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Difference between revisions of "Divine Judgment"
(Format conversion to new Template:SkillPage) |
AradEditGuy (talk | contribs) (Update info, add Lv1 -> 2 values) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 13: | Line 11: | ||
|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|Type3= | |Type3= | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=75 |
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Command= | |Command= | ||
|Description= | |Description= | ||
− | + | Increases weapon damage. Weapon damage can be further increased based on the number of normal attacks and skills during the combo. If the combo is broken, the increased weapon damage will be reset after 1 second. | |
− | + | ||
+ | The gauge is increased by 1 when using normal attacks and skills but skills with long cast times will charge up the gauge more. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|80}} |
− | + | ||
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|Notes= | |Notes= | ||
Line 34: | Line 28: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !rowspan="2"|Lv | |
+ | !rowspan="2"|Lv Req | ||
+ | !rowspan="2"|Weapon Atk Boost | ||
+ | !colspan="6"|Weapon Atk Boost | ||
+ | !colspan="6"|Skill Count | ||
+ | |- | ||
+ | |Lv1 || Lv2 || Lv3 || Lv4 || Lv5 || Lv6 | ||
+ | |Lv1 || Lv2 || Lv3 || Lv4 || Lv5 || Lv6 | ||
+ | |- | ||
+ | | 1 || 75 || 128 | ||
+ | | 25 || 40 || 55 || 65 || 75 || 85 | ||
+ | | 4 || 8 || 12 || 18 || 24 || 32 | ||
+ | |- | ||
+ | | 2 || 78 || 133 | ||
+ | | 26 || 42 || 58 || 68 || 79 || 89 | ||
+ | | 4 || 8 || 12 || 18 || 24 || 32 | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 07:55, 13 October 2015
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Increases weapon damage. Weapon damage can be further increased based on the number of normal attacks and skills during the combo. If the combo is broken, the increased weapon damage will be reset after 1 second.
The gauge is increased by 1 when using normal attacks and skills but skills with long cast times will charge up the gauge more.
Attributes
- SP per level: 80
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | Weapon Atk Boost | Weapon Atk Boost | Skill Count | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | |||
1 | 75 | 128 | 25 | 40 | 55 | 65 | 75 | 85 | 4 | 8 | 12 | 18 | 24 | 32 |
2 | 78 | 133 | 26 | 42 | 58 | 68 | 79 | 89 | 4 | 8 | 12 | 18 | 24 | 32 |
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |