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Difference between revisions of "Iron Physique"
AradEditGuy (talk | contribs) (Update page, SkillGrowth seems to be the same for Males) |
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+ | {{MissingInfo|Are female and male values still the same?}} | ||
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Gender=Both | |Gender=Both | ||
|Class=Fighter | |Class=Fighter | ||
|Class2= | |Class2= | ||
|Type=Passive | |Type=Passive | ||
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|PrerequisiteLevel=10 | |PrerequisiteLevel=10 | ||
− | + | |Description=Strengthens the Fighter's body to be tough as iron, increasing Physical defense and vitality. | |
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− | |Description= | ||
− | Strengthens the body to be tough as iron, increasing | ||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Iron Physique Upgrade}}, giving it a passive chance for {{IconLink|Super Armor (Status)}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
|tab1=Dungeon | |tab1=Dungeon | ||
− | |contents1=<span style="display:none">{{</span> | + | |contents1=<span style="display: none;">{{</span> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Physical | + | !Physical Def. |
!Vitality | !Vitality | ||
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Def--> +{{Calc|{{#var:i}}|264|7710|31}} | |
− | + | {{!}} <!--Vit--> +{{Calc|{{#var:i}}|12|187|31}} | |
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− | + | }} | |
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|} | |} | ||
− | <span style="display:none">}}</span> | + | <span style="display: none;">}}</span> |
|tab2=Arena | |tab2=Arena | ||
− | |contents2=<span style="display:none">{{</span> | + | |contents2=<span style="display: none;">{{</span> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Physical | + | !Physical Def. |
!Vitality | !Vitality | ||
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Def--> +{{Calc|{{#var:i}}|45|1261|26}} | |
− | + | {{!}} <!--Vit--> +{{Calc|{{#var:i}}|2|32|26}} | |
− | + | {{!}}- | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} |
Revision as of 11:21, 10 December 2019
Seria says: "Nothing should be as mysterious as I am!"
Are female and male values still the same? |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Strengthens the Fighter's body to be tough as iron, increasing Physical defense and vitality.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
Notes
- Can be improved with Iron Physique Upgrade, giving it a passive chance for Super Armor (Status).
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical Def. | Vitality |
---|---|---|---|
1 | 10 | +264 | +12 |
2 | 13 | +512 | +18 |
3 | 16 | +760 | +24 |
4 | 19 | +1009 | +30 |
5 | 22 | +1257 | +35 |
6 | 25 | +1505 | +41 |
7 | 28 | +1753 | +47 |
8 | 31 | +2001 | +53 |
9 | 34 | +2250 | +59 |
10 | 37 | +2498 | +65 |
11 | 40 | +2746 | +70 |
12 | 43 | +2994 | +76 |
13 | 46 | +3242 | +82 |
14 | 49 | +3491 | +88 |
15 | 52 | +3739 | +94 |
16 | 55 | +3987 | +100 |
17 | 58 | +4235 | +105 |
18 | 61 | +4483 | +111 |
19 | 64 | +4732 | +117 |
20 | 67 | +4980 | +123 |
21 | 70 | +5228 | +129 |
22 | 73 | +5476 | +135 |
23 | 76 | +5724 | +140 |
24 | 79 | +5973 | +146 |
25 | 82 | +6221 | +152 |
26 | 85 | +6469 | +158 |
27 | 88 | +6717 | +164 |
28 | 91 | +6965 | +170 |
29 | 94 | +7214 | +175 |
30 | 97 | +7462 | +181 |
31 | 100 | +7710 | +187 |
32 | 103 | +7958 | +193 |
33 | 106 | +8206 | +199 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |