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Difference between revisions of "Handle Explosives"
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*{{IconLink|G-Bomb}}, {{IconLink|G-CTF}}, {{IconLink|Sword Bomb}}, {{IconLink|Oppression}}, {{IconLink|Igniting Slash}}, {{IconLink|Disastrous Quake}}, and {{IconLink|Surprise Present}} | *{{IconLink|G-Bomb}}, {{IconLink|G-CTF}}, {{IconLink|Sword Bomb}}, {{IconLink|Oppression}}, {{IconLink|Igniting Slash}}, {{IconLink|Disastrous Quake}}, and {{IconLink|Surprise Present}} | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|25}} | ||
*{{SkillAttribute|Master Level|10}} | *{{SkillAttribute|Master Level|10}} | ||
*{{SkillAttribute|Max Level|20}} | *{{SkillAttribute|Max Level|20}} | ||
− | *{{ | + | *{{SkillAttribute|Bomb Attack Range|+10%}} |
+ | *{{SkillAttribute|Shotgun Attack Range|+10%}} | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | |||
!Skill Atk. | !Skill Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Skill Atk.--> +{{Calc|{{#var:i}}|6|15|10}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:47, 2 June 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Improves the performance of explosives that the Troubleshooter uses, increasing attack range and Atk. for certain skills.
[Attack Range Bonus]
- 3rd Basic attack, Double Barrels, Brake Shot, and Diffusion Burst
[Explosion Range Bonus]
[Atk. Bonus]
Attributes
- SP per level: 25
- Master Level: 10
- Max Level: 20
- Bomb Attack Range: +10%
- Shotgun Attack Range: +10%
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Skill Atk. |
---|---|---|
1 | 30 | +6% |
2 | 33 | +7% |
3 | 36 | +8% |
4 | 39 | +9% |
5 | 42 | +10% |
6 | 45 | +11% |
7 | 48 | +12% |
8 | 51 | +13% |
9 | 54 | +14% |
10 | 57 | +15% |
11 | 60 | +16% |
12 | 63 | +17% |
13 | 66 | +18% |
14 | 69 | +19% |
15 | 72 | +20% |
16 | 75 | +21% |
17 | 78 | +22% |
18 | 81 | +23% |
19 | 84 | +24% |
20 | 87 | +25% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |