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Difference between revisions of "Counter Strike (Sword Master)"

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|Type2=
 
|Type2=
 
|PrerequisiteLevel= 15
 
|PrerequisiteLevel= 15
|PrerequisiteSkill= [[Sword Barrier]] Lv1
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|PrerequisiteSkill= {{IconLink|Sword Barrier}} Lv1
 
 
 
|Command= {{down}}{{Z}}
 
|Command= {{down}}{{Z}}
|Description= Delivers a swift counter attack after successfully blocking an enemy attack with {{IconLink|Sword Barrier}}.
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|Description=Activates when you successfully block an enemy attack, this skill delivers quick double slashes to the attacker.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Varies}}
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*{{Cooldown|Dungeon=varies|Arena=3 sec.}}
 
*{{Cancelable}}
 
*{{Cancelable}}
  
 
|Notes=
 
|Notes=
*After successfully blocking an attack you have about 1 second to activate Counter Strike. This time can be extended with {{IconLink|Counter Strike Upgrade}}.
+
*Can be improved with {{IconLink|Counter Strike Upgrade}}, increasing the skill's Atk. and effect period.
 +
*After successfully blocking an attack you have about 1 second to activate Counter Strike. This time can be extended with Counter Strike Upgrade.
 
*If the skill is used while {{IconLink|Sword Barrier}} is still held, it will consume a charge of {{IconLink|Blade Dance}}.
 
*If the skill is used while {{IconLink|Sword Barrier}} is still held, it will consume a charge of {{IconLink|Blade Dance}}.
 
*This skill cannot be activated after blocking an attack with {{IconLink|Auto Deflect}}.
 
*This skill cannot be activated after blocking an attack with {{IconLink|Auto Deflect}}.
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
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{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 +
!Cooldown
 
!MP
 
!MP
 
!Counter Atk.
 
!Counter Atk.
!Cooldown
 
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 +
{{!}} <!--CD--> {{#expr: 2+((2.6-2)/(39-1))*({{#var:i}}-1) round 1}} sec.
 +
{{!}} <!--MP--> {{#expr: 17+((269-17)/(41-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Counter Atk.--> {{Calc|{{#var:i}}|1174|6181|43}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Counter Atk.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 17+((269-17)/(41-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 17+((269-17)/(41-1))*({{#var:i}}-1) round 0}}
{{!}} <!--Counter Atk.--> {{#expr: 934+((4727-934)/(41-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Counter Atk.--> {{Calc|{{#var:i}}|31|142|36}}%
{{!}} <!--Movement Distance--> {{#expr: 2+((2.6-2)/(39-1))*({{#var:i}}-1) round 1}} sec.
 
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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<span style="display: none;">}}</span>
</small>
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}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 13:30, 30 November 2019


Counter Strike (Sword Master).png Counter Strike (Sword Master)

Active Skill
Class:

Sword Master

Command: Downkey.pngZ.png
Prerequisite Level: 15
Prerequisite Skills: Guard.png Sword Barrier Lv1

Description

Activates when you successfully block an enemy attack, this skill delivers quick double slashes to the attacker.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: varies (3 sec. in Arena )
  • Basic Attack Cancelable Skill

