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Difference between revisions of "Gloom Strike: Giga Slash"
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|PrerequisiteLevel=75 | |PrerequisiteLevel=75 | ||
|Description= | |Description= | ||
− | + | Jumps forward, then transforms Phnom to a great sword, stomp the ground in front and creates a shockwave. Enemies in the area are being pulled into the center of the shockwave. | |
+ | *Jump distance can be adjusted with arrow keys. | ||
+ | **Default: No movement | ||
+ | **Front: Medium distance | ||
+ | **Upward: Long distance | ||
|Attributes= | |Attributes= | ||
*{{SP per level|80}} | *{{SP per level|80}} | ||
Line 14: | Line 18: | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|40 sec}} | + | *{{Cooldown|40 sec.}} |
*{{CubeCost|3}} | *{{CubeCost|3}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
Line 23: | Line 27: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Shockwave | + | !Shockwave Atk. |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: 580+((1585-580)/(11-1))*({{#var:i}}-1) round 0}} | |
− | + | {{!}} <!--Shockwave Atk.--> {{#expr: 40911+((82415-40911)/(11-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:18, 1 May 2019
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Jumps forward, then transforms Phnom to a great sword, stomp the ground in front and creates a shockwave. Enemies in the area are being pulled into the center of the shockwave.
- Jump distance can be adjusted with arrow keys.
- Default: No movement
- Front: Medium distance
- Upward: Long distance
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 40 sec.
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Notes
- Holding the forward button will cause the Demon slayer to move further forward during her leap.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shockwave Atk. |
---|---|---|---|
1 | 75 | 580 | 40911% |
2 | 77 | 681 | 45061% |
3 | 79 | 781 | 49212% |
4 | 81 | 882 | 53362% |
5 | 83 | 982 | 57513% |
6 | 85 | 1083 | 61663% |
7 | 87 | 1183 | 65813% |
8 | 89 | 1284 | 69964% |
9 | 91 | 1384 | 74114% |
10 | 93 | 1485 | 78265% |
11 | 95 | 1585 | 82415% |
12 | 97 | 1686 | 86565% |
13 | 99 | 1786 | 90716% |
14 | 101 | 1887 | 94866% |
15 | 103 | 1987 | 99017% |
16 | 105 | 2088 | 103167% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |