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Difference between revisions of "Ancient Trigger"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 에인션트 트리거 | ||
|Video=_kW7Nr6nMv8 | |Video=_kW7Nr6nMv8 | ||
|Class=Female Launcher | |Class=Female Launcher | ||
Line 6: | Line 7: | ||
|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
− | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | + | |Command={{Up}}{{Up}}{{Down}}{{Down}}+{{Z}} |
− | |Description=Uses the ancient heavy firearm, Ancient Trigger, to inflict Physical Damage. Attacks enemies multiple times with her main cannon. Hit the Attack key multiple times to charge this skill and shoot a more powerful laser beam.<br> | + | |Description=Uses the ancient heavy firearm, Ancient Trigger, to inflict Physical Damage.<br> |
+ | Attacks enemies multiple times with her main cannon. Hit the Attack key multiple times to charge this skill and shoot a more powerful laser beam.<br> | ||
Inflicts greater damage to Dragons. | Inflicts greater damage to Dragons. | ||
*Level 3: Increases the main gun's Immobility and makes it knockback enemies. Also creates a wall that pushes enemies away. | *Level 3: Increases the main gun's Immobility and makes it knockback enemies. Also creates a wall that pushes enemies away. | ||
*Level 6: Increases attack range around Ancient Trigger and casts a Skill Cooldown -10% buff for 30 seconds after its duration. | *Level 6: Increases attack range around Ancient Trigger and casts a Skill Cooldown -10% buff for 30 seconds after its duration. | ||
*Laser 9: Grants Invincibility during its duration. | *Laser 9: Grants Invincibility during its duration. | ||
+ | |||
+ | '''[Special Function]'''<br> | ||
+ | - Repeatedly hit the skill key to fire charged laser beams. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|0}} | *{{SP per level|0}} | ||
Line 19: | Line 24: | ||
*{{Cooldown|145 sec.}} | *{{Cooldown|145 sec.}} | ||
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Main Cannon Basic Duration|2 sec.}} | *{{SkillAttribute|Main Cannon Basic Duration|2 sec.}} | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 43: | Line 48: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|1000| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|1000|8400|40}} |
− | {{!}} <!--Main Cannon Basic Atk.--> {{Calc|{{#var:i}}|4023| | + | {{!}} <!--Main Cannon Basic Atk.--> {{Calc|{{#var:i}}|4023|40412|40}}% |
− | {{!}} <!--Main Cannon Full Charge Atk.--> {{Calc|{{#var:i}}|4678| | + | {{!}} <!--Main Cannon Full Charge Atk.--> {{Calc|{{#var:i}}|4678|46990|40}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:43, 4 January 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 에인션트 트리거 |
Description
Uses the ancient heavy firearm, Ancient Trigger, to inflict Physical Damage.
Attacks enemies multiple times with her main cannon. Hit the Attack key multiple times to charge this skill and shoot a more powerful laser beam.
Inflicts greater damage to Dragons.
- Level 3: Increases the main gun's Immobility and makes it knockback enemies. Also creates a wall that pushes enemies away.
- Level 6: Increases attack range around Ancient Trigger and casts a Skill Cooldown -10% buff for 30 seconds after its duration.
- Laser 9: Grants Invincibility during its duration.
[Special Function]
- Repeatedly hit the skill key to fire charged laser beams.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Main Cannon Basic Duration: 2 sec.
- Main Cannon Basic Hits: 10
- Dragon Dmg. Bonus: 120%
Notes
- "120% Bonus Dragon Damage" is a 1.2* modifier on damage inflicted to Dragon type monsters.
- At level 3+, due to the constant hit stun from the barrier, it is possible to pin most foes against the wall for the entire skill's duration. This is especially useful against troublesome foes such as Luminous Anodron, the boss of Altar of Ascension.
- If the skill key is hit multiple times, it will display a pink-purple laser. Otherwise, it will remain in its orange-yellow base form.
- This skill originally had a longer animation, with its smaller lasers converging toward the center of the cannon, creating the main cannon laser. In most recent servers, the skill's animation is now much shorter, more concentrated and deals equal or more damage than before albeit at a reduction of hit counts.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Main Cannon Basic Atk. | Finishing Atk. |
---|---|---|---|---|
1 | 50 | 1000 | 4023% | 4678% |
2 | 55 | 1190 | 4956% | 5763% |
3 | 60 | 1379 | 5889% | 6848% |
4 | 65 | 1569 | 6822% | 7933% |
5 | 70 | 1759 | 7755% | 9018% |
6 | 75 | 1949 | 8688% | 10103% |
7 | 80 | 2138 | 9621% | 11188% |
8 | 85 | 2328 | 10554% | 12272% |
9 | 90 | 2518 | 11487% | 13357% |
10 | 95 | 2708 | 12420% | 14442% |
11 | 100 | 2897 | 13354% | 15527% |
12 | 105 | 3087 | 14287% | 16612% |
13 | 110 | 3277 | 15220% | 17697% |
14 | 115 | 3467 | 16153% | 18782% |
15 | 120 | 3656 | 17086% | 19867% |
16 | 125 | 3846 | 18019% | 20952% |
17 | 130 | 4036 | 18952% | 22037% |
18 | 135 | 4226 | 19885% | 23122% |
19 | 140 | 4415 | 20818% | 24207% |
20 | 145 | 4605 | 21751% | 25292% |
21 | 150 | 4795 | 22684% | 26376% |
22 | 155 | 4985 | 23617% | 27461% |
23 | 160 | 5174 | 24550% | 28546% |
24 | 165 | 5364 | 25483% | 29631% |
25 | 170 | 5554 | 26416% | 30716% |
26 | 175 | 5744 | 27349% | 31801% |
27 | 180 | 5933 | 28282% | 32886% |
28 | 185 | 6123 | 29215% | 33971% |
29 | 190 | 6313 | 30148% | 35056% |
30 | 195 | 6503 | 31081% | 36141% |
31 | 200 | 6692 | 32015% | 37226% |
32 | 205 | 6882 | 32948% | 38311% |
33 | 210 | 7072 | 33881% | 39396% |
34 | 215 | 7262 | 34814% | 40480% |
35 | 220 | 7451 | 35747% | 41565% |
36 | 225 | 7641 | 36680% | 42650% |
37 | 230 | 7831 | 37613% | 43735% |
38 | 235 | 8021 | 38546% | 44820% |
39 | 240 | 8210 | 39479% | 45905% |
40 | 245 | 8400 | 40412% | 46990% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |