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Difference between revisions of "Rabbit Punch"
m (Updated format) |
(Added Arena values) |
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Line 11: | Line 11: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=6 sec | + | *{{Cooldown|Dungeon=6 sec|Arena=8 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Rabbit Punch Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{tabs |
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
Line 37: | Line 43: | ||
}} | }} | ||
|} | |} | ||
− | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | + | <span style="display: none;">}}</span> |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Barrel-swinging<br>Physical Atk. | ||
+ | !Slashing Physical Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 1+((71-1)/(43-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Barrel-swinging Physical Atk.--> {{Calc|{{#var:i}}|40|189|38}}% | ||
+ | {{!}} <!--Slashing Physical Atk.--> {{Calc|{{#var:i}}|60|283|38}}% | ||
+ | {{!}}- | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | *''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:45, 2 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Swings the barrel of his gun and hits enemies on the nape, pulling them toward him. He then slashes at the pulled enemies, finishing them.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec (8 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be improved with Rabbit Punch Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Barrel-swinging Physical Atk. |
Slashing Physical Atk. |
---|---|---|---|---|
1 | 10 | 1 | 794% | 1192% |
2 | 12 | 3 | 875% | 1313% |
3 | 14 | 4 | 955% | 1434% |
4 | 16 | 6 | 1036% | 1555% |
5 | 18 | 8 | 1117% | 1676% |
6 | 20 | 9 | 1197% | 1797% |
7 | 22 | 11 | 1278% | 1918% |
8 | 24 | 13 | 1359% | 2039% |
9 | 26 | 14 | 1439% | 2160% |
10 | 28 | 16 | 1520% | 2281% |
11 | 30 | 18 | 1600% | 2402% |
12 | 32 | 19 | 1681% | 2522% |
13 | 34 | 21 | 1762% | 2643% |
14 | 36 | 23 | 1842% | 2764% |
15 | 38 | 24 | 1923% | 2885% |
16 | 40 | 26 | 2004% | 3006% |
17 | 42 | 28 | 2084% | 3127% |
18 | 44 | 29 | 2165% | 3248% |
19 | 46 | 31 | 2246% | 3369% |
20 | 48 | 33 | 2326% | 3490% |
21 | 50 | 34 | 2407% | 3611% |
22 | 52 | 36 | 2488% | 3732% |
23 | 54 | 38 | 2568% | 3853% |
24 | 56 | 39 | 2649% | 3974% |
25 | 58 | 41 | 2729% | 4095% |
26 | 60 | 43 | 2810% | 4216% |
27 | 62 | 44 | 2891% | 4337% |
28 | 64 | 46 | 2971% | 4458% |
29 | 66 | 48 | 3052% | 4579% |
30 | 68 | 49 | 3133% | 4700% |
31 | 70 | 51 | 3213% | 4821% |
32 | 72 | 53 | 3294% | 4942% |
33 | 74 | 54 | 3375% | 5062% |
34 | 76 | 56 | 3455% | 5183% |
35 | 78 | 58 | 3536% | 5304% |
36 | 80 | 59 | 3617% | 5425% |
37 | 82 | 61 | 3697% | 5546% |
38 | 84 | 63 | 3778% | 5667% |
39 | 86 | 64 | 3858% | 5788% |
40 | 88 | 66 | 3939% | 5909% |
41 | 90 | 68 | 4020% | 6030% |
42 | 92 | 69 | 4100% | 6151% |
43 | 94 | 71 | 4181% | 6272% |
44 | 96 | 73 | 4262% | 6393% |
45 | 98 | 74 | 4342% | 6514% |
46 | 100 | 76 | 4423% | 6635% |
47 | 102 | 78 | 4504% | 6756% |
48 | 104 | 79 | 4584% | 6877% |
49 | 106 | 81 | 4665% | 6998% |
50 | 108 | 83 | 4746% | 7119% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |