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Difference between revisions of "Crescent Strike"

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|Attributes=
 
|Attributes=
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*{{SP per level|70}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Max Level|40}}
 
*{{SkillAttribute|Max Level|40}}
*{{SP per level|70}}
+
*{{CastTime|Dungeon=Instant Cast}}
*{{CastTime|Dungeon=Instant}}
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*{{Cooldown|Dungeon=52 sec.}}
*{{Cooldown|Dungeon=52 sec}}
 
 
*{{CubeCost|2}}
 
*{{CubeCost|2}}
 
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
 
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Crescent Strike Hit Count|8}}
 
|Notes=
 
|Notes=
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan=2|Level
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!Level
!rowspan=2|Lv Req
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!Lv Req
!rowspan=2|MP
+
!MP
!rowspan=2|Pole Atk.
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!Pole Atk.
!colspan=2|Crescent Strike
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!Crescent Strike Atk.
!rowspan=2|Bonus Enemy Immobility
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!Bonus Enemy Immobility
|-
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Atk.||Hit Count
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-
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{{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| n || 70+2(n-1) || 770+26.333(n-1) || 479%+48.667(n-1)% || 3157%+320.333(n-1)% || 8 || 200%+20(n-1)%
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{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|770|1034|11}}
 +
{{!}} <!--Pole Atk.--> {{Calc|{{#var:i}}|563|1134|11}}%
 +
{{!}} <!--Crescent Strike Atk.--> {{Calc|{{#var:i}}|3449|6949|11}}%
 +
{{!}} <!--Bonus Enemy Immobility--> {{Calc|{{#var:i}}|200|400|11}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 15:03, 28 May 2019


Crescent Strike.png Crescent Strike

Awakening Active Skill
Class:

Skirmisher

Command: None
Prerequisite Level: 70
Prerequisite Skills: Downkey.pngRightkey.pngRightkey.pngZ.png

Description

Widely swing the lance to create a crescent shaped to attack the enemies. Struck enemies are pulled towards the center of the Crescent Strike. Close enemies are knocked back from the strike.

Attributes

  • SP per level: 70
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 52 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command
  • Basic Attack Cancelable Skill
  • Crescent Strike Hit Count: 8


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Pole Atk. Crescent Strike Atk. Bonus Enemy Immobility
1 70 770 563% 3449% 200%
2 72 796 620% 3799% 220%
3 74 823 677% 4149% 240%
4 76 849 734% 4499% 260%
5 78 876 791% 4849% 280%
6 80 902 849% 5199% 300%
7 82 928 906% 5549% 320%
8 84 955 963% 5899% 340%
9 86 981 1020% 6249% 360%
10 88 1008 1077% 6599% 380%
11 90 1034 1134% 6949% 400%
12 92 1060 1191% 7299% 420%
13 94 1087 1248% 7649% 440%
14 96 1113 1305% 7999% 460%
15 98 1140 1362% 8349% 480%
16 100 1166 1420% 8699% 500%
17 102 1192 1477% 9049% 520%
18 104 1219 1534% 9399% 540%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Skirmisher Skills
Active:Aura Lance.png Aura Lance Axial Vortex.png Axial Vortex Chain Wave Lance.png Chain Wave Lance Double Punto.png Double Punto Ground Seeker.png Ground Seeker Mesocyclone.png Mesocyclone Mirage Stance.png Mirage Stance Rising Lance.png Rising Lance Sky Piercer.png Sky Piercer Swirling Spear.png Swirling Spear Vital Strike.png Vital Strike
Passive:Long Lance Mastery.png Long Lance Mastery Mirage Boost.png Mirage Boost
Awakening:Aura Javelin.png Aura Javelin Crescent Strike.png Crescent Strike Mirage Stream.png Mirage Stream Rolling Vulcan.png Rolling Vulcan
2nd Awakening:Formless Lance Technique.png Formless Lance Technique Lethal Flurry.png Lethal Flurry Mist Flare.png Mist Flare Quadruple Drive.png Quadruple Drive
Neo: Awakening:Illusive Bombardment.png Illusive Bombardment Intrepid Spirit.png Intrepid Spirit Resonating Impalement.png Resonating Impalement

Demonic Lancer Skills
Active:Ankle Cut (Demonic Lancer).png Ankle Cut (Demonic Lancer) Double Throw (Demonic Lancer).png Double Throw (Demonic Lancer) Endure.png Endure Helm Shot.png Helm Shot Hook and Throw.png Hook and Throw Paratrooper.png Paratrooper Partisan Suit.png Partisan Suit Quick Punto.png Quick Punto Side Slash.png Side Slash Surround Break.png Surround Break
Passive:None! Please add appropriate skills to Category:Demonic Lancer Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism