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Difference between revisions of "Counter Strike (Sword Master)"
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|Type2= | |Type2= | ||
|PrerequisiteLevel= 15 | |PrerequisiteLevel= 15 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill= {{IconLink|Sword Barrier}} Lv1 |
− | |||
|Command= {{down}}{{Z}} | |Command= {{down}}{{Z}} | ||
− | |Description= | + | |Description=Activates when you successfully block an enemy attack, this skill delivers quick double slashes to the attacker. |
|Attributes= | |Attributes= | ||
Line 17: | Line 16: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|Dungeon=varies|Arena=3 sec.}} |
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
− | *After successfully blocking an attack you have about 1 second to activate Counter Strike. This time can be extended with | + | *Can be improved with {{IconLink|Counter Strike Upgrade}}, increasing the skill's Atk. and effect period. |
+ | *After successfully blocking an attack you have about 1 second to activate Counter Strike. This time can be extended with Counter Strike Upgrade. | ||
*If the skill is used while {{IconLink|Sword Barrier}} is still held, it will consume a charge of {{IconLink|Blade Dance}}. | *If the skill is used while {{IconLink|Sword Barrier}} is still held, it will consume a charge of {{IconLink|Blade Dance}}. | ||
*This skill cannot be activated after blocking an attack with {{IconLink|Auto Deflect}}. | *This skill cannot be activated after blocking an attack with {{IconLink|Auto Deflect}}. | ||
Line 28: | Line 28: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
+ | !Cooldown | ||
!MP | !MP | ||
!Counter Atk. | !Counter Atk. | ||
− | |||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--CD--> {{#expr: 2+((2.6-2)/(39-1))*({{#var:i}}-1) round 1}} sec. | ||
+ | {{!}} <!--MP--> {{#expr: 17+((269-17)/(41-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Counter Atk.--> {{Calc|{{#var:i}}|1174|6181|43}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Counter Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 17+((269-17)/(41-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 17+((269-17)/(41-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--Counter Atk.--> {{ | + | {{!}} <!--Counter Atk.--> {{Calc|{{#var:i}}|31|142|36}}% |
− | |||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | }} |
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 13:30, 30 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | Sword Barrier Lv1 |
Description
Activates when you successfully block an enemy attack, this skill delivers quick double slashes to the attacker.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: varies (3 sec. in Arena )
- Basic Attack Cancelable Skill
Notes
- Can be improved with Counter Strike Upgrade, increasing the skill's Atk. and effect period.
- After successfully blocking an attack you have about 1 second to activate Counter Strike. This time can be extended with Counter Strike Upgrade.
- If the skill is used while Sword Barrier is still held, it will consume a charge of Blade Dance.
- This skill cannot be activated after blocking an attack with Auto Deflect.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Cooldown | MP | Counter Atk. |
---|---|---|---|---|
1 | 15 | 2 sec. | 17 | 1174% |
2 | 17 | 2 sec. | 23 | 1293% |
3 | 19 | 2 sec. | 30 | 1412% |
4 | 21 | 2 sec. | 36 | 1532% |
5 | 23 | 2.1 sec. | 42 | 1651% |
6 | 25 | 2.1 sec. | 49 | 1770% |
7 | 27 | 2.1 sec. | 55 | 1889% |
8 | 29 | 2.1 sec. | 61 | 2009% |
9 | 31 | 2.1 sec. | 67 | 2128% |
10 | 33 | 2.1 sec. | 74 | 2247% |
11 | 35 | 2.2 sec. | 80 | 2366% |
12 | 37 | 2.2 sec. | 86 | 2485% |
13 | 39 | 2.2 sec. | 93 | 2605% |
14 | 41 | 2.2 sec. | 99 | 2724% |
15 | 43 | 2.2 sec. | 105 | 2843% |
16 | 45 | 2.2 sec. | 112 | 2962% |
17 | 47 | 2.3 sec. | 118 | 3081% |
18 | 49 | 2.3 sec. | 124 | 3201% |
19 | 51 | 2.3 sec. | 130 | 3320% |
20 | 53 | 2.3 sec. | 137 | 3439% |
21 | 55 | 2.3 sec. | 143 | 3558% |
22 | 57 | 2.3 sec. | 149 | 3678% |
23 | 59 | 2.3 sec. | 156 | 3797% |
24 | 61 | 2.4 sec. | 162 | 3916% |
25 | 63 | 2.4 sec. | 168 | 4035% |
26 | 65 | 2.4 sec. | 175 | 4154% |
27 | 67 | 2.4 sec. | 181 | 4274% |
28 | 69 | 2.4 sec. | 187 | 4393% |
29 | 71 | 2.4 sec. | 193 | 4512% |
30 | 73 | 2.5 sec. | 200 | 4631% |
31 | 75 | 2.5 sec. | 206 | 4750% |
32 | 77 | 2.5 sec. | 212 | 4870% |
33 | 79 | 2.5 sec. | 219 | 4989% |
34 | 81 | 2.5 sec. | 225 | 5108% |
35 | 83 | 2.5 sec. | 231 | 5227% |
36 | 85 | 2.6 sec. | 238 | 5347% |
37 | 87 | 2.6 sec. | 244 | 5466% |
38 | 89 | 2.6 sec. | 250 | 5585% |
39 | 91 | 2.6 sec. | 256 | 5704% |
40 | 93 | 2.6 sec. | 263 | 5823% |
41 | 95 | 2.6 sec. | 269 | 5943% |
42 | 97 | 2.6 sec. | 275 | 6062% |
43 | 99 | 2.7 sec. | 282 | 6181% |
44 | 101 | 2.7 sec. | 288 | 6300% |
45 | 103 | 2.7 sec. | 294 | 6419% |
46 | 105 | 2.7 sec. | 301 | 6539% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |