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Difference between revisions of "Fancy Twist Upgrade"

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|Type3=  
 
|Type3=  
 
|PrerequisiteLevel= 55
 
|PrerequisiteLevel= 55
|PrerequisiteSkill= [[Fancy Twist]] Lv10
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|PrerequisiteSkill={{IconLink|Fancy Twist}} Lv1
 
|Command=  
 
|Command=  
  
|Description= Decreases Fancy Twist's hit interval and increases its Atk.
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|Description= Decreases {{IconLink|Fancy Twist}}'s hit interval and increases its Atk.
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*{{SkillAttribute|Atk. per Level|+10%}}
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*{{SkillAttribute|Hit Interval Reduction per Level|-10%}}
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|2}}
 
*{{TP per level|2}}
*{{Cancelable}}
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*{{SkillAttribute|Master Level|5}}
 
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*{{SkillAttribute|Max Level|7}}
|Notes=
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
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{|{{SkillTableHeader}}
!Lv
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!Level
 
!Lv Req
 
!Lv Req
!Attack Increase
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!Atk.
 
!Hit Interval
 
!Hit Interval
|-
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1 || 55 || +10% || -10%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MasterSkillRow}} }}
| 2 || 60 || +20% || -20%
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{{!}} <!--Level--> {{#var:i}}
|-
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{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}}
| 3 || 65 || +30% || -30%
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{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} }}%
|-
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{{!}} <!--Hit--> -{{#expr: 10*{{#var:i}} }}%
| 4 || 70 || +40% || -40%
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{{!}}-
|-{{MaxSkillRow}}
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}}
| 5 || 75 || +50% || -50%
 
 
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|}
 
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</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
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Latest revision as of 12:40, 29 May 2020


Fancy Twist Upgrade.png Fancy Twist Upgrade

No Video
TP Passive Skill
Class:

Chaos

Command: None
Prerequisite Level: 55
Prerequisite Skills: Fancy Twist.png Fancy Twist Lv1

Description

Decreases Fancy Twist.png Fancy Twist's hit interval and increases its Atk.

  • Atk. per Level: +10%
  • Hit Interval Reduction per Level: -10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk. Hit Interval
1 55 +10% -10%
2 60 +20% -20%
3 65 +30% -30%
4 70 +40% -40%
5 75 +50% -50%
6 80 +60% -60%
7 85 +70% -70%

}}