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Difference between revisions of "Mind's Eye"
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|PrerequisiteLevel=48 | |PrerequisiteLevel=48 | ||
|Description= | |Description= | ||
− | + | Sees through objects with his mind's eye, increasing Evasion and avoiding enemy attacks at regular intervals.<br> | |
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+ | Increases Critical Atk. with every new level. Also increases {{IconLink|Hit Rate}}. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|45}} | *{{SP per level|45}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{SkillAttribute|Hit Rate|+5%}} | ||
|Notes= | |Notes= | ||
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*Works on a "charge" system. Once an evasion occurs, the benefits are lost, and there will be a cooldown before the benefits come back. | *Works on a "charge" system. Once an evasion occurs, the benefits are lost, and there will be a cooldown before the benefits come back. | ||
− | |SkillGrowth= | + | |SkillGrowth=<span style="display:none">{{</span> |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
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− | <span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | <!-- START: TABLE HEADERS --> |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | + | !Evasion Activation Cooldown | |
− | ! | + | !Evasion |
− | ! | + | !Critical Atk. |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | |- | + | {{!}} <!--Evasion Activation Cooldown--> {{Calc|{{#var:i}}|8|4.1|40|1|1}} sec. |
− | + | {{!}} <!--Evasion --> +{{Calc|{{#var:i}}|30|98.1|40|1|1}}% | |
− | + | {{!}} <!--Critical Atk. --> +{{Calc|{{#var:i}}|8|47|40}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
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}} | }} |
Revision as of 22:09, 4 July 2019
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Description
Sees through objects with his mind's eye, increasing Evasion and avoiding enemy attacks at regular intervals.
Increases Critical Atk. with every new level. Also increases Hit Rate.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Hit Rate: +5%
Notes
- This skill is automatically obtained upon awakening, at level 1.
- Works on a "charge" system. Once an evasion occurs, the benefits are lost, and there will be a cooldown before the benefits come back.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Evasion Activation Cooldown | Evasion | Critical Atk. |
---|---|---|---|---|
1 | 48 | 8 sec. | +30% | +8% |
2 | 51 | 7.9 sec. | +31.7% | +9% |
3 | 54 | 7.8 sec. | +33.5% | +10% |
4 | 57 | 7.7 sec. | +35.2% | +11% |
5 | 60 | 7.6 sec. | +37% | +12% |
6 | 63 | 7.5 sec. | +38.7% | +13% |
7 | 66 | 7.4 sec. | +40.5% | +14% |
8 | 69 | 7.3 sec. | +42.2% | +15% |
9 | 72 | 7.2 sec. | +44% | +16% |
10 | 75 | 7.1 sec. | +45.7% | +17% |
11 | 78 | 7 sec. | +47.5% | +18% |
12 | 81 | 6.9 sec. | +49.2% | +19% |
13 | 84 | 6.8 sec. | +51% | +20% |
14 | 87 | 6.7 sec. | +52.7% | +21% |
15 | 90 | 6.6 sec. | +54.4% | +22% |
16 | 93 | 6.5 sec. | +56.2% | +23% |
17 | 96 | 6.4 sec. | +57.9% | +24% |
18 | 99 | 6.3 sec. | +59.7% | +25% |
19 | 102 | 6.2 sec. | +61.4% | +26% |
20 | 105 | 6.1 sec. | +63.2% | +27% |
21 | 108 | 6 sec. | +64.9% | +28% |
22 | 111 | 5.9 sec. | +66.7% | +29% |
23 | 114 | 5.8 sec. | +68.4% | +30% |
24 | 117 | 5.7 sec. | +70.2% | +31% |
25 | 120 | 5.6 sec. | +71.9% | +32% |
26 | 123 | 5.5 sec. | +73.7% | +33% |
27 | 126 | 5.4 sec. | +75.4% | +34% |
28 | 129 | 5.3 sec. | +77.1% | +35% |
29 | 132 | 5.2 sec. | +78.9% | +36% |
30 | 135 | 5.1 sec. | +80.6% | +37% |
31 | 138 | 5 sec. | +82.4% | +38% |
32 | 141 | 4.9 sec. | +84.1% | +39% |
33 | 144 | 4.8 sec. | +85.9% | +40% |
34 | 147 | 4.7 sec. | +87.6% | +41% |
35 | 150 | 4.6 sec. | +89.4% | +42% |
36 | 153 | 4.5 sec. | +91.1% | +43% |
37 | 156 | 4.4 sec. | +92.9% | +44% |
38 | 159 | 4.3 sec. | +94.6% | +45% |
39 | 162 | 4.2 sec. | +96.4% | +46% |
40 | 165 | 4.1 sec. | +98.1% | +47% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |