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Difference between revisions of "Cosmo Fiend: Rosen"

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(Move Set)
(Move Set)
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''"Everything is my will..."''
 
''"Everything is my will..."''
  
* '''Hex Panel Transformation:''' When all parties in their respective universe enter Rosen's room. he'll transform the ground similar to [[Executioner Belial]]'s "Tile Transformation" that lets him use '''Hex Pillar''' depending on his hand movement and regardless of what planet phase he's in.
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* '''Hex Panel Transformation:''' When all parties in their respective universe enter Rosen's room. he'll transform the ground similar to [[Executioner Belial]]'s ''Tile Transformation'' that lets him use '''Hex Pillar''' depending on his hand movement and regardless of what planet phase he's in.
  
 
* '''Planets Phase:'''  Rosen summons four different planets that rotate around him as they are shared among both parties Universe-wise and he'll consume one of those planets that activates a phase with different patterns in a non-randomized order.
 
* '''Planets Phase:'''  Rosen summons four different planets that rotate around him as they are shared among both parties Universe-wise and he'll consume one of those planets that activates a phase with different patterns in a non-randomized order.

Revision as of 08:07, 2 November 2019

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Cosmo Fiend: Rosen
CosmofiendRosen.gif
Type
TypeDemon.png
Rosen's Cutscene

Description

Rosen is the final boss of Fiend War and the strongest one in Cosmofiend. If he finds a strong opponent, Rosen will personally fight them in his own universe with planets rotating around himself. Using the force of these planets, Rosen split himself into two halves being Black & White Universe.

Move Set

"Everything is my will..."

  • Hex Panel Transformation: When all parties in their respective universe enter Rosen's room. he'll transform the ground similar to Executioner Belial's Tile Transformation that lets him use Hex Pillar depending on his hand movement and regardless of what planet phase he's in.
  • Planets Phase: Rosen summons four different planets that rotate around him as they are shared among both parties Universe-wise and he'll consume one of those planets that activates a phase with different patterns in a non-randomized order.
  • Flame Planet: (Fire Floor, Hex Explosion) Every hex panel that party members step on becomes ablazed, standing on those specific hexes will cause heavy damage similar to a Burn (Status).png Burn (Status) effect. At a certain period of time, Rosen can create Hex Explosions from those ablazed panels. Have all four party members spread out in the corners during this phase, use Leap.png Leap, keep jumping until the duration wears off and carry plenty of Healing Kits until the phase is over. Around 18 - 19 seconds, every ablazed hex will explode and all party members should gather in the center once Rosen becomes groggy for 10 seconds.
  • Glacial Planet: (Crystal Prison, Ice Spikes) Rosen can be damaged during this phase and cannot become groggy, but keep this in mind that there's a "A cold wind is blowing" gauge appearing above the players' head as it slowly fills up by itself. Using a skill that requires Clear Cube Fragment.png Clear Cube Fragments will quickily fill up the gauge and activates Crystal Prison which traps players inside and creates Ice Spikes that inflicts Frozen (Status).png Frozen (Status) to anyone nearby so use Toy of Sparkling World.png Toy of Sparkling World to negate it. To free trapped players, an empty crystal of the same color will spawn somewhere in the room so break that immediately or else their HP will slowly drain and die from being trapped.
  • Transcendent Planet: (Elemental Crystals, Transcendent Hex Pillars) Rosen is invulnerable during this Planet Phase and he'll summon Transcendent Hex Pillars that deals low to moderate damage and can interrupt players. After a few a seconds, Rosen will summon six Elemental Crystals that are spread out across the room. These crystals can be hit and each time this occurs, they'll change the element going from (Fire -> Water -> Light -> Shadow) In order to damage Rosen during Transcendent, all party members must match the crystals to the element that was decided on before entering either Universe. If successful, Rosen becomes groggy for 10 seconds and only takes damages from that chosen element. If the timer gauge fills up and the party was unable to match the crystals, Rosen will teleport to the middle and summons Hex Explosions for awhile until the crystal pattern is re-summoned again.
  • Storm Planet: (Hex Tornadoes, White Tall Tornadoes, Small Green Tornadoes, Whirlwind) Another Planet Phase where Rosen is vulnerable as he summons huge tornadoes around the room's edges that must be avoided as those deal heavy damage if caught into one of them.
    • Hex Tornadoes: Like any other Hex Panels, he can summon a wind version of this in random spots of the room.
    • Small Green Tornado: Rosen sends out three waves of these that deal low damage, but strong enough to push players back into the huge tornadoes.
    • Tall White Tornado: Rosen summons four of those to chase after players that can capture and throw them into the room's Hex Tornadoes.
    • Whirlwind: A large green circle appears below Rosen and he creates a whirlwind that pulls in everyone in the center as well as the room edge's tornadoes that can easily kill anyone if not avoided. Recover with Healing Kits or have the Crusader/Enchantress use Healing Wind.png Healing Wind/Regenerative Aria.png Regenerative Aria/First Aid of Love.png First Aid of Love to avoid casualties as Rosen enters his groggy states for 10 seconds before repeating the patterns.
  • Standby: (Hex Pillars) If one party only entered The Gate or the last planet is being dealt with by another party, this means there are no more planet phases to fight. Rosen basically transforms the room back to normal summoning dusky hex pillars and remains invulnerable at all times until that party destroys that planet. This non-phase can be useful for players to hard reset if they used up their skills during the fight, but keep in mind there's only six Life Token.png Life Tokens that are shared for that party so use them sparingly along with the 10 minute time limit.

Once all four planets are destroyed, Rosen enters his main groggy phase and becomes vulnerable as both parties from Black & White Universes have 15 seconds to deal as much damage they can to Rosen in one cycle before the phase ends to clear Fiend War. If either party didn't manage to defeat Rosen, he'll equalize the HP between both universes and starts up a second cycle.

Strategy

(WIP)

Appearances

Gallery

RosenFlamePlanet.gif RosenGlacialPlanet.gif RosenStormPlanet.gif RosenTranscendentPlanet.gif

Notes

(WIP)

Trivia

  • Rosen's name comes from Christian Rosenkreuz, legendary founder of the Rosicrucian Order.
  • Rosen possibly represents all the elements:
    • Flame Planet - Fire
    • Glacial Planet - Water
    • White Universe - Light
    • Black Universe - Shadow
    • Transcendent Planet - All elements
    • Storm Planet - No element
  • There is a joke among the community regarding Rosen's design that bares a striking resemblence to the mascot, Pepsiman.