Notes

  • Can be improved with Counter Strike Upgrade.png Counter Strike Upgrade, increasing the skill's Atk. and effect period.
  • After successfully blocking an attack you have about 1 second to activate Counter Strike. This time can be extended with Counter Strike Upgrade.
  • If the skill is used while Guard.png Sword Barrier is still held, it will consume a charge of Blade Dance.png Blade Dance.
  • This skill cannot be activated after blocking an attack with Auto Deflect.png Auto Deflect.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Cooldown MP Counter Atk.
1 15 2 sec. 17 1174%
2 17 2 sec. 23 1293%
3 19 2 sec. 30 1412%
4 21 2 sec. 36 1532%
5 23 2.1 sec. 42 1651%
6 25 2.1 sec. 49 1770%
7 27 2.1 sec. 55 1889%
8 29 2.1 sec. 61 2009%
9 31 2.1 sec. 67 2128%
10 33 2.1 sec. 74 2247%
11 35 2.2 sec. 80 2366%
12 37 2.2 sec. 86 2485%
13 39 2.2 sec. 93 2605%
14 41 2.2 sec. 99 2724%
15 43 2.2 sec. 105 2843%
16 45 2.2 sec. 112 2962%
17 47 2.3 sec. 118 3081%
18 49 2.3 sec. 124 3201%
19 51 2.3 sec. 130 3320%
20 53 2.3 sec. 137 3439%
21 55 2.3 sec. 143 3558%
22 57 2.3 sec. 149 3678%
23 59 2.3 sec. 156 3797%
24 61 2.4 sec. 162 3916%
25 63 2.4 sec. 168 4035%
26 65 2.4 sec. 175 4154%
27 67 2.4 sec. 181 4274%
28 69 2.4 sec. 187 4393%
29 71 2.4 sec. 193 4512%
30 73 2.5 sec. 200 4631%
31 75 2.5 sec. 206 4750%
32 77 2.5 sec. 212 4870%
33 79 2.5 sec. 219 4989%
34 81 2.5 sec. 225 5108%
35 83 2.5 sec. 231 5227%
36 85 2.6 sec. 238 5347%
37 87 2.6 sec. 244 5466%
38 89 2.6 sec. 250 5585%
39 91 2.6 sec. 256 5704%
40 93 2.6 sec. 263 5823%
41 95 2.6 sec. 269 5943%
42 97 2.6 sec. 275 6062%
43 99 2.7 sec. 282 6181%
44 101 2.7 sec. 288 6300%
45 103 2.7 sec. 294 6419%
46 105 2.7 sec. 301 6539%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Sword Master Skills
Active:Arcane Sword Blast.png Arcane Sword Blast Ascent.png Ascent Auto Deflect.png Auto Deflect Counter Strike (Sword Master).png Counter Strike (Sword Master) Crescent.png Crescent Elemental Shift (Sword Master).png Elemental Shift (Sword Master) Flash.png Flash Illusion Sword.png Illusion Sword Imperial Swordsmanship.png Imperial Swordsmanship Sentiment Du Fer Critical.png Sentiment Du Fer Critical Swift Demon Slash.png Swift Demon Slash Swift Sword.png Swift Sword Tossing Slash.png Tossing Slash
Passive:Blade Dance.png Blade Dance Crushing Bludgeon Mastery.png Crushing Bludgeon Mastery Elemental Short Sword Mastery.png Elemental Short Sword Mastery Magic Sword Medley.png Magic Sword Medley Magic Sword of Unity.png Magic Sword of Unity Robust Zanbato Mastery.png Robust Zanbato Mastery Swift Katana Mastery.png Swift Katana Mastery Swordplay.png Swordplay
Awakening:Dragon Mortar.png Dragon Mortar Elemental Eradicator.png Elemental Eradicator Soul Render.png Soul Render Ultimate Slayer Technique- Spacetime Cutter.png Ultimate Slayer Technique: Spacetime Cutter
2nd Awakening:Ancient Pledge.png Ancient Pledge Blade Waltz.png Blade Waltz Ultimate Sword- Laevateinn.png Ultimate Sword: Laevateinn Unleash.png Unleash
Neo: Awakening:Boundless Legacy.png Boundless Legacy Supreme Legion.png Supreme Legion Ultimate Magic Sword- Wind Wheel.png Ultimate Magic Sword: Wind Wheel

Female Slayer Skills
Active:Ascending Sword.png Ascending Sword Castigation.png Castigation Cross Slash.png Cross Slash Demonic Slash.png Demonic Slash Flying Tips.png Flying Tips Mountain Press.png Mountain Press Shadow Snake Attack.png Shadow Snake Attack Sliding Slash.png Sliding Slash Spinning Blade.png Spinning Blade Guard.png Sword Barrier
Passive:Composure.png Composure Heaven Cleaver.png Heaven Cleaver

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism