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Difference between revisions of "Bone Shield Upgrade"

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(Using SkillAttribute)
 
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
 
|NameTab2=
 
|Video=
 
|Video2=
 
|Gender=
 
 
|Class=Thief
 
|Class=Thief
 
|Class2=
 
|Class2=
 
|Type=Passive
 
|Type=Passive
 
|Type2=TP
 
|Type2=TP
|Type3=
 
|Command=
 
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
|PrerequisiteSkill={{IconLink|Bone Shield}} Lv10
+
|PrerequisiteSkill={{IconLink|Bone Shield}} Lv1
|Description=
+
|Description=Increases Atk. and Bone Fragment creation count.
Increases Atk. and Bone Fragment creation count.
+
*{{SkillAttribute|Atk. per Level|+8%}}
 +
*{{SkillAttribute|Bone Fragment creation count per level|+1}}
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|1}}
 
*{{TP per level|1}}
*{{SkillAttribute|Atk. per Level|+8%}}
+
*{{SkillAttribute|Master Level|5}}
*{{SkillAttribute|Bone Fragment creation count per level|+1}}
+
*{{SkillAttribute|Max Level|7}}
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| {{SkillTableHeader}}
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<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!Atk.
 
!Atk.
!Bone Fragment<br>creation count
+
!Bone Fragment Creation Count
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1 || 50 || +8% || +1
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
| 2 || 55 || +16% || +2
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
| 3 || 60 || +24% || +3
+
{{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}%
|-{{SkillRow}}
+
{{!}} <!--Bone--> +{{#var:i}}
| 4 || 65 || +32% || +4
+
{{!}}-
|-{{MaxSkillRow}}
+
}}
| 5 (M)|| 70 || +40% || +5
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 21:57, 3 December 2019


Bone Shield Upgrade.png Bone Shield Upgrade

No Video
TP Passive Skill
Class:

Thief

Command: None
Prerequisite Level: 50
Prerequisite Skills: Bone Shield.png Bone Shield Lv1

Description

Increases Atk. and Bone Fragment creation count.

  • Atk. per Level: +8%
  • Bone Fragment creation count per level: +1

Attributes

  • TP per level: 1
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk. Bone Fragment Creation Count
1 50 +8% +1
2 55 +16% +2
3 60 +24% +3
4 65 +32% +4
5 70 +40% +5
6 75 +48% +6
7 80 +56% +7

}}