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Impaler Effects:
- Grabbable Enemies: 5
Notes
- Enemy takes damage from the impact from hitting the ground or wall, not the grab itself.
- Deals damage to enemies hit by the thrown enemy.
- Can be improved with
Hook and Throw Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Thrown Enemy Collision Damage | Wall/Ground-landing Damage |
---|---|---|---|---|
1 | 5 | 20 | 1659% | 1659% |
2 | 7 | 25 | 1827% | 1827% |
3 | 9 | 29 | 1996% | 1996% |
4 | 11 | 34 | 2164% | 2164% |
5 | 13 | 39 | 2332% | 2333% |
6 | 15 | 44 | 2501% | 2501% |
7 | 17 | 48 | 2669% | 2669% |
8 | 19 | 53 | 2838% | 2838% |
9 | 21 | 58 | 3006% | 3006% |
10 | 23 | 63 | 3174% | 3175% |
11 | 25 | 67 | 3343% | 3343% |
12 | 27 | 72 | 3511% | 3511% |
13 | 29 | 77 | 3679% | 3680% |
14 | 31 | 82 | 3848% | 3848% |
15 | 33 | 86 | 4016% | 4016% |
16 | 35 | 91 | 4185% | 4185% |
17 | 37 | 96 | 4353% | 4353% |
18 | 39 | 101 | 4521% | 4522% |
19 | 41 | 105 | 4690% | 4690% |
20 | 43 | 110 | 4858% | 4858% |
21 | 45 | 115 | 5026% | 5027% |
22 | 47 | 120 | 5195% | 5195% |
23 | 49 | 124 | 5363% | 5364% |
24 | 51 | 129 | 5532% | 5532% |
25 | 53 | 134 | 5700% | 5700% |
26 | 55 | 139 | 5868% | 5869% |
27 | 57 | 143 | 6037% | 6037% |
28 | 59 | 148 | 6205% | 6206% |
29 | 61 | 153 | 6373% | 6374% |
30 | 63 | 158 | 6542% | 6542% |
31 | 65 | 162 | 6710% | 6711% |
32 | 67 | 167 | 6879% | 6879% |
33 | 69 | 172 | 7047% | 7047% |
34 | 71 | 177 | 7215% | 7216% |
35 | 73 | 181 | 7384% | 7384% |
36 | 75 | 186 | 7552% | 7553% |
37 | 77 | 191 | 7720% | 7721% |
38 | 79 | 196 | 7889% | 7889% |
39 | 81 | 200 | 8057% | 8058% |
40 | 83 | 205 | 8226% | 8226% |
41 | 85 | 210 | 8394% | 8395% |
42 | 87 | 215 | 8562% | 8563% |
43 | 89 | 219 | 8731% | 8731% |
44 | 91 | 224 | 8899% | 8900% |
45 | 93 | 229 | 9067% | 9068% |
46 | 95 | 234 | 9236% | 9237% |
47 | 97 | 238 | 9404% | 9405% |
48 | 99 | 243 | 9573% | 9573% |
49 | 101 | 248 | 9741% | 9742% |
50 | 103 | 253 | 9909% | 9910% |
51 | 105 | 257 | 10078% | 10078% |
52 | 107 | 262 | 10246% | 10247% |
53 | 109 | 267 | 10414% | 10415% |
54 | 111 | 272 | 10583% | 10584% |
55 | 113 | 276 | 10751% | 10752% |
56 | 115 | 281 | 10920% | 10920% |
57 | 117 | 286 | 11088% | 11089% |
58 | 119 | 291 | 11256% | 11257% |
59 | 121 | 295 | 11425% | 11426% |
60 | 123 | 300 | 11593% | 11594% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide] Demonic Lancer Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category: Demonic Lancer Skills and Category:Passive Skills |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |