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Difference between revisions of "Phoenix Hammer"
m (→Skill Growth: Added NavSkillsPriest) |
(→Details) |
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Line 15: | Line 15: | ||
*Can be improved with [[Phoenix Hammer Upgrade]] | *Can be improved with [[Phoenix Hammer Upgrade]] | ||
*Has Super armor on the way down | *Has Super armor on the way down | ||
− | * | + | *The Priest is invincible while he pulls his weapon out of the ground. Note that there is a small period between landing and starting this animation where a super-armored attack can cleanly hit the player. |
==Skill Growth== | ==Skill Growth== |
Revision as of 19:24, 12 May 2015
Description
The priest performs a high jump then comes crashing down with his giant weapon, creating a shockwave that inflicts damage and knocks down surrounding enemies.
Details
- Command Input:
- 6 Second Cooldown
- One level of the skill is given to players upon class advancement
- Can be improved with Phoenix Hammer Upgrade
- Has Super armor on the way down
- The Priest is invincible while he pulls his weapon out of the ground. Note that there is a small period between landing and starting this animation where a super-armored attack can cleanly hit the player.
Skill Growth
Rebirth values (lvl 70 values)
Lv | Lv Req | SP | MP | Physical Weapon Attack Strength |
Shock Wave | |
---|---|---|---|---|---|---|
Attack Strength | Range | |||||
1 | 15 | 20 | 28 | 120% | 3168 | 250px |
2 | 17 | 31 | 134% | 3550 | 255px | |
3 | 19 | 35 | 149% | 3931 | 260px | |
4 | 21 | 39 | 163% | 4312 | 266px | |
5 | 23 | 43 | 178% | 4694 | 271px | |
6 | 25 | 47 | 192% | 5085 | 276px | |
7 | 27 | 51 | 207% | 5467 | 281px | |
8 | 29 | 55 | 221% | 5845 | 286px | |
9 | 31 | 59 | 236% | 6229 | 291px | |
10 | 33 | 63 | 250% | 6611 | 297px | |
11 | 35 | 67 | 265% | 6992 | 302px | |
12 | 37 | 71 | 279% | 7374 | 307px | |
13 | 39 | 75 | 294% | 7755 | 312px | |
14 | 41 | 78 | 308% | 8136 | 317px | |
15 | 43 | 82 | 323% | 8518 | 322px | |
16 | 45 | 86 | 337% | 8909 | 328px | |
17 | 47 | 90 | 352% | 9291 | 333px | |
18 | 49 | 94 | 366% | 9672 | 338px | |
19 | 51 | 98 | 381% | 10053 | 343px | |
20 | 53 | 102 | 395% | 10453 | 348px | |
21 | 55 | 106 | 410% | 10816 | 353px | |
22 | 57 | 110 | 424% | 11198 | 359px | |
23 | 59 | 114 | 439% | 11579 | 364px | |
24 | 61 | 118 | 453% | 11960 | 369px | |
25 | 63 | 122 | 468% | 12342 | 374px | |
26 | 65 | 125 | 482% | 12733 | 379px | |
27 | 67 | 129 | 497% | 13114 | 384px | |
28(M) | 69 | 133 | 511% | 13496 | 390px | |
29 | 71 | 137 | 526% | 13877 | 395px | |
30 | 73 | 141 | 540% | 14259 | 400px |
Lv | Lv Req | SP | MP | Physical Weapon Attack Strength |
Shock Wave | |
---|---|---|---|---|---|---|
Attack Strength | Range | |||||
1 | 15 | 25 | 20 | 100% | 688 | 250px |
2 | 17 | 21 | 105% | 792 | 258px | |
3 | 19 | 22 | 111% | 902 | 266px | |
4 | 21 | 23 | 116% | 1019 | 274px | |
5 | 23 | 24 | 121% | 1143 | 282px | |
6 | 25 | 25 | 126% | 1273 | 289px | |
7 | 27 | 26 | 132% | 1411 | 297px | |
8 | 29 | 27 | 137% | 1555 | 305px | |
9 | 31 | 28 | 142% | 1705 | 313px | |
10 | 33 | 29 | 147% | 1863 | 321px | |
11 | 35 | 30 | 153% | 2027 | 329px | |
12 | 37 | 31 | 158% | 2198 | 337px | |
13 | 39 | 32 | 163% | 2376 | 345px | |
14 | 41 | 33 | 168% | 2560 | 353px | |
15 | 43 | 34 | 174% | 2751 | 361px | |
16 | 45 | 35 | 179% | 2949 | 368px | |
17 | 47 | 36 | 184% | 3154 | 376px | |
18 | 49 | 37 | 189% | 3365 | 384px | |
19 | 51 | 38 | 195% | 3583 | 392px | |
20 (M) | 53 | 39 | 200% | 3808 | 400px | |
21 | - | - | 40 | 205% | 4040 | 408px |
22 | 41 | 211% | 4278 | 416px | ||
23 | 42 | 216% | 4523 | 424px |